NokiMo
regrome
regrome

patreon


Chapter 152: Exploration

AN: just fyi, formatting in this chapter might be weird. I’m staying the night at someone else’s house, so I had to do all the formatting on my phone. It should be readable just fine, but if there’s anything wrong I’ll fix it when I get back to my computer. Hope you enjoy!




Erani closed her eyes as we both sat next to each other, leaning against the same wide trunk. “Okay, I’m gonna try to meditate and make my choice.”

“Cool, let me know if you need any help deciding,” I responded.

It was currently around five in the morning, so I contented myself resting next to a beautiful woman and watching the sunrise. My left leg and right arm still groaned in pain whenever I moved, but it was at least much better than it’d been before. My Health had recently passed 400 with the help of another activation of Regenerate, so the rate at which my injuries healed was greatly accelerated.

Really, I probably should have reached my maximum Health of 520 by now if I’d been more attentive and had been activating Regenerate whenever I topped out on Stamina, but unfortunately it seemed like drunk Arlan was much worse at remembering to do that than sober Arlan was.

But hey, at least activating Noxious Grasp was pretty much completely automatic for me. After the night that’d passed, with my insane Mana/Minute, it was already up to 961 Spell XP, though the requirement was an equally-staggering 1918. Still, not too difficult to get to when in just a couple Levels, I’d be earning an entire point of Spell XP every single minute. Maybe even sooner, if Recycled Loop’s random Stat gains worked out well for me.

I’d obviously already used one of my three allowed Time Loops today, but I didn’t plan on using the other two, so as long as we didn’t run into anything massive going wrong, I’d be able to move over to the next day with them both unused, and get two free Stat increases out of the ten I was allowed. If I could keep up that rate, I’d be up to my maximum within five days, and then I’d be good to go out and Level up so I could start the process over again. If I could keep that up for long enough, the gains would be…massive, to say the least.

And it didn’t even take any work on my part, which was the best aspect of it all! It felt nice to have a reason to not go out and spend every waking moment trying to gather every spare point of XP available, for a change. Something that just told me to take a damn break.

Speaking of taking a break, I’d been asleep all night in that bush, and my limbs felt really cramped up from it, so I decided to stand up and walk around a bit. Call it patrolling the perimeter, or scouting for threats, or whatever. I just needed to get on my feet and stretch. Plus, we’d probably be walking all day in our journey to town, and I didn’t want to be dead weight that Ainash had to carry like I’d been in the past since I hurt my leg. It was feeling a lot better now, so I felt like I may have been able to figure out how to safely walk on my own two feet as long as I gave myself a boost with Expedite.

So I got up, and just started wandering the nearby area, staying in earshot of Erani in case she needed anything.


**********


Erani sat with her eyes closed, doing the breathing exercises she always went through in order to enter her meditative state. Minutes passed, and she slowly sunk into her own mind, until she was finally able to access and modify her Status. She had a Talent Choice and a Spell Choice to go through, so first, she began with the Talent, looking over the options.

Choose one Talent to obtain:


Mind Over Matter

Type: Passive

Harness the power of your mind to bolster your physical abilities. For every 10 Conjuration you have, your Strength and Dexterity are each increased by 1.


Elemental Embrace

Type: Activated

Cost: Health, Stamina, and Mana equal to 5% of your maximum Mana (94.5 Health, Stamina, and Mana)

Your body and spirit become in tune with the elements, enhancing your offensive Spells. Whenever you cast an Elemental-School Spell that deals damage (Cold, Fire, Aqueous, etc.), you may activate this Talent to trigger an Elemental Surge. The Surge increases the Spell's damage by 400% and infuses it with a secondary effect related to the Spell’s Elemental School and scaling in power with damage dealt, such as burning, freezing, or stunning the target.


Expanded Capacity II

Type: Passive

Your Mana reserves become more plentiful. Maximum Mana is increased by 100%. Taking this Talent replaces Expanded Capacity.

This was a decision point that she saw herself having quite a bit of trouble on. The most common route was to simply continue down the “cast an overwhelming number of Firebolts and deal an overwhelming amount of damage” route by taking Expanded Capacity II. Doing so would replace the original Expanded Capacity Talent that increased her maximum Mana by 50% with the new one, which increased by 100%. In total, this would raise her maximum Mana from 1890 to 2520—over 600 additional Mana in her pool. However, that was the most common choice for a normal Sorcerer in normal circumstances.

