Sorry for the lack of updates, I'm just crunching on commissions to get rent taken care of. I plan on updating Aroma tomorrow for you guys though and I'll generate more animation for her after I'm ...
2017-09-27 22:18:37 +0000 UTC
View Post
I managed to get this done even while I'm not at home. This attack is gonna be Aroma's melee option and it will interact with her gas attacks.
2017-09-23 04:47:17 +0000 UTC
View Post
`I'm gonna be out of town this weekend I'll take some files with me but I'll doubt I'll be able to get a lot of stuff done. However if you're not aware the previous download link is available now. ...
2017-09-21 02:02:18 +0000 UTC
View Post
Ooohh hoo ho! :) For something so minor this fixes a lot of unpolished issues. I took a few hours to evaluate and redo all of the block stun for all my characters. So that things feel more balanced...
2017-09-17 01:03:08 +0000 UTC
View Post
Sorry for the lack of gif updates here. But some things were hard to turn into Gifs since they use layer animation (I.E. her Minigun). You can download this version of Enorma right now but I'm gonn...
2017-09-16 00:23:48 +0000 UTC
View Post
Aroma hasn't had much changed to her but this is the current build of her. Also I've updated Enorma a bunch today so if you get it again it should be current.
2017-09-15 05:46:03 +0000 UTC
View Post
This version adds her super and a lot of other tweaks. Just replace this folder with the one from the earlier bundle in the "Chars" folder.
2017-09-14 17:06:16 +0000 UTC
View Post
Here is Enorma's super portrait that shows when doing her super. I love the sketch images I saw durring Marvel vs Capcom 2 super animations.
2017-09-14 09:59:10 +0000 UTC
View Post
There is what I have so far for the minigun. If you can't tell I can't really draw guns that well. I plan on going back to refine it once playing with it is fun enough to motivate me to do so. So I...
2017-09-14 09:57:07 +0000 UTC
View Post
Sorry for the lack of delays, I've been working on Enorma constantly but I don't have animations to really show for it. Here is the concept for her super. The butt bump portion will knock back and ...
2017-09-12 06:51:01 +0000 UTC
View Post
Enorma update for this week. I actually forgot of specific things but a lot of frames added.
Guns can now just fire twice and have an obvious them of Shotgun being spread, fast, an...
2017-09-07 20:55:03 +0000 UTC
View Post
This moves purposes is to push people away whether they block or not. Right now its just a command normal of holding back and hitting hard kick. Still needs tweaking.
2017-09-06 22:59:41 +0000 UTC
View Post
I love Ganondorf's F.Air so I wanted to give it to Enorma. Its slow on startup but its a hell of a haymaker. I'll make this wall bounce to give it combo potential. Start up means not everything wil...
2017-09-05 08:35:07 +0000 UTC
View Post
I loved the idea of Katrina's push block that incorporated the same idea on Bertha. I'll probably continue this trend of making all big characters use their mass to push on block if that fits their...
2017-09-03 20:31:30 +0000 UTC
View Post
I spent all Saturday tweaking her coding on her special moves. So now most of em work as intended:
QCF + x
Shotgun actually shoots scattered bullets. Which gives great damage...
2017-09-03 04:11:03 +0000 UTC
View Post
Enorma sweep animation. I got this done today and I'll add it to the active batch.
2017-08-31 06:36:12 +0000 UTC
View Post
These characters are by no means ready. But I felt like I've taken too long to show you what they are so far. Feel free to experiment with what is here; tell me what you don't like, what you want so I...
2017-08-29 18:31:54 +0000 UTC
View Post
This took way too long. I think to speed things up I'm just gonna do a lot of one then do the other, instead of trying to keep both girls at the same spot.
2017-08-26 23:27:22 +0000 UTC
View Post
This will be her Ex version of her projectile. Gotta do more frames for it today.
2017-08-23 19:09:22 +0000 UTC
View Post
Functions as a hard punch till more moves are developed.
2017-08-22 07:30:55 +0000 UTC
View Post
Basic attack for now. It functions as a Hard Kick until the rest of her air moves are done.
2017-08-22 07:29:21 +0000 UTC
View Post
More from the weekend.
2017-08-22 07:28:09 +0000 UTC
View Post
I did this over the weekend. Not a lot to show just frames.
2017-08-22 07:25:31 +0000 UTC
View Post
I've done a few miscellaneous frames for Aroma and Enorma. But I haven't made gif's since they aren't really animations. I'll try to show something soon. Hopefully I'll do another special moves for bo...
2017-08-21 18:44:54 +0000 UTC
View Post
Her gas works way differently now.
More development on this heavy skunk. Coding for the poison effect was provided by Ralord. To which I'm very grateful for showing me how to do Damage-o...
2017-08-16 18:32:53 +0000 UTC
View Post
That's all of her standing normals.
2017-08-14 09:47:11 +0000 UTC
View Post
Doing her Hard Punch this way gives her a ton more range than y'all would of guessed. She'll need it to keep peeps out.
2017-08-13 07:05:58 +0000 UTC
View Post
I sped up the animation by dropping the frames animating her turning around. Instead the move is done by doing quarter circle back. Which will make you enter the walk back animation which already turn...
2017-08-12 20:39:46 +0000 UTC
View Post
With this that is all of her standing normals. I think she needs and anti air options as well as a melee attack that is fun to do.
2017-08-12 07:12:15 +0000 UTC
View Post
Another one of the normals done. This move is a powerful punch that doesn't really have heavy cooldown. So its low risk and low reward. To compliment her zoning design.
2017-08-11 18:17:58 +0000 UTC
View Post