Deadpool
Added 2024-06-30 14:26:35 +0000 UTC
8 Battlemaster / 4 College of Lore
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Bard
- +2 Level 1 Spell Slots
- +3 Bardic Inspiration Charges
- Bardic Inspiration
Grant an ally +1d6 on their next Attack Roll, Saving Throw, or Ability Check
Level 5 = 1d8
Level 10 = 1d10
Race: Wood Half-Elf (or Human for RP)
- +1.5m Movement Speed
- Civil Militia
Weapon Proficiency with Spears, Pikes, Halberds, Glaives, Light Armour, Shields
- Darkvision
Can see in the dark up to 12m
Prevents Disadvantage when attacking creatures in the dark up to 12m
- Fey Ancestry
Immune to Sleep
Advantage on Saving Throws against Charmed
Background: Soldier
Skills: Acrobatics, Perception, Performance
Stats:
STR = 8 (or 10)
DEX = 17
CON = 14
INT = 8
WIS = 10 (or 8)
CHA = 16
Cantrips:
- Vicious Mockery
1d4 Psychic Damage (WIS Save to Negate)
Target has Disadvantage on next Attack Roll
Level 5 = 2d4
Level 10 = 3d4
- Friends (Concentration) (10 turns)
Advantage on Charisma Checks against non-hostiles creatures
Can be used in Dialogue
Can be cast while Silenced
Spells:
- Longstrider (Ritual)
+3m Movement Speed
- Heroism (Concentration)
Gain 5 Temp HP each turn
Immune to Frightened
- Cure Wounds
Heal 1d8 + Spellcasting Modifier HP
+1d8 per upcast
- Disguise Self (Ritual)
Alter your appearance
ProTip: Don’t use an instrument
--------------------LEVEL 2--------------------
Multiclass: Fighter
- Second Wind (Short Rest)
Regain 1d10 + Fighter Level HP
Fighting Style: Two-Weapon Fighting
Add Ability Score Modifier to off-hand weapon attack
--------------------LEVEL 3--------------------
Fighter 2
- Action Surge
Gain an additional Action to use this turn
--------------------LEVEL 4--------------------
Fighter 3
Subclass: Battlemaster
- +4 Superiority Dice
Manoeuvres:
- Disarming Attack
Weapon Damage + 1d8 Physical Damage
May force target to drop weapons
- Goading Attack
Cause enemy to have Disadvantage on Attack Rolls against anyone but you
- Precision Attack
Add Superiority Dice Roll to next Attack Roll
Note: Distracting Attack is flavorful, but the least useful of our 4 options in my opinion
--------------------LEVEL 5--------------------
Fighter 4
Feat: Dual Wielder
+1 AC while dual-wielding
Can dual-wield all but Heavy weapons
Note: Make sure to acquire Hag’s Hair for +1 DEX around this time
--------------------LEVEL 6--------------------
Fighter 5
- Extra Attack
Note: Consider respec with Level 1 as Fighter for Constitution proficiency
--------------------LEVEL 7--------------------
Fighter 6
Feat: Ability Improvement (+2 DEX)
--------------------LEVEL 8--------------------
Bard 2
- +1 Level 1 Spell Slot
- Jack of All Trades
Add half of your Proficiency Bonus to Ability Checks you aren’t proficient in
- Song of Rest (Long Rest)
Take a Short Rest
Spell:
- Feather Fall (Ritual) (10 turns)
Immune to Falling Damage
Affects you and allies within 9m
--------------------LEVEL 9--------------------
Bard 3
Subclass: College of Lore
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
- Cutting Words (Reaction) (Bardic Inspiration)
Distract a creature and sap its confidence
-1d6 Attack Rolls, Ability Checks, or Saving Throws
Skills: Athletics x2, Acrobatics, Animal Handling, Survival
Spell:
- Lesser Restoration
Cure Diseased, Poisoned, Paralysis, or Blinded
--------------------LEVEL 10--------------------
Fighter 7
- +1 Superiority Die
Manoeuvres:
- Feinting Attack
Use both Action & Bonus Action to attack with Advantage
Weapon Damage + Superiority Die Weapon Damage
- Riposte (Reaction)
When a creature misses you with a melee attack, deal Weapon + 1d8 Physical Damage
Note: Consider 3 levels of Rogue for Assassin or Thief. Deadpool has extreme stealth capability, he just doesn’t really use it.
