NokiMo
GamerPoets & MichaelWontQuit
GamerPoets & MichaelWontQuit

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FO3 Flora Overhaul Update

Moving along folks. I also caught up in the text for FO3 My Way from previous videos (amendments) which means I've begun working with new mods finally. Happy to attempt some video requests on videos regarding xEdit, NifSkope and the GECK (2 already in progress... just spent a lot of time working on the FO3 text to move things forward).

So here is what I have been (and will be) doing with Flora Overhaul:

-Adding Vanilla, Dead, Devastated and Forested Tree models form Vurts mod throughout the world.

-Darkened the Vertex Colors on DeadTree01Dead to make it blend it better. 

-Forested trees only used near oasis to show the new growth seeping out into the wasteland

-devastated areas near radiation with some models scattered throughout the wasteland where appropriate

-Straightened 27,500 models via a script created by zilav so that LOD doesn't look odd when cells change. But still have some trees titled to give a sense of diversity.

-Pushing 1,000's of DeadTree03Dead into the ground to hide the trunk that looks out of place.

-changing the size of 1000's of trees by hand, only making them smaller than the original mod, to give diversity and a better sense of realness. Can't get them all just too many. 

-Spreading trees apart a little bit to make them feel more natural and to make forested areas feel thicker.

-Fixing clipping issues on 100's of trees that went through overpasses, monorails, inside of structures and cliffs all by hand.

-Fixing a decent amount of floating tree models found when editing.

-adjusting the position of a decent amount of trees so that they stood on ground textures better suited to the tree itself... didn't do nearly as many as I  could but i dont have the time.

-NMCs textures are recommend for the vanilla trees.


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