Old mod updates on SSE seem to be a massive risk now
Added 2020-12-08 23:04:02 +0000 UTCAs some of you found out the hard way, Sacrosanct needed several bugfix patches after 5.16. This is because for some reason, a ton of scripts that were not actually touched in the update were suddenly broken and had to be recompiled.
This is a problem, and reminds me of the old Ordinator update that was also broken and had to be rolled back. It seems old enough mods can no longer be safely updated.
Not sure what to do with that information, but the likelihood of an Apocalypse or Thunderchild update just plummeted.
