WEEK 42 / Part 2 / 2024
Another breakdown of a concept into shapes so that we can blockout effectively. This is important to understand in my opinion.
Another breakdown of a concept into shapes so that we can blockout effectively. This is important to understand in my opinion.
Finalizing the masks for the Altar polish pass
2025-01-30 08:00:02 +0000 UTC View Post
Cleaning up and polishing parts of the temple. based off your guys feedback
Back to the temple. were polishing up areas that you guys highlighted in feedback earlier.
2025-01-20 08:00:08 +0000 UTC View Post
Continuing on modular work to see how this building can work.
2025-01-16 08:00:03 +0000 UTC View Post
Lets breakdown a building design and make it modular. How does this work? Lets find out!
2025-01-13 08:00:03 +0000 UTC View Post
Discussing my game idea and breaking down some of the features im interested in for it.
Continuing to design and think about gameplay features.
2025-01-02 05:00:03 +0000 UTC View Post
Playing around with my little understanding of blueprints and starting to design ideas for a gameplay feature. fun way to think!
2024-12-27 07:00:04 +0000 UTC View PostJust wanted to say happy holidays to everyone and thank you for all the support and enjoyment throughout the year.
Happy holidays and new year to you all!
2024-12-24 04:00:02 +0000 UTC View Post
I recently start looking into more gameplay involved inside of unreal. something we will go back and forth on as time goes on. This will be the next major project in the future.
Looking in resolve and editing sounds. briefly talk about the vfx im using in the project also.
2024-12-16 06:00:07 +0000 UTC View Post
We take the sequence blockouts for the shots rendered out, and bring them into Davinci resolve. Run you through how I get content and edit content in Resolve.
2024-12-11 06:00:03 +0000 UTC View Post
Sequence polish. Working on making each shot stronger
2024-12-05 06:08:54 +0000 UTC View Post
Bit of a random stream. Talking about the future and where we are going with the streams.
2024-11-22 06:00:03 +0000 UTC View Post
Finishing up the vista but also its time to get the leaves moving.
2024-11-18 06:15:47 +0000 UTC View Post
This Stream is all about Particles within Niagara. Making Leaves fall! I had a lot of fun with this.
2024-11-11 06:48:55 +0000 UTC View Post
Work polishing our shots and getting close to rendering time.
I'll render off stream.
More work on the sequence. Also use unreal modeling tools to make some shapes that we needed for the shot.
2024-10-21 05:54:40 +0000 UTC View Post
Looking through just the cameras, we can prop more intentionally just for the shot.
2024-10-07 05:00:02 +0000 UTC View Post
Working on the sequences and the shot by shot pass.
2024-10-01 05:00:03 +0000 UTC View Post
Group Challenge that anyone on the server can participate in. got it all planned out. We take a look at every prop and give any feedback that can help push things just a bit further.
2024-09-24 05:36:50 +0000 UTC View Post
Material Tuning. Time to get more detail out of the surfaces. Thank you for your Patreon support.
2024-09-06 09:00:02 +0000 UTC View Post
Finishing up the pots. we will get them into some reusable groups via blueprints
2024-09-03 09:00:01 +0000 UTC View Post
Lets get these trimsheets for the pots to use. Even some nanite displacement on them for extra detail.
2024-08-30 09:00:05 +0000 UTC View Post
Decided to make pots. here is the video on making trimsheets from the existing sculpts.
2024-08-27 09:00:03 +0000 UTC View Post
Made some pottery to fill the scene up some. Also took a pass to clean up some of the existing meshes. getting closer to done with the project made it clear that we needed to tidy up some stuff. 2024-08-22 09:00:02 +0000 UTC View Post
Group Challenge that anyone on the server can participate in. got it all planned out. Reviewing and more detailed feedback for everyone to act on.
2024-08-19 09:00:03 +0000 UTC View Post