Jumbo Stance
Another attempt at an idle. I went smaller on the sprite size but I intend to scale him to the same size he was with these.
I did these to relieve myself. Sarjiri...
2020-08-03 03:17:49 +0000 UTC View Post
Another attempt at an idle. I went smaller on the sprite size but I intend to scale him to the same size he was with these.
I did these to relieve myself. Sarjiri...
2020-08-03 03:17:49 +0000 UTC View Post
Sorry, it took so long but I finally got this done. I'm probably gonna wanna edit it but let's get it working first. So the Plan is Sarjiri will have two fireballs. A big intimida...
2020-07-21 21:45:13 +0000 UTC View Post
I want her to have a fire breath projectile. I may scrap the lighting once this is complete. Or repurpose it.
2020-07-18 17:38:55 +0000 UTC View Post
Tell me what y'all think of her so far. I'll need it for motivation since her sprites take a lot longer than the others.
2020-07-14 17:56:29 +0000 UTC View Post
Sarjiri is included as a boss. She's is for testing purposes though and nowhere even near complete. You can try to beat her if you want but its really just so you all can see what she'l...
2020-07-14 17:20:29 +0000 UTC View Post
I like this better than her just levitating forward. Also this was a lot of effort, I'm probably not gonna do a back walk cycle.
2020-07-13 19:15:43 +0000 UTC View Post
This took a while. I plan on fixing the jitteryness of her arm and adding the underwear to the rest of the frames once I know how I'm gonna do it.
2020-07-13 03:36:28 +0000 UTC View Post
Sorry to have to go back and do an already established piece of animation. But the levitating just wasn't doing it for me. I want her to have booming footsteps and to be super slo...
2020-07-12 14:14:40 +0000 UTC View Post
I'm not sure what terminology I should use when I'm talking which attack this is. I feel like now I need to switch to the coding side and get her focus back on track. The intend of this...
2020-07-07 08:52:00 +0000 UTC View Post
I think this could be used as a jumping light punch too. But we'll see when we get to that.
2020-07-02 06:22:08 +0000 UTC View Post
You can tell by the animation there is nothing light about this kick. My plan for Sarjiri is to repurpose some of the previous attacks animated to specials and give her practical normal.
2020-07-02 06:05:51 +0000 UTC View Post
The move that nearly all my characters have in some variance or another. I like the idea of going back to add more frames to animation to make them really pretty. This may get that trea...
2020-06-30 07:23:50 +0000 UTC View Post
Adding Jiggle to her frames makes her seem more lively without needing keyframes. I may have to abuse this since her key drawings take a bit longer than other characters.
2020-06-30 07:04:27 +0000 UTC View Post
I think here portrait makes her look a bit intimidating which is good. Also I love the style of Dynamax so I may wanna use the same color scheme and them for her stage when i get to it.  ...
2020-06-30 06:56:09 +0000 UTC View Post
She now has two attacks. She needs more and the attacks need more refinement but I love the gradual progress since I'm not sure what she'll end up being like.
2020-06-26 15:48:05 +0000 UTC View Post
The stomp was too much of a heavy attack so I figured this would be a lighter attack. Then I animated it and it has the same ammount of frames as the stomp. I guess she'll just have no ...
2020-06-23 15:58:01 +0000 UTC View Post
Now she has an attack. I can work on putting that in the game.
2020-06-22 21:43:01 +0000 UTC View Post
Ran out of energy so I didn't color this tonight. But Sarjiri does have her basics so I'm gonna try to animate enough to make a boss battle out of her.
Thanks for your patien...
2020-06-22 05:51:13 +0000 UTC View Post
Not sure how I'm gonna use these but its nice to have them complete. Sprites of getting hit are really important since it makes the character playable way earlier since its animation and assets tha...
2020-06-14 16:51:41 +0000 UTC View Post
Its gonna take a lot of effort to move that much bulk. So I want her jump to be slow and ponderous.
2020-06-09 06:04:54 +0000 UTC View Post
I need to design attacks that fit everyone of these interest for Sarjiri. Trying to make everyone happy with this boss character. So I want a handy guide to mark certain things peeps may want. If a...
2020-06-08 06:56:44 +0000 UTC View Post
I'll need a stage that will zoom way the hell out for her. I'm still on break, I just feel odd not working on anything its hard to turn off but I should rest to not burn out.
2020-06-04 06:42:49 +0000 UTC View Post
I'm favoring this stance more since it feels more "above everything else" in mood. I'll have her levitate which will make it easier for me to animate her walking forward and backward. This pose rea...
2020-06-04 06:40:54 +0000 UTC View Post
I'm gonna make you fight her! She's gonna be fun to design!! ^_^ I'm gonna take a break then start.
2020-06-03 05:58:38 +0000 UTC View Post
I'm gonna take a break before I start on her. But the goal is to make a character that's hard to defeat and feels intimidating while having fanservice. But I'll take a break before I start on her s...
2020-06-03 05:55:57 +0000 UTC View PostI didn't write this stuff down. But as the standard when ever a character is released everyone else is edited as well to fit for basic reasons like win quotes and such. But it also gives me a chanc...
2020-06-01 18:37:20 +0000 UTC View Post
I'm so happy to release this character after working on him for these months. I hope he's fun to play as and provides y'all entertainment. I hope he's a funny/sexy character so let me know if you t...
2020-06-01 18:12:59 +0000 UTC View PostJulian is done, his stage is done, his testing is done, his release video is done. I just need the art and I could release. That should be coming in some hours I'll do the upgrade notes after some ...
2020-06-01 08:51:14 +0000 UTC View Post