NokiMo
nakedfighter3d

nakedfighter3d

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nakedfighter3d posts

Ultimate version roadmap vote

Hey, high tier fighters! Help me to decide what roadmap parts should go first? Select options you want to see the most!&n...

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Pro version roadmap vote.

Hey, fighters! Help me to decide what roadmap parts should go first? Select options you want to see the most!

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Alpha v0.03

OK, fellas. Here is our Demo release candidate! If there would be no major bugs - this version will be released to public and after that we will have two separate branches: PRO and View Post

Bug in a Power Points calculation

As many of you already told me, the Power Points still don't work how they should! I found the place where the errors happened and currently working on the total, merciless elimination! Stay tuned, we...

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Attention, high-tier patrons!

It's time to release a public access demo version and I'm going to include some credit info, including my Producers and Mentors names.

Please, contact me if you DON'T WANT your name in...

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879 registered users

I just checked the database from the PlayFab – the service I use for multiplayer and account management and found that we have 87...

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Alpha Version 0.02

OK, fellas! Here it is, your alpha build.


Version 0.02 changelog:

  • pause fight button;
  • saving screenshots inside default windows View Post

Desert Rose VS Peach

I'm playing with the upcoming Alpha release and it looks quite nice. Stay tuned!

2018-08-25 00:13:51 +0000 UTC View Post

Alpha candidate v0.01 - first view

Ok fellas, there is something that should become our first demo version. Still far away from the game I have in mind, but hey - it have own number, so it's a real deal! ;)

As usual - you'r feedback ...

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Future NF3D development & patreon tiers.

Until now, all the builds we have was just a technical testing builds. I think it's time to level up. So...

The upcoming build will be called Alpha Version and have own number! Hurray! View Post

Pain

I understand you, little girl, Inverse Kinematic - is PAIN!

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important: Submission implementation

Ok, fellas. Now it's important question about how the submissions should works. I'm not sure I'm happy how it works right now so maybe your input will help. 

As you know, we have a 6 type of hi...

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Upcoming humiliation!

I know that many of you are not excited about posts with mathematics and hardcore development, so I got something to entertain you more. What do you think? ;)

2018-08-08 22:36:44 +0000 UTC View Post

Bug fixed!

OK, this time I definitely fixed the bug with broken PowerPoints and unpredictable KO! Uh... at least I think it's more fixed now :) :) :)

I'll test it in on complex situations and the next build sh...

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Chasing bugs

As many of you may notice - we have a bug with A LOT OF KOs! Every single punch can send your foes to the ground. That's not how it suppose to be.

And the most anno...

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New build for all!

Ok, fellas! Sorry for delays, it was a couple of bugs I couldn't catch but now it's working! Today we have:  

1. Submission! It will be randomly applied when you put your oppon...

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Patreon issues

I'm sure many of you folks are already well aware of the issues of Patreon declining payments. From my understanding in most cases you can simply update your payment information to get the ball rollin...

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New features demo is coming!

Hey, fellas! I just dropped a very raw technical build for the high-tier patrons. So, give us couple of days to test it and fix major bugs. Then you will get a slightly polished build to run. Keep tun...

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High tier demo build.

Hey, fighters. I have something to show you. It's a very raw stuff, but we got couple of cool new features:

1. Submission! It will be randomly applied when you put your opponent to ...

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Performance improvement

Just fixed a bug that has choking me for a 3 month! With a small line of code we got +20..30fps. Proud of myself ^__^

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Sneak peek.

Just a small working screen of the stuff that will be available after the script updates will be done. 

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Quality improvement

Just check it out, guys. It will definitely need an optimization and "low-quality" settings, but i can't stop myself from improving the overall look.

PS. Also added some UI details.

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Yes, submissions... still need a lot of fixing


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Working on submissions


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Camera navigation

It looks like an obvious thing when you use it, but it's crazy when you do it yourself! Combining world 3D space vectors with local camera angle vectors could hurt your brain, avoid it if possible. Bu...

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Strikes explanation in simple cards

2018-07-17 15:32:46 +0000 UTC View Post

Just finished Power Points system

Hey! I just finished the basic concept of Power Points system. It looks simple, but there is a lot of probabil...

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Health bar style.

Fellas, I need your input! 

What type of UI do you prefer: attached to character or attached to scr...

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Some additional submission angles


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Submission preparation

For now, I mostly concentrated on implementing PowerPoints which is the key to implement most of the fight features including submissions. 

But at the same time I preparing more spectacular thi...

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