Some of the guides she’d read detailed paths that went with these other two options—Mind Over Matter and Elemental Embrace. These Talents definitely required a decent bit of setup and a solid change in fighting style. Mind Over Matter was one that was clearly intended for someone with high Conjuration. Erani currently had 126, meaning she’d get an extra 12 Strength and Dexterity. Certainly tempting. Only, it would be if she didn’t already have 50 of each of those. If she was still in a position where she just had 10 in all of her physical Stats, then raising two of them to more than double their original values would be great. But now…it didn’t really appeal to her. Sure, she could get a bit extra, but would the difference even matter? Even if it continued to rise as she Leveled, she didn’t really feel like the difference would do much.

Elemental Embrace was also a Talent that had her evaluation of it completely shifted due to her Bond with Ainash. Normally, a person would have to know they’d be going for Embrace from day one of getting their Class, and would need to consistently spend a few of their Stat Points each Level increasing their physical Stats so they could pay the high cost of its activation. But, again, she suddenly had the Health and Stamina to spare in order to do so. Without the Bond, her Health would still be 100, and she wouldn’t even consider a Talent like this, which would cost her almost all of it and would only get more expensive with time.

So, obviously Elemental Embrace was made better by the Bond. However, she also had made some suboptimal choices in the past which made it worse. Normally, a strategy going for Embrace would take Ray of Frost as the Level 10 Spell, since it was Elemental-School and would get the bonus from the Talent. But Erani had taken Angelic Shield, which had no synergy with it whatsoever. And the Talent wasn’t a very popular one to begin with, either.

The typical strategy with it would be to use Signature Magic over the course of a fight, constantly increasing the damage of your Spells with every cast of them, until you saw an opening and used a single, super-powered cast with Elemental Embrace to have all of the damage-boosting effects multiply together and win the fight in a single shot. But most people considered the cost of assigning Stat Points to the physicals to be much too great for that strategy to be viable. But Erani didn’t have that downside, which completely shifted that evaluation. But also people didn’t like it because it would lock you out of continuing to upgrade Expanded Capacity not only to Expanded Capacity II but also to Expanded Capacity III in the later Levels.

So what was best? Common knowledge? Or trying to move away from the beaten path and utilize the specific strengths she’d been given?


**********


Using Expedite, I was able to walk somewhat comfortably on my still-injured leg. While, when I wasn’t used to the Dexterity boost, the Spell made fine motor movements basically impossible, once I was used to it, it actually made that precision much easier to achieve. So, by using high Levels of Dexterity from multiple casts of Expedite, I was effectively able to memorize specific ways I could walk and make tiny micro-movements to avoid irritating the wound while walking. Not a perfect solution, since it required me to spend so much Mana keeping myself buffed with Expedite, but it was an interesting finding nonetheless.

So for a few minutes, I paced around the nearby area practicing my method of assisted walking with Expedite. Not too far away, I could still see the outpost with Bon and the rest of the soldiers, something that made me feel constantly anxious. I knew they weren’t technically my enemy, but…I just needed to get away from them soon. The eyes on me. I didn’t like it.

As I wandered around the area, gazing at the flat landscape, I turned around to suddenly see something approaching me. It didn’t really seem like it was coming at me directly, but rather wandering like I was, happening to be heading in my direction. And it was…a Bull? Or a Wolf? Perhaps a mix of the two. It was clearly a monster I hadn’t ever seen before.

It stood at a slightly lower stature than a bull would, but still seemed to carry that weight and power behind its legs, and it also had the same two horns sticking out of his head. Its skin, however, was covered in a thick coat of messy fur, shaking up and down as it meandered across the grass. The red coloring of its coat shone in the morning sun, a dark, royal hue that gave off an air of elegance the messiness of the fur did its best to undo. And shining through that dark red was a light purple, seeming to come from the unseen veins beneath the beast’s skin.

It obviously saw me—I was doing nothing to hide myself—but seemed to be attracted toward me regardless as it made its way across the tall grass in my direction.

I turned and faced the thing, eyeing it curiously; to tell the truth, I wasn’t too worried about an attack. Not only was it clearly showing no real hostility, but it also probably wasn’t very high-Level, considering I’d never heard of it before. Bon and the rest of the guards had said nothing about them either, when speaking about the different types of dangerous monsters they faced while guarding the mountain pass. So I simply stood and watched it approach.

