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Ancient Debts Cover Art

Check out the cover art of the latest grand game book and let me know what you think!

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Grand Game 481: Smuggling Ways

You have slept for 5 hours. 

Hellfire dome expired. 

I awoke hours later, feeling far from refreshed. Nonetheless, I forced myself into motio...

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Grand Game 480: Dire Threats

Nicola and the ten merchants he’d selected got to work immediately. Moving from corpse to corpse in the storeroom, they stripped them with practiced ease. 

They’ve done this befo...

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Grand Game 479: Mercenaries

I was half-way to the trapdoor when a Game message interrupted me.

Sector 75,172 has reverted to neutral territory!

The Devil Riders have failed to reinforce th...

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Player Profile: Michael as at end of CH 478

A Note from Tom: Since it's been a while since I shared Michael's full profile and considering some of the recent upgrades, I thought this might be of interest now.

_________________...

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Grand Game 478: To the Victor goes the Spoils

My next stop after Jone was the storeroom, and I wasted no time hurrying in its direction. I was not on the clock per se, but there were too many unknowns in the current situation for me to be comf...

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Grand Game 477: Sworn-Locked

Things did not end there, of course. 

The paladin kept fighting, sparingly using his remaining mana to activate hell’s helping hand to heal himself, but the battle’s outcome was a fo...

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Grand Game 476: The Devil Himself

I didn’t expect my ploy to fool Malikor long, but it didn’t have to, and even a few seconds would’ve helped.

In the end, it was a full five minutes before the paladin bothered to leave ...

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Grand Game 475: A Minefield of Auras

Note from Tom: Just a heads up, I've made some minor corrections to the previous two chapters to cater for inconsistencies and plot holes a few of you picked up. Some of the things changed:
...

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Grand Game 474: Underlings First

Updated 19-06-2024

I was watching Leafbright’s face as I released the casting and so, didn’t fail to observe her reaction.

An entire host of emotions ran riot acros...

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Grand Game 473: Negotiating Under Duress

Updated 19-06-2024.

As Ghost raced back to rejoin me, I surveyed the room. 

That the battle had turned was obvious. Now, it was the Riders who fought with renewed ...

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The Grand Game 472: A Decisive Turn

Malikor and his Riders had not stood idly by while the enemy ran amok with their spells, of course. 

But the castings of lower-ranked Riders were less… effective than those of the Blad...

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Scion's Duty Audiobook Finally Out!

Hey everyone!

It's finally happened! The Grand Game 6 audiobook is live on Audible. I know I've kept many of you waiting c...

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Grand Game 471: Wow, Indeed

Bulezu has died.

You and Ghost have reached level 224!

I did not let the minute we had remaining pass idly by. First, I invested my new attribute point...

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Das Große Spiel Hörbuch released

The DE (german) version of the Grand Game Audiobook 1 has been released!

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Grand Game 470: Rue the Day

You and Ghost have reached level 223!

Your insight has reached rank 24, your dodging rank 20, and deception rank 22.

You are hell-tracked. Rema...

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Wolf in der Leere, Buch 5 released

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Grand Game 469: Battling with One’s Demons

Much to my surprise, the moment the blue flames vanished, the survivors of Yara’s group charged into the shaft corridor—some of them, anyway. 

I did not join in. 

No matte...

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Grand Game 6 Audiobook

Good news everyone, the narration of A Scion's Duty is finally done! Expect to see it soon on audible. I will share the link once it's available.

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Grand Game 468: Aspects of Power

Message from Tom: Note, I tweaked the Task description at the end of the last chapter slightly.

I rubbed my chin as I considered the Game message. In many ways, it gave me carte blan...

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Launch of my new website: TomLitRPG.com

Hi all,

My website has been re-vamped, and re-launched! Check it out at: tomlitrpg.com and please let me know your thoughts....

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Grand Game 467: The Tenets of Wolf

You are hell-tracked. Remaining duration: 14 minutes.

Auris assigned me and the rest of the survivors of Yara’s band to guard the west door. I fell into position willingly ...

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Grand Game 466: The Dues of the Feckless

You are hell-tracked. Remaining duration: 20 minutes.

Your deception has reached rank 21.

The Riders knew I was fleeing, of course. Indeed, they would ...

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Grand Game 465: Facing off with the Devil

Riders and Blades. One group was coming through the shaft, the other up the stairs. 

And Ghost and I were caught between.

I dared not trust the Blades, and the Riders could follow ...

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Grand Game Audiobook(s) Update

Hi all,

Some of you might have noticed that the audiobooks for Grand Game books 2 to 4 have been removed from Audible. This is a temporary measure as they are being moved around behind t...

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Grand Game 464: A Shaft to Nowhere

The servants were gone.

But there was no doubt they’d recently been in the pen. Their scents still lingered in the air for one. For another, boxes filled half the small space, testament to ...

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Grand Game 463: The Upper Hand

The three follow-up tentacles hit me in rapid-fire fashion, wrapping about my arms and torso. Then, they too, began sucking away my life. 

Even though I was still invisible, they seemed ...

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Grand Game 462: Dangerous Prey

Note from Tom: I've made a slight change in previous chapter. North stable wing is now south stable wing.

You are hell-tracked. Remaining duration: 56 minutes.

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Grand Game 461: Track and Trace

The eight Riders advanced down the corridor in a tight-knit group, with the mages’ shields touching and the fighters standing shoulder to shoulder. It was a good strategy against an invisible foe...

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Grand Game 460: Something Untoward

Traveling by air, we reached the fort considerably quicker than either I—or Tyelin—originally anticipated, and I couldn’t help but wonder what this meant for the envoy’s schemes. If he was ...

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