I've been adding additional traits to older characters now instead of flat out starting on a new character. Trying to fix things in their tool kit to make them all great threats. I've r...
2020-12-26 05:35:08 +0000 UTC
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Now you can see her counter in action. I'll post a download link pretty soon, I really just need to test to see if this isn't OP which I don't think it will be.
2020-12-26 03:59:04 +0000 UTC
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Gustine drops in for one attack for Katrina's super. I need to add some frames for her leaving and then Katrina's updates are complete. There will be another release to show Bertha and ...
2020-12-25 17:10:05 +0000 UTC
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I've programmed the move into the game so far, but Katrina needs some more assets. I'll try to not overwork it and I'll reuse animations when I can to get this done. It works, but it's ...
2020-12-21 02:34:15 +0000 UTC
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I didn't get this finish since I didn't feel like drawing the chair. Ha, I gotta get that done then work on Katrina's portion.
2020-12-18 08:17:18 +0000 UTC
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I figured it may be good to just list what I have in mind for some characters here. I have a lot planned but lets just cover what I can do soon.
Katrina:
...
2020-12-17 22:52:37 +0000 UTC
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A video example of a few of the updates I've uploaded and talked about.
2020-12-17 00:59:24 +0000 UTC
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Finished the landing animation for this one. Still gotta do the layering effect but I got the skid on the ground working as well.
2020-12-16 04:46:13 +0000 UTC
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I'm gonna add more frames to this for her landing. I've already worked on some of the code so she does it in game but I'll finish it up later on.
2020-12-15 07:01:20 +0000 UTC
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Long time since I worked on Sarjiri. Also to explain, Sarjiri was a pain in the ass to work on since she was so big her sprites were affecting my PC's performance and I wasn't sure what to do...
2020-12-14 02:43:37 +0000 UTC
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Still not any more new assets, but I plan on working on some tonight. Few things under the hood since yesterday.
GL and I discovered that Jumbo's headbutt maybe OP so ...
2020-12-13 18:55:37 +0000 UTC
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Edited: 12-13-2020
I hope Bertha and Katrina are a bit more fun now. I have more planned for Katrina but I don't have the assets yet. In the meantime enjoy what I...
2020-12-13 02:03:19 +0000 UTC
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Edited: 12-13-2020
Few tweaks, I'm going over everyone and trying to add stuff that may be helpful to them. The focus this time is Bertha and Katrina.
...
2020-12-13 02:00:36 +0000 UTC
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I finished then hated it. I'm redoing it but the move has been coded in already. Hopefully I can finish this, polish the effects, make the AI do it sometimes and then put another build out fo...
2020-12-12 17:25:28 +0000 UTC
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Bertha will have this on her neutral jumping Hard Punch. It will cause an instant dizzy state. But not if comboed into.
2020-12-09 07:52:01 +0000 UTC
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This is gonna be added on to her Jumping Fierce. Which doesn't really have a lot of viability right no except for being able to combo into Jumping Hard Kick as well.
Now Katrina will ha...
2020-12-07 20:29:02 +0000 UTC
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A new way for her to approach. She can buffer out of either hit, but she can't combo her medium kick into her heavy attacks.
The hip check and initial kick have some velocity to ...
2020-12-07 20:26:00 +0000 UTC
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This is gonna be command normal to make Bertha slide forward. Preferably for a grab attempt.
2020-12-05 06:25:57 +0000 UTC
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Lardo has new animation on his level 1 super! Which you can all play now. Its the same links as Jumbo's update. Just redownload the characters or the bundle.
I di...
2020-12-04 02:44:26 +0000 UTC
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Animation of the set up is finished, gonna do the layer seperation now. I'll animate an gassing portion on the stream.
2020-12-03 20:45:24 +0000 UTC
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I did a commission a few months back that I totally wanted to turn into a move for Lardo. So to help spice up that character I'm gonna replace his current tail grab since is just tail grab in...
2020-11-27 00:59:04 +0000 UTC
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Thank you for all the support here on Patreon. I've finished this huge man and you all can now try him out. I hope you all have a fun time with him.
Video:
2020-11-26 04:29:55 +0000 UTC
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Now I don't wanna be misleading but I just mean Jumbo has all his assets. I still wanna spend a few days polishing him and testing for balance issues. But Here is the new version ...
2020-11-18 23:50:18 +0000 UTC
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His last move!! I'll get the grabbing portion done tomorrow I hope.
2020-11-18 04:51:30 +0000 UTC
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His Sumo stomp is back as his win pose. Not much left now.
2020-11-16 18:38:08 +0000 UTC
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Complete and now gonna add it in.
2020-11-14 02:33:55 +0000 UTC
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Jumbo's quick forward movement option. I wanted Jumbo to be slower than a run and didn't wanna reanimate what I did the first time. Gonna finish this today.
2020-11-13 14:50:55 +0000 UTC
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I plan on adding cameos to this but not next. I wanna get essential things out of the way so completion can be reached.
Still needs:
• Turn sprites
• Default Win P...
2020-11-11 17:29:53 +0000 UTC
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Another one. Better to keep the show case for ballance reasons to characters I've also designed.
2020-11-09 17:43:54 +0000 UTC
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Just a demonstration of what Jumbo has so far. Was able to get the last effect of the super working. He doesn't need much at this point but animation does eat a lot of time.
<...
2020-11-09 17:24:09 +0000 UTC
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