Yakuza 6 cutscenes fix
Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a 2021-03-30 06:40:28 +0000 UTC View Post
Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a 2021-03-30 06:40:28 +0000 UTC View Post
To follow up my solution for Yakuza 3 released yesterday, I downloaded Yakuza 4 and Yakuza 5 of the Remastered Collection and updated my trainer to cover these games as well. This time I also teste...
2021-03-28 08:36:21 +0000 UTC View Post
Following a request, I installed the game and f...
2021-03-27 21:23:31 +0000 UTC View Post
I got the game straight from the developer, through the /r/ultrawidemasterrace curator, but like most Unreal Engine 4 games, it simply reduced the field of view the wider it got and it displayed bl...
2021-03-27 09:56:48 +0000 UTC View Post
The game was released to Game Pass one day earlier than its global release date, so I got on it.
There was nothing extraordinary about its code related to the black bars, so I relied on my pa...
2021-03-25 11:11:13 +0000 UTC View Post
A small fix following a PCGamingWiki edit claiming the game is vert-. It properly scales at 21:9 resolutions but not wider. Considering the game is in open beta and set to remain free-to-play, it's...
2021-03-24 09:09:48 +0000 UTC View PostA WSGF user requested that I look into the new Game Pass version of The Evil Within, which comes with a first person mode and an option to change the FOV in that mode, along with some other improve...
2021-03-22 05:02:43 +0000 UTC View Post
The game mostly relies on the default Unreal Engine 4 behavior, so there was nothing particularly complicated in creating this fix based on my past findings. I just had to adapt them.
On March 10, The Medium was updated to support ultrawide and superwide reso...
2021-03-12 20:35:48 +0000 UTC View Post
Breathedge is another Unreal Engine 4 game that produces vert- scaling by its use of horizontal field of view. The game comes with an FOV slider of 70-120 degrees, which is alright for 21:9, as the...
2021-03-08 01:11:17 +0000 UTC View PostFollowing a series of requests by several WSGF users to contribute Detailed Reports, my inability to help due to my moderator status...
2021-03-04 21:48:20 +0000 UTC View PostEvery now and then I get requests or I just download and try games to see whether they support wider resolutions. Sometimes they don't and the solution is as simple as an aspect ratio change or a l...
2021-02-27 22:51:12 +0000 UTC View Post
Two or three days ago, I got a request for a solution for the Game Pass / Microsoft Store version of Ori and the Blind Forest: Definitive Edition. I downloaded the game shortly after to see if it w...
2021-02-20 10:29:55 +0000 UTC View Post
Running the Assignments system on PCGamingWiki, I watched KingKrouch cover the game and the 2021-02-19 13:15:39 +0000 UTC View Post
The game was originally released exclusively to Epic Games Store and now it's coming to Steam in less than two weeks. I got an early Steam copy through the /r/ultrawidemasterrace curator, which is ...
2021-02-18 06:23:41 +0000 UTC View Post
I was working non-stop for almost two days, improving The Med...
2021-02-07 11:20:22 +0000 UTC View PostThe Medium trainer now has 32:9 and 48:9 support with all t...
2021-02-05 11:40:57 +0000 UTC View Post
As teased earlier, this is what I've been working on lately. I got an early review code to 2021-02-04 11:48:15 +0000 UTC View Post
Something is cooking up and may be released soon! It's unlikely to be a huge hit but it has a very crafty implementation under the hood. I sure do have a love-hate relationship with games because I...
2021-02-01 19:53:13 +0000 UTC View Post
Following a request on reddit, I had the game preloaded just to look into its ultrawide support after the developers famously 2021-01-30 10:28:37 +0000 UTC View Post
As usual in Microsoft Store apps, the game files are inaccessible, so I produced a new solution following a 2021-01-24 01:32:18 +0000 UTC View Post
Looks like my just released patcher is the first ultrawide solution for ...
2020-12-28 04:59:25 +0000 UTC View Post2020 started quite well. In January, I managed to produce an ultrawide solution for 2020-12-24 12:43:23 +0000 UTC View Post
After the game release in October 2019, I was having a hard time downloading the game from Game Pass while other WSGF members were desperate for a solution.
Having downloaded it, I started w...
Shortly after I created and published my Red Dead Redemption 2 2020-12-08 17:47:08 +0000 UTC View Post
Following a WSGF report of the game having black bars at the cutscenes but no gameplay FOV decrease, I began to prepare to mod the game by experimenting with Drake Hollow, which is affected by the ...
2020-12-02 09:16:29 +0000 UTC View Post