As it came closer and closer, I noticed some other fine details of the monster. Its dull eyes were complemented by wide nostrils which, with every exhale, breathed out a puff of purple fumes that spread out into the grass beneath it. And, as the smoke seeped into the green blades and brown dirt, they seemed to visually desaturate, the dirt going gray and the grass slowly wilting.

It continued approaching, now looking straight at me. Or, no, I realized. Whenever I let out a subconscious puff of Noxious Grasp myself, activating the Spell every few seconds, I saw its eyes flick down to my fingers as the Spell’s own fumes fell from Dark Plate’s gauntlets. We seemed to have a shared ability with our respective smoke creation, and the monster seemed to recognize that. I wondered what it must’ve thought I was.


**********


Erani went through the three options in her mind over and over again. Mind Over Matter, Elemental Embrace, Expanded Capacity II. She felt like she could at least rule out Mind Over Matter, since its effect was so comparatively small against her Bond with Ainash. It just felt silly to spend an entire Talent on a few extra Stats when she already had plenty.

…But then, she could remember at least a couple of the Talents that came after that, and some of them did seem helpful. Somewhere in the path after Mind Over Matter was a Talent that let her spend Health and Stamina in exchange for Mana, which was sort of a replacement for Expanded Capacity II, if she thought about it in a certain way, and there was also one that let her deal additional damage when using long-range Spells in close-range environments, which would allow her to utilize those extra Stats much more effectively…

No, no, it simply didn’t make sense to totally pivot her build into that direction just for a couple Talents that still weren’t worth the wasted one here. If she needed more Mana, she could just take Capacity II and be done with it, and if she needed more damage, there was Elemental Embrace. To jump through so many hoops just for the sake of something she could have right now for free was silly.

So then, between those two, what was best? It was important to remember what Elemental Embrace would do for her specifically, at least for now. It had different effects based on the School of the Spells used with it, and since Firebolt was the only Elemental Spell she had, the Talent would only do one main thing. For Fire Spells, it would simply ignite the being struck with magical fire for a number of seconds depending on the amount of damage dealt with the Spell. And, with 300 Stamina and the Talent costing around 95 to activate, she’d effectively be able to do this three times—though, really, she’d probably want to limit it to twice to avoid passing out in the middle of battle.

Erani focused and did the combat math. In total, with 1890 Mana to her and Firebolt costing 58.7 Mana, she could cast…around thirty-two of the Spell in a single fight. Assuming optimal conditions, if she could get maximum damage with each and cast them all within a one-minute timeframe in order to get maximum damage with Signature Magic, then in total, the multiplier for the last two copies of Firebolt would be…6.15 and and 6.2. So then, again, assuming ideal conditions, Elemental Embrace multiplying the damage of those last two copies of the Spell by 4 would make those multipliers into 30.75 and 31. So, adding the two differences together, using Elemental Embrace in optimal conditions would effectively give an additional amount of damage equal to 49.4 Firebolts.

So she needed to compare that to Expanded Capacity II, which would give her an additional…630 Mana, which could be spent to cast…around ten Firebolts. This seemed much worse than Elemental Embrace’s fifty extra at first glance, but those Firebolts would still need to go through the other Talent damage bonuses before she could see how many actual Firebolts worth of damage they’d end up doing. Assuming thirty-two Firebolts in a single minute was the maximum Erani could do for the sake of Signature Magic, the additional Firebolts would all have a multiplier of 6.2 times damage, meaning she’d actually end up getting a total of 62 Firebolts of damage from Expanded Capacity II. According to this math, Extended Capacity II was the clear winner in terms of how much additional damage she’d be able to output in a fight.

However, that was, of course, making a lot of assumptions. First and foremost, all of these assumptions were only taking into account situations with ideal conditions. In situations where, say, she couldn’t cast thirty-two Firebolts in a single minute, or where she missed some of them, or where she had to spend some of her Mana on Angelic Shield, all of that math would be different.

Another thing that damage calculation didn’t take into account was that Embrace would deal the damage sooner than Capacity would. Since Embrace’s damage was tacked onto the last two Firebolts she cast out of the thirty-two, whereas Capacity’s damage came in the form of ten more Firebolts cast later on, assuming it took two seconds to cast each Firebolt, that meant she’d have to take an additional twenty seconds in order to deal her maximum damage. Certainly a large downside in many situations.

