12/18 Roadmap
Last week was another successful week of work on the game. It's really nice to see actual progress being made again after several busy weeks in a row where little got done.
I accomplished ev...
Last week was another successful week of work on the game. It's really nice to see actual progress being made again after several busy weeks in a row where little got done.
I accomplished ev...
If anybody was curious what a Twine game looks like on the back end while I'm working, here's a quick glimpse. This is what I stare at for an hour or two (sometimes way more) every day when I finis...
2023-12-18 01:38:22 +0000 UTC View PostI've gotten some feedback here and there that my use of "left" and "right" to describe orientation of features in the game is sometimes confusing, given that these terms are relative to your positi...
2023-12-17 13:32:23 +0000 UTC View PostObviously Enter the Expansion Mansion is all about Breast Expansion. There's a bit of lactation and other stuff snuck in here and there, but it's a BE game first and foremost.
I plan to stic...
Well, last week was super refreshing in that I actually got to work on the game a fair bit and I was able to accomplish all of my goals for the week with no real difficulty. With everything on that...
2023-12-11 19:04:32 +0000 UTC View PostThe last two weeks have been a lot. Like, A LOT.
Between family visits, the holidays, a family funeral, extensive travel for the preceding items, and tons of family drama that has been outrig...
2023-12-04 18:10:54 +0000 UTC View PostHello, Patrons!
I hope all of my American supporters had a lovely Thanksgiving. Mine certainly went well. As I mentioned in the last roadmap post, holiday plans kept me busy most of the week....
2023-11-27 12:58:03 +0000 UTC View PostLast week went according to plan. I completed a new secret ending that'll take some real determination to find (and might be the first ending to result in a death...). All of the interaction points...
2023-11-20 11:19:41 +0000 UTC View PostWell, my visiting family cleared out a tiny bit earlier than expected, so I did sneak in a bit more work over the weekend,
Altogether, I managed to get 3 of the interaction points written, b...
I've made some good progress so far this week. I've done some fixing on older elements that now need to tie back into the new room, and I've finished one of the four new interaction points, with a ...
2023-11-09 18:02:57 +0000 UTC View PostWell, after a nice, lowkey week of bug fixing, save learning, pushing 1.4.1 out the door, and starting work on a whole new novel (I did a lot last week for it being my rest week...), the time...
2023-11-06 10:56:10 +0000 UTC View PostHello, patrons!
A while back, I asked if you guys would like to see some non-interactive fiction here if I worked on such projects, and the response was primarily a "yes" while many wanted th...
2023-11-06 00:32:20 +0000 UTC View PostSurprise release!
Ended up with some extra time to do some debugging today, so I was able to finish up V1.4.1 faster than expected.
Updated in this release:
Fixed bug t...
2023-11-02 22:52:56 +0000 UTC View PostSuper quick news:
I've managed to get most of what I wanted to do buttoned up with V1.4.1. Now I just need to do a few test runs to make sure it's all working relatively well, and I'll be rel...
2023-11-02 18:40:08 +0000 UTC View PostHappy belated Halloween, Patrons!
I've managed to track down the error causing the bug and fixed it. Plus, I've fixed a few embarrassingly obvious typos (no doubt missing others...) But I'l...

Alright, patrons! Here's your chance to have your dreams (or at least funhouse mirror twists on what yo...
2023-10-30 19:23:45 +0000 UTC View PostWell, when I made the roadmap for last week, I secretly had a goal of getting 1.4.0 out by today. Happily, I made it happen by late last night.
I'll be largely taking this week as a break, w...
Surprise!
It was a very productive week, and I was able to squeak out the finishing touches on Version 1.4.0. The new content was much more limited this time, so debugging went much faster. 2023-10-29 23:59:31 +0000 UTC View Post
Hey everyone!
I've seen a sudden influx of new Patrons over the past week. I'm talking about an unusual uptick in people joining. I just wanted to say a quick thank you to all of my new and ...
As I mentioned in my mini update, I was able to accomplish all of the goals for last week handily. I had a couple of days with plenty of free time, and all of it went toward the game's development,...
2023-10-23 19:12:26 +0000 UTC View PostThere can be only one.
(And yes, I'm still hard at work on the update.)
2023-10-22 23:32:26 +0000 UTC View PostDevelopment is going well. One room is added and the bulk of the coding for the new feature has been finished. It was a bit tricky to implement, but I think I've got it, now. This will be the first...
2023-10-20 10:01:29 +0000 UTC View PostWell, V1.3.0 is out, hopefully without too many missed bugs due to the rushed debugging process last week. If you find anything, let me know, and I'll make sure to fix it for V1.4.0.
Speaking...
2023-10-16 17:26:57 +0000 UTC View PostHere is the link to download version 1.3.0! As I've said, this was not nearly as large of an update as I would have hoped for the sheer amount of time that got sunk into it. Lots of real life diffi...
2023-10-15 23:51:53 +0000 UTC View PostIt's been a crap week. I'll spare all the details, but I've pretty much caught crap from 4 different directions this week.
Debugging has been going well (only minor fixes needed so far), but ...
2023-10-14 02:15:43 +0000 UTC View PostHello, Patrons!
I am now older, wiser, and gradually deteriorating with age.
Last week was about as productive as expected. I got all of the coding and prose finished up for 1.3.0, and ...
2023-10-09 14:04:13 +0000 UTC View PostLast week went swimmingly! And what's more, this week should, as well! I'll be a little busy prepping for my annual aging (getting older sucks), but that shouldn't derail the ability to get in an h...
2023-10-02 12:19:08 +0000 UTC View PostI just wrapped the last of the dialogue options! It's been a productive three days to kick off this week. That means that I'll be spending the rest of the week running through a few odds and ends t...
2023-09-27 20:41:44 +0000 UTC View PostWell, as I mentioned in my brief update in the middle of last week, life saw fit to rain down all hell on my schedule. I spent multiple days at the vet with a sick pet (she's mostly fine now, so no...
2023-09-25 18:09:11 +0000 UTC View PostIt's been sort of an insane week. A sudden family visit and multiple vet trips for a sick cat have cropped up so far, and it's just now Wednesday.
I have been making steady but slow progress ...
2023-09-21 10:10:32 +0000 UTC View Post