--------------------LEVEL 11--------------------
Fighter 8
Feat: Crossbow Expert
- Point Blank
Crossbow attacks within melee range do not have Disadvantage
- Wounding
Piercing Shot inflicts Gaping Wounds for twice as long
--------------------LEVEL 12--------------------
Bard 4
- +1 Level 2 Spell Slot
Cantrip:
- Blade Ward (2 turns)
Halves incoming Physical Damage for 2 turns
Spell:
- See Invisibility
Spot Invisible creatures within 9m
Creatures lose Invisibility if they fail a DEX Save
Lasts until Long Rest
Feat: Lucky (4th-Wall breaking?)
+3 Luck Points
Gain Advantage on Attack Rolls, Ability Checks, or Saving Throws
Make an enemy reroll their Attack Roll
--------------------GEAR--------------------
Important Items:
- Hag’s Hair (+1 DEX)
-------ACT 1-------
Head:
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
------------------------------
Chest: N/A
Note: No recommendations until Act 3, so consider just wearing the Medium or Heavy variant of Adamantine Armour
------------------------------
Gloves:
- Wondrous Gloves
+1 AC
+1 Bardic Inspiration Charge
Location: Dropped by a Mimic in Grymforge
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
------------------------------
Boots:
- Boots of Speed
Grants “Click Heels” which is a Bonus Action Dash
Location: Gnome in Myconid Colony
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
------------------------------
Rings:
- Ring of Arcane Synergy
When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Can be looted from Gish Far'aag in Crèche Y'llek
- Strange Conduit Ring
+1d4 Psychic Damage on Weapon Attacks while Concentrating
Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idol
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
------------------------------
Melee Weapons:
- Larethian’s Wrath
+1 Enchantment
Razor Gale (Short Rest)
Deal Damage to enemies in a 4m Cone AoE
Targets take Half-Damage on Miss
Unlike Cleave, does NOT have maximum number of targets
Location: Purchased at Crèche Y'llek
- Phalar Aluve
+1 Enchantment
+1 Performance
Sing (Short Rest)
All allies within 6m gain +1d4 Attack Rolls and Saving Throws
Shriek (Short Rest)
All enemies within 6m have -1d4 Saving Throws
Affected enemies receive +1d4 Thunder Damage
Location: Underdark
- Knife of the Undermountain King
Shortsword
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
If you roll 2 damage or less, reroll and take the highest result
Advantage on Attack Rolls against Obscured targets
Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek
------------------------------
Ranged Weapons:
- Hand Crossbow (+1, +2)
- Firestoker
Hand Crossbow
Deal bonus 1d4 Slashing Damage to Burning targets
Location: Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382)
------------------------------
-------ACT 2-------
Head:
- Circlet of Mental Anguish
Regain 1d4 HP when an enemy fails a CHA, INT, or WIS Saving Throw against your spell or cantrip
Location: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony X: 748 Y: -141
------------------------------
Chest: N/A
------------------------------
Gloves:
- Gauntlets of Surging Accuracy
Gain +1d4 Attack Rolls until the end of your turn when using Action Surge
Location: Purchased at Moonrise Towers
- Jhannyl’s Gloves
+1 Saving Throws
When the wearer becomes Blinded, Paralyzed, or Poisoned, they automatically cast Lesser Restoration on themselves
Location: Looted from Isobel in numerous locations:
Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
In your camp in act 3 if she accompanies you.
Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
------------------------------
Boots:
- Boots of Brilliance
Restore 1 Bardic Inspiration once per long rest
Location: Looted from a Heavy Chest in the room just north of Yurgir in the Gauntlet of Shar X: -632 Y: -723
- Boots of Apparent Death
Feign Death (Once per Short Rest) (10 turns)
Incapacitated
Resistant to all damage except Psychic
Disease and Poison no longer have any effect
Removed when Helped
Location: Sarcophagus in the Shadow-Cursed Lands, X: -165 Y: 45
------------------------------
Cloak:
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
------------------------------
Amulet: N/A
------------------------------
Rings:
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
------------------------------
Melee Weapons:
- Sword of Life Stealing
+2 Enchantment
On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP
Location: Purchased from Dammon
------------------------------
Ranged Weapons:
- Hellfire Hand Crossbow
+2 Enchantment
Possibly inflict Burning when attacking while Hiding or Invisible
Scorching Ray (Level 3) (Short Rest)
Location: Can be looted from Yurgir in the Gauntlet of Shar
- Ne’er Misser
+1 Enchantment
Deals Force damage instead of Physical
Magic Missile (Level 3) (Once per Short Rest)
Location: Sold by Roah Moonglow in Moonrise Towers
Trivia: The Ne’er Misser has a unique animation for Magic Missile in which it fires the missiles directly from the Bow itself
------------------------------
-------ACT 3-------
Head:
- Helm of Balduran
+1 AC
+1 Saving Throws
Regain 2 HP at the start of each turn
Immunity to Stunned
Immunity to Critical Hits
Location: The Dragon’s Sanctum
- Mask of Soul Perception
+2 Attack Rolls
+2 Initiative
+2 Perception
Detect Thoughts (Short Rest)
Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City
------------------------------
Chest:
- Armour of Agility
17 AC + Full Dexterity Modifier
+2 Saving Throws
Does not impose Disadvantage on Stealth Checks
Location: Sold by Gloomy Fentonson at Stormshore Armoury
- Armour of Persistence (Optional)
20 AC
-2 ALL incoming damage
Resistance (Permanent)
Blade Ward (Permanent)
Disadvantage on Stealth Checks
Location: Dammon
------------------------------
Gloves:
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Gauntlets of the Warmaster
Targets have Disadvantage against your Maneuvers and Weapon Actions
+1 Attack Rolls
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Boots:
- Boots of Persistence
+1 Dexterity Saving Throws
Gain Permanent Longstrider
+3m Movement Speed
Gain Permanent Freedom of Movement
Movement Speed unimpeded by Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Dammon in Baldur’s Gate
------------------------------
Cloak:
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Amulet:
- Absolute Confidence Amulet
+1 Performance
-1 Intimidation
Location: Reward for initiating conversation with Naaber multiple times until the option is exhausted in Carm's Garm at Wyrm's Crossing. X: 20 Y: 130. Alternatively can be pickpocketed from Naaber, if pickpocketed, he will reward the player with Seemingly Gleaming Ring instead
- Amulet of Greater Health
Set CON to 23
Advantage on CON Saving Throws
Location: House of Hope
------------------------------
Rings:
- Ring of Regeneration
Regain 1d4 HP at the start of each turn
Location: Sorcerous Sundries or Ramazith’s Tower
------------------------------
Melee Weapons:
- Crimson Mischief (Optional)
Shortsword
+2 Enchantment
+1d4 Necrotic Damage
Main Hand Only: +1d4 Piercing Damage to targets with less than 50%HP
Main Hand Only: +7 Piercing Damage when attacking with Advantage
Off-Hand Only: Add your Ability Modifier to the damage
Location: Dropped by Orin
------------------------------
Ranged Weapons: N/A
------------------------------
Comments
Sheepman you are a legend, I appreciate you for always being here!
PURGE EVIL
2024-06-30 14:41:06 +0000 UTCLove this build, this is getting me to go back now after my break from BG3
Sheepman2810
2024-06-30 14:35:39 +0000 UTC