NokiMo
Kazecat

Kazecat

patreon


Kazecat posts

Zafta Win Pose early

I know someone wanted something like twerking or something but I rather keep the win pose simple. At the end of the project the tolerance for drawing the character is pretty dead. So its hard to ge...

View Post

Alternate Roundhouse

Zafta has had a problem with poking airborn oppontents a good distance away but now she can kick foes out of the skies.

View Post

Demonstration of Zafta

Just a youtube vid that shows off what her super does.

View Post

Zafta's Super

Just a screen cap of it. It works so far but input is always appreciated to help fine tune it.

View Post

5-24 Zafta Super Added

Zafta now has her super. See if its easy to do, see if you can combo into it. And check if its fun to watch. Then give me feed back to what you think needs changing.

View Post

Zafta SUPER pt 1.

Zafta's super is gonna be the thigh grab that goes into this. So a long range lunging command grab. 2nd Part should be added pretty soon.

View Post

5-22 Batch

Zafta is coming close to completion. In terms of Gameplay she's getting 2 more moves and a super. In this build Zafta has her heel kick added to her moves it is QCF + k, and her knee has been chang...

View Post

Zafta Super Portrait

I drew her in her original outfit for the super and by doing so I wish I stuck with the original outfit. I have an idea for how I'll do the super so don't you worry but It may take a while to anima...

View Post

Heel Kick

Another new move. Also to be honest the animation for the rising knee and heel kick was one fluid motion at one point. I just broke em up to get two moves out of it.

View Post

More of heel Kick

Its taking a while but its getting done.

View Post

Rising Knee

If you recognize this animation good. I re-purposed this portion for an anti air type move. The rest of the heel kick animation will take a while. This has been implemented to Zafta as of now. So n...

View Post

5-18 Batch

i said yesterday I wanted to add a lot of frames and I got that done. So This batch is pretty much a straight replacement to yesterday.

All:

characters now have reduci...

View Post

5-17 Batch

Zafta is coming along nicely, I'm gonna tweak some animations again today.


Zafta:

Has a medium kick now, press light kick twice or just forward and light kic...

View Post

Zafta Butt drop

Finished the butt drop frames. I'm gonna work on frames that just need tweaking soon. Hopefully after that I can do the frames of her impacting the ground.

View Post

Alt Light Attacks

Zafta feels like a character that should have a lot of command normals since she needs to use her long body to control space. So she will have a better anti air option and a faster poke option.

View Post

Batch 5-10-2018

Updated files again!


Zafta's coming along and sorry for teasing Maku and not getting much. All I did for him is gave him an icon sprite and a portrait.

Zafta: View Post

Zafta Push Block

This one functions like Jumbo's it eats more meter but knocks down and sends away. Also the recovery frames are lacking but I'm just trying to get stuff done now. I gotta go back and add more frame...

View Post

Zafta Push Block Early

the hip check should of been hers. It would of fit more. However Enorma did that so Zafta has to butt check now. Which is already done by Bertha but I figured if she uses her body like a bow it can...

View Post

Thunder Thigh Clap

After she grabs you she places your face under her crotch and then claps with thighs. I got the grab implemented in the game and I'm gonna try to get more things for her to update for later on this...

View Post

Zafta Grab Attempt

Zafta's grab attempt. Despite her height the range will be terrible to keep her in line with the others. Unless she ends up being weak, then she can just have it.

View Post

Makuyama Early Walk Cycle

I over exaggerate hip rotation in my walk cycles. But I feel I do that just to show the butt cause I just wanna see it.

View Post

Makuyama Development Begins, Zafta design frustrations

Its pretty much good news and bad news. The issue with Zafta isn't the ideas, its the implementation of them and my own satisfaction with them that's the issue. Instead of struggling on her I may a...

View Post

Batch 4-29-2018

I'm so sorry for the slowed progress. I did a bunch of sketches for ideas but still I am no sure about how I animate her attacks which hurts how they look. Since Zafta is slowing down really badly ...

View Post

Zafta C. Roundhouse

This move has stupidly high range. As fitting since its a Giraffe doing the splits.

View Post

Batch 4-23-2018

All Characters and Stages as of this date.


All:

Super combo scaling has a minimum of %70 efficiency now so long combos into them are still worth it. This mai...

View Post

Scissor Grab

Alright I have implimented this move and if y'all could tell me what you think of it.


Its a Command grab done by doing HCB + K, and it only hits High, so jumping or ducking will do...

View Post

FINALLY

I got a special move done. Although I hate it now that its in. I didn't update the files on Thursday but now that this is in the game I'm gonna polish it a bit more with some more frames and effect...

View Post

Jumping Roundhouse

Its simple and has fantastic Range.

View Post

Air Combo Changes

The recent download has these changes. Let me know if they are comfortable.

View Post

Zafta Playable Update

Zafta:

Zafta has a lot more normals than she did last time. She's just missing her C. Roundhouse and J. Roundhouse. Also she'll have command normals too to help control space. Zafta...

View Post