Goblin Slayer
Added 2024-02-05 20:12:48 +0000 UTCNote: Roleplaying Goblin Slayer is not for the feint of heart. Recommended for experienced players! If playing this build Solo, consider taking Horde Breaker instead of Colossus Slayer
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Ranger
Race: Human
Background: Folk-Hero
Skills: Stealth, Athletics, Insight, Perception
Stats:
STR = 14
DEX = 16
CON = 16
INT = 8
WIS = 12
CHA = 8
Favoured Enemy:
- Bounty Hunter
Investigation Proficiency
Enemies have Disadvantage against your Ensnaring Strike’s Saving Throw
Natural Explorer:
- Wasteland Wanderer: Poison
Poison Resistance
--------------------LEVEL 2--------------------
Ranger 2
Fighting Style: Duelling
+2 Bonus to Damage Rolls when wielding only 1 One-Handed Weapon
Works with Shields
Unlocks:
- +2 Level 1 Spell Slots
Spells:
- Hunter’s Mark (Concentration)
+1d6 Physical Damage to Weapon Attacks
Can recast without expending spell slots
- Ensnaring Strike (Concentration)
Ensnare the target
Cannot move
Take 1d6 Piercing Damage at the start of each turn
+1d6 Piercing Damage per upcast
--------------------LEVEL 3--------------------
Ranger 3
Subclass: Hunter (Gloomstalker for early game Solo Honour)
Colossus Slayer (Horde Breaker for solo)
Deal 1d8 Bonus Damage to a target below Max HP once per turn
Note (Bug): Only procs if you have a Bonus Action available, but does not use your Bonus Action
Unlocks:
- +1 Level 1 Spell Slot
Spell:
- Hail of Thorns
Deals Weapon Damage then explodes
Explosion
1d10 Piercing Damage in 2m Radius
Creatures take Half-Damage on successful Dexterity Save
--------------------LEVEL 4--------------------
Ranger 4
Feat: Ability Improvement (+2 Dexterity)
Note: Dungeon Delver is very thematic. I also like Defensive Duellist. Do NOT take Medium Armour Master.
--------------------LEVEL 5--------------------
Ranger 5
Unlocks:
- Extra Attack
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
Spell:
- Pass Without Trace (Concentration)
+10 Bonus to Stealth Checks for you and all allies within 9m
--------------------LEVEL 6--------------------
Multiclass: Barbarian
Unlocks:
- +2 Rage Charges
- Rage (Consumes Rage Charge)
Resistance to Physical damage
+2 Physical Attack damage
Advantage on Strength Checks and Saving Throws
Ends early if you do not attack or get attacked in a turn
Cannot cast or concentrate on spells while raging
Heavy Armor removes benefits of Rage
- Unarmoured Defence (Passive)
Add Constitution Modifier to Armour Class while not wearing armour
--------------------LEVEL 7--------------------
Multiclass: Fighter
Fighting Style: Defence
+1 AC when wearing Armour
Unlocks:
Second Wind (Short Rest)
Regain 1d10 + Fighter Level HP
--------------------LEVEL 8--------------------
Fighter 2
Unlocks:
- Action Surge (Once per Short Rest)
Gain an extra action
--------------------LEVEL 9--------------------
Fighter 3
Subclass: Battlemaster
Unlocks:
- +4 Superiority Dice
Maneuvers:
- Trip Attack
Chance to knock enemy Prone
- Precision Attack
Add Superiority Dice Roll to next Attack Roll
- Menacing Attack
Chance to Frighten the target
Frightened:
Cannot move
Disadvantage on Ability Checks and Attack Rolls
--------------------LEVEL 10--------------------
Barbarian 2
Unlocks:
- Reckless Attack
Gain Advantage on your Attack Roll, but enemies also have Advantage on Attack Rolls against you
Must be activated with a melee attack
All attacks for the turn gain Advantage, including Ranged Attacks
- Danger Sense (Passive)
Advantage on Dexterity Saving Throws against traps, spells, and surfaces
To gain this benefit, you cannot be Blinded or Incapacitated
--------------------LEVEL 11--------------------
Barbarian 3
Subclass: Berserker
Note: Wildheart Bear is very good, but not thematic. Something to consider
Unlocks:
- +1 Rage Charge
- Frenzy
Replaces Rage
Functions the same as Rage, but grants additional abilities
- Frenzied Strike
Make a melee attack as a Bonus Action
Causes a stack of Frenzied Strain, which adds a -1 penalty to Attack Rolls for every stack
- Enraged Throw
Strength Modifier added to damage
Chance to knock target Prone
- Ability to use Improvised Melee Weapon as a Bonus Action
--------------------LEVEL 12--------------------
Fighter 4 or Barbarian 4
Feat: Defensive Duellist OR Ability Improvement (+2 Dexterity)
Note: You can take Fighter 4 earlier if you'd like the second Feat sooner. This will not impact the build in any detrimental way.
