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peterboese

peterboese

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peterboese posts

Sol 2.0 Beta phase started...

I finished the work on Sol 2.0 alpha!

Beta 1 download:

http://www.mediafire.com/...

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Sol 2.0 alpha 7

http://www.mediafire.com/file/7ao0lvzavidqrg7/Sol_2.0_alpha_7.7z/file

2020-09-20 22:15:50 +0000 UTC View Post

Sol 2.0 alpha 6

http://www.mediafire.com/file/26hfiax6yjxyk85/Sol_2.0_alpha_6.7z/file 

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Sol 2.0 benchmark / side-by-side (AC, Sol, Base)

Some side-by-side comparison of Vanilla AC, Sol and the Base implementation. CSP was running for all of the tests. Just to show that, besides of fps fluctuations caused by the different AI position...

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Sol 2.0 alpha 2

changelog:

- sky clouds: Cirrostratus, more backlight while night

- sky presets: some changes to "flight sim"

- filter: integrated new fog dense calculation to light's multiplier ...

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A little performance test with CSP 1.63 + Sol 2.0

Tested with 24 AI (no rain CSP physics yet)

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Sol 2.0 alpha 1

Sol 2.0 alpha 1

You need CSP 1.63-preview45 or later !!!

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the last steps to Sol 2.0 alpha

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Sol 2.0 - Scattered clouds

Some pics from today's coding. Different times with scattered clouds weather.

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Sol 1.7 - developer diary 29.08.2020

 For Sol 1.7 i rebuild the whole weather creation system. Its now more  consistent and uses much less memory.

For this system i also rebuild the  fog creation system. It uses 5...

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Rainbow

Ilja added a new fuction to weatherFX: rainbow.
I just tested its graphics and now i'm thinking about, to integrate it the right way.

In real its pretty rare, so it should be in Sol, but i...

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First part of the new sunset shader curve

I'm working on the basic curves for the new skyshader.

You see a transition from night to nearly sunrise.

Its just the clear sky without any clouds, which will later also catch the righ...

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Dev pics 22.08.2020

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