Abandoned renders from 0.3.5
https://mega.nz/folder/S2gGhKKA#1MZn8Mb7SfHy4oyVmVhIQA
Remember to copy paste link instead of clicking on it! 😁
https://mega.nz/folder/S2gGhKKA#1MZn8Mb7SfHy4oyVmVhIQA
Remember to copy paste link instead of clicking on it! 😁
Gofile - Cloud Storage Made Simple
Changelog:
Continuation of the SUB + NTR path
Hello!
As always, the first week is pretty slow, so no new renders to show. I took a step back, learned some new things, and wrote down a list of things I want to improve. A...
Gofile - Cloud Storage Made Simple
Changelog:
Continuation of the SUB + NTR path
Dark Ascension - NOWWWW
Serenity - 20.03.2025
Fallen Grace - 25.03.2025
Public - 30.03.2025
Hello!
I’ve started this week pretty slowly because I was stuck doing additions for animations. On top of that Koikatsu was crashing a lot when rendering them, but after I ...
2025-03-09 17:00:13 +0000 UTC View PostHello!

Once again, I've underestimated the amount of work necessary (XD!), but ...
2025-03-02 17:00:16 +0000 UTC View Post
Hello!
As I was writing the code, I realized I wasn’t very happy with how Lucy’s scenes turned out.
First of all, she looks way worse than I remembered - shadows we...
2025-02-23 17:00:00 +0000 UTC View Post
Hello!
I have finally started working on the code; however, there are still some small things I need to go back and work on in KK. Honestly, I just wanted to start coding bec...
2025-02-16 17:00:12 +0000 UTC View Post
Hello!
Another pretty good week!
I've already started working on the last planned scene for the update, so we're getting really close to finishing Koikatsu stuff. I have ...
Hello!
I've started the week by making additional characters that were required for a certain scene, then dived into making renders.
I've promised to let you know how...
Hello!
Just wanted to let you know that progress reports are going to show up on Sundays from now on. It works better for me since it's the only day I take a break, so I can giv...
Hello!
This week, I've spent a lot of time working on animations. They are probably the most complex ones I've done so far since I decided on wider camera shots. This basical...
2025-01-25 18:00:09 +0000 UTC View Post
Something a bit different this time, enjoy!
2025-01-22 17:00:20 +0000 UTC View Post
Hello!
I wasn’t really sure what to talk about in this one. I could just keep yapping about renders, but it would be like beating a dead horse at this point. As always, I...
2025-01-18 17:00:12 +0000 UTC View Post
Hello!
I’ve realized that what I’ve been calling progress reports isn’t fully true to their name. Sure, there’s some info about what I’ve done this week, but it’s...
2025-01-11 17:00:12 +0000 UTC View Post
It was supposed to be just an additional render, but I like it a lot, so I'm reserving the right to use it in the future. 😁
2025-01-08 17:00:13 +0000 UTC View Post
Gofile - Cloud Storage Made Simple Changelog: Continuation of the story 850+ new renders 13 new animations New music tracks and SFX 18+ warn
Hello!
The year may have ended, but the grind hasn't. 😁 As the game improves visually, it becomes clearer and clearer that if I want to keep improving, more and more time ...
2025-01-04 17:00:12 +0000 UTC View Post
https://mega.nz/folder/S2gGhKKA#1MZn8Mb7SfHy4oyVmVhIQA
Remember to copy paste link instead of clicking on it! 😁
Down...
Gofile - Cloud Storage Made Simple
Changelog:
Continuation of the story
850+ n...
2024-12-31 17:00:13 +0000 UTC View PostHello!
After chilling a bit during the holidays, which really helped refresh my brain, I got started on writing 0.3.5. Yes, that’s the version I plan to name it. Not becaus...
2024-12-28 17:00:11 +0000 UTC View Post
Hello!
As you can see, sadly, the update isn't ready yet, but most of the work is already done, and I'm confident I'll be able to release it in a couple of days. Seems like I...
2024-12-14 17:00:10 +0000 UTC View Post
Hello!
I've got a feeling of déjà vu since the last update because, once again, there are a couple of renders I still want to finish before I start coding, as I'm writing t...
2024-12-07 17:03:11 +0000 UTC View Post