--------------------GEAR--------------------
Important Items: N/A
Note: Goblin Slayer will use anything and everything at his disposal to gore his enemies. With this, you can really head-canon any non-magical type of gear to be thematic. This build utilizes Finesse Weapons, mainly Shortswords.
-------ACT 1-------
Head:
- Haste Helm
At the start of combat, gain Momentum for 3 turns
Momentum
+1.5 Movement Speed
Location: Chest in Blighted Village near Waypoint
------------------------------
Chest:
Spidersilk Armour
Studded Drow Leather
- Adamantine Scale Mail
16 AC
-1 All Incoming Damage
Immunity to Critical Hits
When hit with a Melee Attack, the attacker is sent Reeling for 3 turns
Reeling:
-1 Attack Rolls for every turn remaining
Location: Grymforge
------------------------------
Gloves:
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
- Fleetfingers *
When you Dash or make a similar action, you can Jump without using a Bonus Action
Location: Chest in Forest X: 80 Y: 347
Gloves of Hail of Thorns
------------------------------
Boots:
- Boots of Speed *
Grants “Click Heels” which is a Bonus Action Dash
Location: Gnome in Myconid Colony
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Moondrop Pendant
When below 50% HP, wearer does not provoke Opportunity Attacks
Location: In a chest in the Owlbear cave
- Amulet of Branding
Brand the Weak (Long Rest)
Bludgeon the Weak
Target is Vulnerable to Bludgeoning Damage for 3 turns
Slash the Weak
Target is Vulnerable to Slashing Damage for 3 turns
Pierce the Weak*
Target is Vulnerable to Piercing Damage for 3 turns
Location: Looted from a Githyanki at Crèche Y'llek
------------------------------
Rings:
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idol
------------------------------
Shields:
- Safeguard Shield
+1 Saving Throws
Location: Purchased from Dammon
- Glowing Shield
Gain 8 Temporary HP when below 50% HP Once per Short Rest
Location: Chest X: -53 Y: 461
------------------------------
Melee Weapons:
- Shortsword of First Blood
+1d8 Bonus Damage to targets with 100% HP
Location: Corpse in Underdark X: -73 Y: -187
- Larethian’s Wrath
+1 Enchantment
Razor Gale (Short Rest)
Deal Damage to enemies in a 4m Cone AoE
Targets take Half-Damage on Miss
Unlike Cleave, does NOT have maximum number of targets
Location: Purchased at Crèche Y'llek
- Phalar Aluve (Optional)
+1 Enchantment
+1 Performance
Sing (Short Rest)
All allies within 6m gain +1d4 Attack Rolls and Saving Throws
Shriek (Short Rest)
All enemies within 6m have -1d4 Saving Throws
Affected enemies receive +1d4 Thunder Damage
Location: Underdark
Note: This weapon is NOT thematic, it's just very good and has the Finesse property.