And, of course, there was the fact that Embrace also added on the extra effect of lighting the target on fire, which would obviously increase damage dealt, and the fact that Embrace could be used whenever she wanted, and not just as the last two Spells she cast, meaning that quick additional damage could be utilized at the perfect time to maximize punishment for her opponents, whereas Capacity was still stuck with its damage coming much later. And Erani could also get more uses out of Embrace as she got more Stats and more Stamina, too.

Effectively, Capacity was numerically the best in ideal circumstances. But Embrace could be made into the better Talent in some circumstances through clever fighting. But Capacity also worked well with Angelic Shield for additional protection. But Embrace could synergize with further Elemental Spells taken in order to broaden the number of unique negative effects it could apply. But Capacity wouldn’t need Erani to spend her Health and Stamina in fights, which could keep her out of danger. But Embrace would utilize the resources she’d been given by the Bond, and would be able to continue to use any she got as it continued to Rank. But Capacity—


**********


I watched as the red, shimmering monster walked up to me, now just a pace away. It bent over and sniffed at the fumes sinking to the ground from Noxious Grasp. The gasses coming from my Spell and the gasses coming from the monster were clearly different—while mine were effectively just aesthetic, not doing anything on their own since things had to be physically touching me in order to be dealt damage, it seemed like this monster’s toxic smoke was what dealt the damage, itself. From what I’d seen, the gas itself was what caused the grass to begin to wilt by touching it. But obviously the monster didn’t seem to care about the slight differences between us.

As it sniffed at Noxious Grasp’s fumes, it let out a small puff of its own, just a bit of which seemed to get close enough to trigger its effects on me.

You have been poisoned. 1 damage.

Your Health is 405.

Huh, so it did deal damage on contact. Obviously not much, though, which I’d guessed from the fact that the grass had only just barely begun to wilt when touched by the gas. Though, obviously, getting hit by a full-on breath of the stuff would probably be a lot worse than the tiny prick from the ambient air.

I wondered if these things were friendly with everyone. Maybe it was only kind to me because it saw the smoke from Noxious Grasp? I mean, depending on the intelligence of these monsters, it might have literally thought I was one of its species just because of the single similarity between us. Who knew?

Maybe I could adopt one as a pet, or something, I found myself wondering. …Though, that would probably be a poor idea, considering they constantly exhaled damaging fumes. Yeah, I’d probably leave them be, actually.

But at least this one was friendly. And as long as it didn’t make any active attempt to blow a bunch of gas into my face or anything, it didn’t seem like the tiny amount of gas getting near me would deal any more damage. So I supposed I’d just leave it be, for now. Wouldn’t want to kill some protected species or something; I’d heard of some towns having specific hunting seasons where you weren’t allowed to kill certain types of monsters during certain types of the year, that way they’d have time to repopulate and wouldn’t get totally killed off. Especially for towns without a big wild monster population nearby, killing off every local monster would effectively cripple all Classers, so the hunting seasons were a way to compromise. And they were often strictly enforced. So yeah, didn’t want to get on the wrong side of that law.

I heard a sound behind me. Was it another of these things? Maybe they traveled in packs. I looked behind myself to see.

“Yeeeaargh!” With a scream, someone leapt past me and sunk their sword into the monster, and it screeched in pain.

Surprised, I took a step back and looked at the person. It was…Bon?

“Get out of the way, don’t steal our kill!” he barked at me, then turned back to the monster, which seemed to be preparing for a charge. Those dark purple fumes spewed from its nostrils with each breath, coating the ground near it.

Behind Bon was Jannin and Poppins, who both looked much more apathetic about all of this than Bon did.

…Okay, seemed like they weren’t a protected species, I guess.

Comments

Yeah, she hasn't picked a Talent yet. She just went over them and tried to figure out her first impressions of them. Once she sees the Spell options, she can revisit the Talents and see if her opinion has changed on any of them, and then make her choice.

Reg Rome

I don’t think it makes much sense for Erani to pick a talent without checking her new spell options. She might see that she wants to choose an elemental spell or a spell with a higher mana cost for example.

Jared

i rekon its probably the effect the system has on society, Arlan is pretty sane considering his circumstances I reckon. having no xp from killing your own species would make you kinda murder hungry for anything else, might make you view it in a sort of "permission bias" sorta way.

Nelson Burns-Jansen

Those guards really make themselves unlikable. I thought Arlan was pretty bad with his continuous psychopathic tendencies but they almost make the common person seem worse.

Sean


Related Creators