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deadwinter

deadwinter

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deadwinter posts

Art Journal 009: Writing Part 1: Characters

 Last week I wrote a bit about how I handled writing dialogue and how it relates to my artwork, so this week I’d like to follow up on that topic and share a bit about my process for writing sto...

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Art Journal 008: Speech

 

Comics aren’t unlike written stories.  We substitute a lot of the descriptive text- the words outside the quotation marks- with our art, which illustrates the world and the things that...

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Art Journal 007b: Palette

Here's my old palette file I used when I laid out different flat tones for different areas. I'd put two on my Photoshop paintbrush at a time- one foreground and one background- and hit X to cycle back...

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Art Journal 007: Modeling

 

Characters are the beating heart of my stories.  They’re the people whose lives we follow, whose pasts we see passing impressions of and whose futures are ultimately tied up in one ano...

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Art Journal 006: Inking

 

Inking isn’t really what my art is known for but it’s nonetheless an integral part of my comic-making process.  I’m a painter at heart and over the years I’ve experimented with d...

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Art Journal 005: Character Design

 

This week’s journal is going to explore the ways I like to design characters for upcoming or current arcs in the comic, which means there might be some minor plot spoilers here.  I won...

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Art Journal 004: Backgrounds

 

This week’s journal post is going to be a bit more visual-oriented than the others.  I’ve been choosing what to talk about based on what state my comic happens to be in every Thursda...

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Art Journal 003: Cameras

 

One of my favorite parts of planning a comic, and one of the most meticulous and time-consuming for me to actually do, is work the camera.  All of my comics start out as a visual narrati...

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Developer's Log 002: Player Controls

In the last update we talked about the foundation of how the games will build missions for players to challenge, so this week we're going to talk about how the player will actually be able to challeng...

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Art Journal 002: Animation & Comics

 

Animation is a very powerful artistic tool, being able to create the illusion of life from shifting shapes opens a door to a universe of possibility: you're not bound by actors, props, locati...

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Developer's Log 001: The Master Plan

I've been thinking about making a video game for probably as long as I've been making my comic. When I first started Dead Winter I always thought of the characters in terms of what stats or abilities ...

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Art Journal 001b: The Thumbnails

Here's a quick look at my thumbnail process both for this page and a couple previous pages. Thumbnails are very basic, just block in my frames and where the figures are positioned visually with maybe ...

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Art Journal 001: The Sketch Phase

Over the years I've developed an evolving multi-step process to making comics that has proven very useful in organizing and producing my pages. In order the phases are 1) Thumbnails, 2) Sketches, 3) I...

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