------------------------------
Ranged Weapons:
Firestoker
- Gandrel’s Aspiration
Advantage against Monstrosities
Works with Melee Attacks as long as this weapon is equipped
Location: Dropped from Gandrel
- Bow of Awareness (Optional)
+1 Enchantment
+1 Initiative
Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp
------------------------------
-------ACT 2-------
Head:
- Flawed Helldusk Helmet
+1 Constitution Saving Throws
+2 Saving Throws against Spells
Location: Obtained by giving Infernal Iron to Dammon
- Circlet of Hunting
+1d4 Attack Rolls to creatures marked with Hunter’s Mark*, True Strike, Faerie Fire, or Guiding Bolt
Location: Purchased from trader at Moonrise Towers
------------------------------
Chest:
- Yuan-Ti Scale Mail
15 AC + Full Dexterity Modifier
+1 Initiative
Does not impose Disadvantage on Stealth Checks
Location: Purchased from trader at Last Light Inn
- Sharpened Snare Cuirass
14 AC + Full Dexterity Modifier
Creatures have Disadvantage on Saving Throws against attacks or spells that inflict Restrained (Entangled)
Does not impose Disadvantage on Stealth Checks
Location: Purchased from Roah Moonglow in Moonrise Towers
Penumbral Armour
------------------------------
Gloves:
- Gloves of the Duellist
+2 Attack Rolls while only wielding one weapon in Main Hand
Location: Purchased from trader at Moonrise Towers
Jhannyl's Gloves
------------------------------
Boots: N/A
------------------------------
Cloak:
- Cloak of Protection
+1 AC
+1 Saving Throw
Purchase from trader at Last Light Inn
Cloak of Cunning Brume
------------------------------
Amulet:
- Surgeon’s Subjugation Amulet
When you land a Critical Hit, you can Paralyze the target for 2 turns
Location: House of Healing
Hammergrim Mist Amulet
------------------------------
Rings:
- Killer’s Sweetheart
When you kill a creature, can make your next attack a Critical
Location: Self-Same Trial in Gauntlet of Shar
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
------------------------------
Shields:
- Sentinel Shield
+3 Initiative
Advantage on Perception Ability Checks
Shield Bash (Reaction)When hit with a melee attack, counter with a chance to knock them Prone
Location: Purchased at Moonrise Towers
Gloomstrand Shield
------------------------------
Melee Weapons:
- Slicing Shortsword
+1 Enchantment
When attacking with Advantage, inflict Bleeding
Location: Purchased from trader at Moonrise Towers
- Sword of Life Stealing
+2 Enchantment
On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP
Location: Purchased from Dammon
Render of Mind and Body
------------------------------
Ranged Weapons:
Darkfire Shortbow
------------------------------
-------ACT 3-------
Head:
- Bonespike Helmet
+2 Intimidation
When you Rage, deal 2d4 Psychic Damage to hostiles within a 3m radius if they fail a Wisdom Saving Throw
Menacing Attack
Usable once per turn
Does not use Superiority Dice
Location: Sold by Voiceless Penitent Bareki in the Undercity Ruins of the Lower City sewers
Helmet of Grit
------------------------------
Chest:
- Elegant Studded Leather
14 AC + Full Dexterity Modifier
+2 Initiative
Advantage on Stealth Checks
Shield (Short Rest)
When you are about to be hit, use a Reaction to increase AC by 5
Take 0 damage from Magic Missile
Lasts until start of your next turn
Location: Looted from High Security Vault n°9
- Armour of Agility
17 AC + Full Dexterity Modifier
+2 Saving Throws
Does not impose Disadvantage on Stealth Checks
Location: Sold by Gloomy Fentonson at Stormshore Armoury
- Bhaalist Armour (Optional)
14 AC + Full Dexterity Modifier
+2 Initiative
Aura of Murder
Enemies within 2m become Vulnerable to Piercing Damage
Note: Aura works even if they are Resistant despite the item description
Location: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin
------------------------------
Gloves:
Martial Exertion Gloves
Unwanted Masterwork Gloves
- Gauntlets of the Warmaster
Targets have Disadvantage against your Maneuvers and Weapon Actions
+1 Attack Rolls
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Craterflesh Gloves (Optional)
On Critical Hit, deal +1d6 Force Damage
Location: Sold by the Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
------------------------------
Boots:
- Boots of Persistence
+1 Dexterity Saving Throws
Gain Permanent Longstrider
+3m Movement Speed
Gain Permanent Freedom of Movement
Movement Speed unimpeded by Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Dammon in Baldur’s Gate
------------------------------
Cloak:
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing.
------------------------------
Amulet:
- Amulet of Bhaal
On a hit, inflict Bleeding to targets with 100% HP
Location: Sarevok in Murder Tribunal
Amulet of Greater Health
Khalid's Gift
------------------------------
Rings: N/A
------------------------------
Shields: N/A
------------------------------
Melee Weapons:
- Belm
+2 Enchantment
Whirlwind Attack (Short Rest)
Strike all nearby foes, making separate Attack Rolls for each
Perfectly Balanced Strike
Bonus Action Normal Damage Weapon Attack
Location: Jaheira’s Basement
- Crimson Mischief
+2 Enchantment
+1d4 Necrotic Damage
+1d4 Piercing Damage to targets with less than 50%HP
+7 Piercing Damage when attacking with Advantage
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage (Ignore for this build)
Location: Dropped by Orin
------------------------------
Ranged Weapons:
- Hellfire Engine Crossbow
+2 Enchantment
Lightning Arrow (Long Rest)
4d8 Lightning Damage
2d8 Lightning Damage 3m AoE (Dexterity Save to Halve Damage)
Reposition Malefactor
Pull a creature 9m closer to you
15 DC Dexterity Saving Throw
Location: Crafted in the Steel Watch Foundry