Hey everybody, time for another weekly update! I looked over our to-do list for the rest of this update - and to be perfectly honest, it's looking like a lot of the rest of this update will be focu...
2019-03-17 23:34:38 +0000 UTC
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Hey everybody, just gonna start off by saying that there's not much at all to this week's update. To be honest I've been in a real funk lately, even before last week's update, and I haven't gotten ...
2019-03-10 19:10:58 +0000 UTC
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Hey everybody, time for another Crisis Point: Extinction weekly development update! There's not too much visual to show off this week, a lot of the work done was on behind-the-scenes stuff or thing...
2019-03-03 21:15:32 +0000 UTC
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Hey everybody! Now that v0.34 has officially begun development, it's time to get back to our regular weekly update schedule. I've got a few things to show off this week, so let's get started!
2019-02-24 19:46:17 +0000 UTC
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Hey everyone, so it's been another week now. The HTML5 port is making good progress, but it definitely still needs work, so since it's been about a month now since v0.33 came out, I'm going to go a...
2019-02-17 18:48:20 +0000 UTC
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Hey everybody! Just wanted to make a real quick post to let you all know how things are going. The HTML5 demo isn't done yet, but I am making pretty decent progress on it - I had hit a massive wall...
2019-02-11 17:43:30 +0000 UTC
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Hey everybody! Been a hot minute since I've posted anything here, after v0.33 came out I took a bit of a break to relax and enjoy the release of KH3, but I'm here today to announce that the 2019 pu...
2019-02-03 22:46:43 +0000 UTC
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Hey everyone! Since Kuso finished his first CG for v0.33, it's time for an HD CG pack update too. Kuso's CGs are drawn at an extremely high resolution, so we decided to export his art at 3840x2880 ...
2019-01-22 14:56:36 +0000 UTC
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Hey everyone, a hotfix is now available for v0.33! This hotfix fixes a few issues:
-Added visual Wire Shot indicator to the bottom of totems in the Deep Soil, like the platforms in...
2019-01-22 14:51:24 +0000 UTC
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Hey everyone! Here's the download link for v0.33, hope you enjoy it!
2019-01-17 20:52:23 +0000 UTC
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The day you've all been waiting for so patiently has finally arrived, ladies and gentlemen. Pop the champagne and get ready to party, because The Great Rework⢠is officially COMPLETE! Thanks to a...
2019-01-17 20:50:40 +0000 UTC
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Hey everyone! Welcome again to another CP:E weekly development update, where I ramble on for a while before returning to my work hovel for another week. This week's update isn't particularly large ...
2019-01-13 22:08:27 +0000 UTC
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As promised, here's the most recent update for Kuso's Tentacle CG rework! Enjoy!
2019-01-06 15:56:47 +0000 UTC
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Hey everyone, time for another Crisis Point: Extinction weekly update! To be honest I don't have much at all to show this week - between New Years celebrations, my arm pain making a slight return (...
2019-01-06 15:53:42 +0000 UTC
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Hey everybody, time for another CP:E weekly development update! Before I get started, as you all know, I was dealing with an arm injury that kept me from doing work for a little over a week - on Th...
2018-12-30 17:35:26 +0000 UTC
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Here's the art I said I would show from Kuso, showing his initial sketch for the Tentacle CG, which is the first CG he's working on replacing. Hope you like the style everyone, I'll keep you all up...
2018-12-23 18:45:24 +0000 UTC
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Hey everybody, this is a followup to the post I made a few days ago - the CG part, not my wrist. As I mentioned last time, the Scientist and Tentacle CGs are not going to be ready for this update. ...
2018-12-23 18:41:15 +0000 UTC
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Hey everybody, I wanted to post a quick status update, because this week has noooot been great for me or CP:E. Just as a warning, it's very possible there might not be a weekly update on Sunday bec...
2018-12-21 16:37:19 +0000 UTC
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Hey everybody, time for another weekly Crisis Point: Extinction development update! Before I start, let me just get your hopes down by saying this was kind of a slow week overall. The sheer size of th...
2018-12-16 16:51:17 +0000 UTC
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Hey everyone, time for another weekly Crisis Point: Extinction development update! Like I mentioned last week, we won't have much to show off in the way of visuals for the rest of this month - a lot o...
2018-12-09 18:58:55 +0000 UTC
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Hey everyone, time for another Crisis Point: Extinction weekly development update! I don't have nearly as much to share visually this week, I'm afraid to say - in general the visual side of things is ...
2018-12-02 17:48:17 +0000 UTC
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Hey everyone, time for another CPE weekly development update! Before I get started, I want to apologize again for not doing any streams this week. Work on the update has been going extremely well, bet...
2018-11-25 18:47:05 +0000 UTC
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Hey everybody! Now that I've had a bit of a break from work, it's time to get back to regular weekly CPE updates! Before I begin, apologies for not streaming much this week - honestly I just wasn't re...
2018-11-18 17:05:24 +0000 UTC
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Hey everyone! Sorry for forgetting to update the gallery for a while; there's not much new in here, but the Warped Scientist BE scene was reworked a while ago, so this update is just adding in that ne...
2018-11-13 18:51:36 +0000 UTC
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Hey everyone! Sorry that I've completely forgotten to update the CG pack and Gallery for a while now, I kept getting distracted by working on updates and just forgetting to do it when I have time. I'v...
2018-11-13 17:39:41 +0000 UTC
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Hey everyone, a hotfix is now available for v.32! This hotfix fixes 3 issues:
-Ledge Grabbing is no longer bugged in the Catacombs, where grabbing a certain ledge would get you stuck in t...
2018-11-06 15:06:42 +0000 UTC
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Hey everyone! Sorry I didn't post an update yesterday at the usual time, but I had a busy day and I was so close to finishing the update I wanted to just hold off until I could. Now, though, v.32 is o...
2018-11-05 17:57:41 +0000 UTC
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EDIT: Stream's over for the day, thanks to anyone who came by! Got a lot done, v.32 is a lot closer to completion than I thought - it should definitely be finished within a week from today. I might tr...
2018-11-01 16:59:51 +0000 UTC
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EDIT: Stream's over for the day, thanks so much to everyone who came by! I managed to get a good chunk of stuff done, things are looking a little better in regards to the update releasing soon. Anyway...
2018-10-30 17:02:53 +0000 UTC
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