NokiMo
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[Unity Tip] Calling code inside Unity Inspector using ContextMenu attribute

Use a [ð—–ð—¼ð—»ð˜ð—²ð˜…ð˜ð— ð—²ð—»ð˜‚] attribute to ð—®ð—±ð—± a ð—µð—²ð—¹ð—½ð—²ð—¿ ð—ºð—²ð˜ð—µð—¼ð—± to be ð—°ð—®ð—¹ð—¹ð—²ð—± from the ð—¨ð—»ð—¶ð˜ð˜† ð—¶ð—»ð˜€ð—½ð—²ð—°ð˜ð—¼ð—¿ 🙂(no need for a custom Editor script)😎

You can call it from the 3 dots context menu of your script ðŸ‘


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