NokiMo
Rose

Rose

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Rose posts

Yakuza 6 cutscenes fix

Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a 2021-03-30 06:40:28 +0000 UTC View Post

Yakuza Remastered Collection covered in full

To follow up my solution for Yakuza 3 released yesterday, I downloaded Yakuza 4 and Yakuza 5 of the Remastered Collection and updated my trainer to cover these games as well. This time I also teste...

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Yakuza 3 solution

Following a request, I installed the game and f...

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Blue Fire ultrawide fix and FOV changer

I got the game straight from the developer, through the /r/ultrawidemasterrace curator, but like most Unreal Engine 4 games, it simply reduced the field of view the wider it got and it displayed bl...

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Genesis Noir ultrawide, superwide, multimonitor trainer

The game was released to Game Pass one day earlier than its global release date, so I got on it.

There was nothing extraordinary about its code related to the black bars, so I relied on my pa...

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Magic: Legends superwide solution

A small fix following a PCGamingWiki edit claiming the game is vert-. It properly scales at 21:9 resolutions but not wider. Considering the game is in open beta and set to remain free-to-play, it's...

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The Evil Within solution for Game Pass

A WSGF user requested that I look into the new Game Pass version of The Evil Within, which comes with a first person mode and an option to change the FOV in that mode, along with some other improve...

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Torchlight 3 ultrawide and wider

The game mostly relies on the default Unreal Engine 4 behavior, so there was nothing particularly complicated in creating this fix based on my past findings. I just had to adapt them.

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More work on The Medium

On March 10, The Medium was updated to support ultrawide and superwide reso...

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Breathedge FOV fine-tuning

Breathedge is another Unreal Engine 4 game that produces vert- scaling by its use of horizontal field of view. The game comes with an FOV slider of 70-120 degrees, which is alright for 21:9, as the...

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Brief updates (Forza Horizon 4, WSGF)

Following a series of requests by several WSGF users to contribute Detailed Reports, my inability to help due to my moderator status...

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Documenting basic solutions (Syberia 3 as a case study)

Every now and then I get requests or I just download and try games to see whether they support wider resolutions. Sometimes they don't and the solution is as simple as an aspect ratio change or a l...

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Ori and the Blind Forest: Definitive Edition superwide & multimonitor fix

Two or three days ago, I got a request for a solution for the Game Pass / Microsoft Store version of Ori and the Blind Forest: Definitive Edition. I downloaded the game shortly after to see if it w...

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Code Vein ultrawide and multimonitor fix

Running the Assignments system on PCGamingWiki, I watched KingKrouch cover the game and the View Post

Foregone ultrawide and wider

The game was originally released exclusively to Epic Games Store and now it's coming to Steam in less than two weeks. I got an early Steam copy through the /r/ultrawidemasterrace curator, which is ...

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An update on the last two days (The Medium, Werewolf)

I was working non-stop for almost two days, improving The Med...

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The Medium trainers updated for 32:9 and 48:9 support

The Medium trainer now has 32:9 and 48:9 support with all t...

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Werewolf: The Apocalypse - Earthblood FOV fixes

As teased earlier, this is what I've been working on lately. I got an early review code to 2021-02-04 11:48:15 +0000 UTC View Post

Working on something

Something is cooking up and may be released soon! It's unlikely to be a huge hit but it has a very crafty implementation under the hood. I sure do have a love-hate relationship with games because I...

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The Medium ultrawide fix

Following a request on reddit, I had the game preloaded just to look into its ultrawide support after the developers famously 2021-01-30 10:28:37 +0000 UTC View Post

Control solution updated for Game Pass / Microsoft Store

As usual in Microsoft Store apps, the game files are inaccessible, so I  produced a new solution following a 2021-01-24 01:32:18 +0000 UTC View Post

Night in the Woods ultrawide patcher

Looks like my just released patcher is the first ultrawide solution for ...

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A rocky yet fruitful year!

2020 started quite well. In January, I managed to produce an ultrawide solution for 2020-12-24 12:43:23 +0000 UTC View Post

The Outer Worlds breakthrough

After the game release in October 2019, I was having a hard time downloading the game from Game Pass while other WSGF members were desperate for a solution.

Having downloaded it, I started w...

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Red Dead Redemption 2 mod on NexusMods background info

Shortly after I created and published my Red Dead Redemption 2 2020-12-08 17:47:08 +0000 UTC View Post

Twin Mirror ultrawide cutscenes fix

Following a WSGF report of the game having black bars at the cutscenes but no gameplay FOV decrease, I began to prepare to mod the game by experimenting with Drake Hollow, which is affected by the ...

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Thank you

I'd like to thank my first patron for being the very first to support me on here. Going forward, I will try to make more posts, sharing screenshots of my solutions and all the latest updates.
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