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Sunday Dev Screenshot

Happy Sunday!

Hope everyone had a good holiday! This past week some of the team has been working on some code optimization. Even within the limitations of RPGMaker, there are still always way...

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Sunday Dev Screenshot (week 52)

Holiday greetings to you all!

This week some more work has been done on the city of Alverona, including this market place. New towns means new NPC sprites and new things Seles hasn't encounte...

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Didnapper 2 - 2019 Progress Report

 We've written a public Didnaper 2 progress report! Check it out to get an overview of how the game is doing, and to see some teaser screenshots from the current version!

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Fortnightly Progress Report (week 50-51)

Greetings! As usual, here's your scheduled spoiler-free list of things that we've accomplished in the past 2 weeks:

  • Finished the first half of chapter 7, including adding some more maps...

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Sunday Dev Screenshot (week 51)

Happy Sunday, everyone!
This week's screenshot showcases some work one of our coders has been doing on enemy leveling. Our enemies now have a leveling system so that their levels increase as the...

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Sunday Dev Screenshot (week 50)

Greetings once again, everybody! This week's screenshot is pretty juicy imho!

Here we have some progress on Seles' next escape system pose! Our dear Dai scanned in his inked animation frames ...

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Monthly public dev stream - December

Follow the link to watch the raw recording of this month's public development stream!

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Fortnightly Monday Report

Hello all! As usual, here's your scheduled spoiler-free list of things that we've accomplished in the past 2 weeks:

  • Drew and added 2 new CGs
  • Drew some lineart for Liliana's bat...

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Sunday Dev Screenshot (week 49)

 

Happy Sunday! For this week's screenshot, we have some art to show!

This is going to be Liliana's battler. As you can see, it has yet to be colored and shaded, but once the final...

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Sunday Dev Screenshot (week 48)

Happy Sunday!

I this week's screenshot we have...well, a bunch of books, along with a man who is talking to a bespectacled lady about his peculiar dreams. There's also a door to a restricted ...

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Fortnightly Monday Report (week 46-47)

Hey everyone! Here's the progress report for the past two weeks, per usual delivered spoiler-free:

  • Completed the story part of chapter 6, and added the first scene of chapter 7
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Sunday Dev Screenshot (week 47)

Sunday greetings to you all! Another week, another peek!

In the public stream we hosted yesterday View Post

November stream - raw recording

 Here's the raw recording of this month's public development stream.
Just follow the link to watch :) 

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Sunday Dev Screenshot (week 46)

Happy Sunday! This week's screenshot is a sneak peek of the stealth ambush system we've been working on. As you can see, it's somewhat similar to what we had in D1.

Currently, should the play...

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Fortnightly Monday Report

Hello all! Per our usual program, here's some of what the team has been working on the past two weeks, delivered in a spoiler-free way:

  • Coded in some more story scenes, nearly completin...

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Sunday Dev Screenshot (week 45)

Happy Sunday!

This week's screenshot features an in-progress new game over CG! A few people have mentioned that they would like to see a vine game over, so we decided to whip one up!

Ob...

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Sunday Dev Screenshot (week 44)

Happy Sunday!

This week's screenshot is exactly what it looks like: a map! 

Our hope for Didnapper 2 is that it will have an enjoyable story as well as plenty of bondage. That's wh...

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Fortnightly Monday Report

Hey everyone! Here's the progress report for the past two weeks:

  • Added more maps
  • Improved existing maps
  • Added more NPC guards
  • Added more NPC villagers
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Sunday Dev Screenshot (week 43)

Happy Sunday!

For this week's screenshot we have something a little different! One of our composers has been working hard this week on a track for Montague. What you see is a screenshot of th...

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October stream - raw recording

Here's the raw recording of this month's public development stream.
Just follow the link to watch :)

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Sunday Dev Screenshot (week 42)

Another Sunday, another screenshot!

Lots going on in the art department the past few weeks; not only have we been working on designs for new characters, but we've been making improvements to ...

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Fortnightly Monday Report

Hello everyone! Here's to more progress in development! This is what we've accomplished the past few weeks: 

  • Started work on designing the remaining two party members
  • Got ...

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Sunday Dev Screenshot (week 41)

Hello everyone!

Our screenshot is a tad late this week - sorry about that! I got really sick on Sunday and wasn't able to post it...

But in any case, this week we have a little sneak pe...

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Sunday Dev Screenshot (week 40)

Happy Sunday! This week we have another teaser from the script for you guys!

This is a scene from chapter 7, where Seles starts poking around somewhere she shouldn't be...

Hopefully, ou...

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Sunday Dev Screenshot (week 39)

Hi everyone! Another week has gone by, so here's another development screenshot for you all!
This time we have a scene from chapter 6, where Aden for some reason seems eager to take a swim. Why...

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Monthly public stream (September)

Here's the raw recording of this month's public stream, in case you missed it and wonder what went on there! 

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Sunday Dev Screenshot (week 38)

Happy Sunday everyone!

This week's screenshot is from the ongoing animation process for the next escape system pose we're working on. The artist is still making adjustments to the body propor...

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Fortnightly Monday Report

Hey all! Here's another 2 weeks of spoiler-free progress laid out for you:

  • Mostly finished coding chapter 5 and began chapter 6
  • Added more maps and fixed some current map issue...

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Sunday Dev Screenshot (week 37)

Happy Sunday! Our screenshot this week is a sneak peek of one of the cutscenes in chapter 5. This is a pretty story-heavy chapter, so there are quite a few. It looks as though the party has just es...

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Sunday Dev Screenshot (week 36)

Another week gone by, which means another screenshot for you guys! 

This week we've started integrating the interrogation system into the game itself, including adding the first proper c...

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