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Kazecat

Kazecat

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Kazecat posts

TAW Ring Early Demonstration

I need to fill that crowd.  So the past few days I've been doing simple 2 frame animations of random characters for the background.  As I progress I hope to get a more natural looking crowd.

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Bertha Stage super early

Vdisco did most of the stages but I wanna do Bertha's  The concept will just be characters cheering to feel the crowd.  I hoping I can do something interactive with Patreon to make choosing ...

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Nidoqueen Stance

I was going for breathing not boob physics but yeah, Nidoqueen, Zafta Giraffe and Makuyama are all coming.  The progress will just be slow since its three characters.

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Stance Edit Zafta

Her upper body isn't static anymore since that could of been distracting.

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Makuyama Idle

I noticed a problem with Maku and Zafta already, and that is I didn't assign colors to their inner mouths and potential props.  So its nice that I know this early on.

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Zafta Idle

The animation is simple so we can move on to the next thing.

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Sense of scale pt2

To keep with the almost macro feel.  Zafta's inclusion is also gonna cause zooms to be implimented on all of Disco's stages.  This is a buff for all the zoning characters and addresses the c...

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Sense of Scale

Here's how they look in the engine.  I actually slimed Zafta down a bit since she's not gonna be a bulky body compared to the rest.  But yeah she's way taller than the screen so she'll need ...

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Zafta Sprite concept #3

I like this one.  how about y'all.

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Makuyama sprite attempt #3

I like this one a lot more.  Let me know if this works for you guys.

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Makuyama concept sprite attempt 02

I brought back the bandages he used to wear around his knees which will enable me to give some of his colors shorts if need be.  Still not liking this.  I think his body is too short.  ...

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Makuyama Sprite concept Attempt 01

I tried for short legs on him since most ursines have short legs in animation.  but without a longer body its not working for me.  Not using this.

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Makuyama as third option

Makuyama would be a fun character since I just love drawing him.  I have no sprite for him yet.  But he would be a power house similar to Jumbo.   Game play wise I figured I give h...

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Zafta Stance Concept

Zafta is another choice I had in mind.  She wouldn't play the powerhouse role despite her height.  She would be similar to Dhalsim in that she could Zone with just her limbs.   She...

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Nidoqueen Stance Concept

I have three characters in mind for who to do next.   One of them is to do a thick Nidoqueen.  That will give me a chance to try an already existing character and try to tackle faithful...

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Lardo has been Released!!!

The public now has access to the character as well as you guys do.  but I'm not gonna stop working on characters.  In fact I'll show you who potentially is next.

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2-22-2018 Split Leg Drop & Grenade Launcher Update

Bertha: Pique spin is press A+B (or C)

Hold kicks to keep spinning, A+B (or C)

Hold any Punch to do clothesline X or Y

Hold any one Kick to do split Leg Drop A or B


Enor...

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Grenade Launcher

Enorma gets yet another gun.  Shoot all the enemies.  The grenade Launcher is intended to be an anti air options that's ranged.  Characters like Jumbo and Bertha may be too tall and thu...

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Split Leg Drop

This is a new attack that comes from Bertha's Pique technique.  When Bertha spins she is immune to projectiles to allow her to approach.  And from that spin she can either do a clothesline o...

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Aroma vs Enorma /w Aroma's Updates

Aroma has a few new moves.  Try em out and have a good time I hope.

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Lardo vs Enorma on Diesel Rust Ranch

A demonstration to show off the new stage by VDisco as well at the changes to Lardo.

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2-20-2018 Aroma Update

No this isn't an old post, after finishing Lardo I went ahead and made tweaks to Aroma that she needed.  Changes are:

Aroma: 

1 new Normal; Back+Hard Punch

2 new special moves;...

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2-19-2017 Batch Update

Added some effects to Lardo's Voring abilities.  Vdisco came through with another bad ass stage for this project.  So now Enorma has a really cool stage.  Try it out and let me know if ...

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Finished moveset Lardo vs Jumbo

Lardo's moveset is done.  Only thing I plan on refining now are cosmetic elements.  So download the files I made available and try em out to see how you like him.

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Lardo moveset Complete

I don't think he needs anything else or it will just be cluttered.  So the remaining things to do for him are.  The turn sprites; one standing, one crouching.  A some more vore fanservi...

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2-16-2017 Batch

I've done a lot of "under the hood" changes that you guys may not visually notice.  I'm working on a 4th move for Lardo since I just want him to have a tail type attack and I have adjusted speed ...

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Tail grab (incomplete)

Lardo's tail grab will grab foes out of the air and grab them by the legs.  It will function like Scorpion's spear and provide a free hit.  it Will also be blockable and the tail will be imm...

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Lardo Tail Grab

I've been doing a lot of stuff to Lardo after the con but its mostly just under the hood stuff.  I added effects to his grabs and fix the spit out animation for his vore attacks.  Added some...

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Lardo Victory Pose

"I WON!  SUCK MAH DICK!!!"


He'll also try to move to the head location of his opponent when he does this.

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batch 1/31/2018

I edited all the characters guard distance values so this is a change to all but it may not even be noticeable. Except for how the AI reacts to things. Lardo's belly bump no longer works like a foc...

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