NokiMo
ABDLSwallow

ABDLSwallow

patreon


ABDLSwallow posts

Seeing the light ahead!

Heya,

I'm finally seeing the light ahead ! I've made very good progress this week. The level is now totally playable and I just have to make sure everything is correcty linked together. I'm b...

View Post

Cleaning up critical path

Hey everyone,

I made a lot of progress but it's quite hard to show up. I'm doing a lot of elements linking, coding and other "boring" stuff so I don't have anything flashy to show.

I've...

View Post

Bug-Reports (and general issues/feedback with the game)

Heya everyone,

Since things are a big boring in term of game dev (mostly back-end stuff, coding things and working on technical stuff), I think this is a good point to make things a bit more ...

View Post

Next Update ETA

Heya,


I'm a bit later than usual. Sorry about that, my internet was cut for a few days and I'm just getting back to it. Gladly I could still make progress even without it, so I tho...

View Post

Sneaking through

Hey everyone,


I spent the last few days designing and building a new NPC behaviour that allow me to make an NPC react and move through stimulus. This was quite a long ride, but the...

View Post

Seeing the world from below

Hey everyone,

The hospital level will be the place where you'll be able to unlock your third skill, and one that could make you see the world in a different light : the ability to crawl. ...

View Post

Level 02 sneak peek : the pediatric ward

Hey everyone,

So, now we're getting to the juicy part ! The hospital host a pediatric ward, and it seem that there's some shady stuff going on. 

My goal here was to make something ...

View Post

Level 02 sneak peek : the orthopedic ward

Heya everyone,

The next area that I want you to peek at is the orthopedic ward. We're finally getting to some hospital stuff !

This part of the level will be closed at the beginning, an...

View Post

Hospital clothes

Heya everyone,

I've nearly finished filling the hospital level with props. I bought another batch of assets to give it more variety and visually pleasing. So, I think starting next week I'll ...

View Post

Level 02 sneak peek : the main bridge

Hey everyone,


Today I wanted to show you another area of the next level :  the main bridge. This is sort-of a crossroad between a lof of key locations that connect the two mai...

View Post

Level 02 sneak peek : the cafeteria

Hey everyone,

Today, I wanted to show you a bit around the next level, starting with what will be a central and a rest place, the cafeteria.

The idea behind this part of the level, is t...

View Post

Adding colors

Hey everyone,

Today, I want to show you something lighter to get the head out of level design a bit. 

It's been a long time since I gave a bit of love to the clothing shop. So, the...

View Post

Level 02 Layout

Heya everyone,

Just a quick udpate today since I don't have a lot of exciting things to show up. 

I'm finally done with the general building of the hospital level. On the featured ...

View Post

Baby stuff

Heya everyone,

I'm still working on some cosmetic in between building the level. On that side, I'm about 2/3 done with the general layout so it's progressing, not as fast as I want but going ...

View Post

Building level

Hey everyone,

It's building time ! Theses last few days, I did about 1/4 of the basic structure of the level 02. And it's really massive, already about the size of the mansion.

It's a g...

View Post

Some cosmetics

Heya,

I finished planning the global map for the next level - it's gonna be huge and intricate ! I will begin the build tomorrow, and this will be a couple week build I think. I tried to impr...

View Post

What's next?

Heya everyone,

I hope you enjoyed the last update! 

The last few releases were quite focused on getting all the systems and features straight, as well as adding some side content.&...

View Post

Bug-fix update

Heya,

As usual with an update, you found some pretty nasty bugs. So, here's the mandatory bug-fix update so you can enjoy the game without being locked at some point.

The following bugs...

View Post

Update 7

Hey everyone,

I just updated itch with the new release. As usual, I spend the day fine tuning some things, correcting bugs. As always, I'll listen closely to your review and be ready to corre...

View Post

Giving some hints

Hey everyone,

So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for backgroun...

View Post

Time for check up !

Heya,

I'm nearly finished with the side quest part that I want to get done by that update. As said earlier, I think all is looking quite good for an update early next week. I just have to bui...

View Post

The cafeteria

Hey everyone,

I'm still going hard at creating logic for the main quest. I'm trying to do things a bit more involving than usual where an NPC tell you "okay, just go here now" and meld some f...

View Post

Progress Update

Heya,

I don't have ground-breaking news today. I'm currently programming all the story logic, tying up NPC events, and of course, writing dialogs for all the news NPC.

It's a good time ...

View Post

Smalls improvements

Hey everyone,

After my pass on NPC, I focused some work on the player to bring some awaited features.

The first one is that now, the main character will react to an accident with a smal...

View Post

Working on NPC

Heya,

I spent the last few days working on NPC-related event. And like every new stuff, I encountered some roadblocks and slow-down on the way. Not a big deal, of course, but as always I want...

View Post

The hospital

Heya everyone,


So I've began to flesh out the hospital area. It will be a quite important zone, as this is where you'll get transported if you happen to faint from starvation. You ...

View Post

Building some restrictions

Hey everyone,

I finished building the school building this weekend, and before getting to the next place, I made some changes to some area-wide effect.

When I made the haunted house, so...

View Post

After-School activities

Heya,

So after a lot of bug fixing, I'm finally back at creating new content ! 

My main focus the last days was to build the after-school club building. It will be a nice little pl...

View Post

Small bug-fixes update

Hey everyone,

I wanted to release a quick bug-fixes update to solve out the most annoying bugs encountered in the last release. It's not that much but I got the most "game breaking" ones. So,...

View Post

Next plans and roadmap for next update

Hey everyone,

Thanks for all your reviews about the last update. I hope you enjoyed it ! 

I took a few day off this week to vent out a bit, and  now I'm planning the next acti...

View Post