NokiMo
nearnfar

nearnfar

patreon


nearnfar posts

How often to update?

I didn't post an update yesterday as it was another day of minor progress on the 1.1.1 update.

Going forward, how would you prefer I do my development updates?

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7/7 Update

Not much to report today. Work is continuing on V1.1.1. It seems to be going quite smoothly, but I won't know for sure until I dive into testing/debugging before release.

It would probably be...

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V1.1.1 Underway!

Hello, Patrons!

With Version 1.1.0 released here and a few days of decompression for the holiday done, work has now started on V1.1.1. This will hopefully be a pretty quick turnaround, as the...

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Version 1.1.0 Patreon Release!

Alright, here we go! It took a good bit of debugging today to get this ready for release, but I've gotten to a point that I no longer encounter bugs when I run through any path. That said, I'm cert...

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Release later today!

Alright, I've finished what I set out to finish, despite the universe deciding to really just throw a buttload of problems at me in an attempt to destroy my free time.

IRL issues are starting...

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Midday Progress Report!

Without going into a ton of detail, an emergency came up and I lost several hours of work time today...

However, it's still been a super productive day so far. I've finished the other ending,...

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New Cover Art!

I've finally gotten the files from Rennuxx, and here's the new cover art for the game, featuring Olga, Meloni, and two other characters you might be able to meet!

Some will be friendly! Some,...

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Day of Dev!

I was unable to get much done yesterday due to some IRL stuff that popped up all of a sudden and ate of a lot of time.

However, that same thing has left today almost entirely wide open for me...

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How to handle Patreon exclusivity

My plan has been to release in progress builds to $3 Patrons, with the eventual complete build being exclusive to patrons for at least 30 days before a public release on itch.io.

But I'm curi...

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6/29 Update

Almost done with the second new ending.

Development continues smoothly despite the project's increasing complexity.

I also just discovered that I'll have some unexpected free time on Sa...

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6/28 Update

Still working on new character interactions. It's taking a bit more work than I initially planned, as every possible path you take causes exponentially more variations to account for in the story.<...

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Meet Meloni!

I won't say much about the character until she's introduced in the game (not in this coming build, sadly), but I'd like to go ahead and show off Rennuxx's art of Meloni the Harvest Nymph.

Whe...

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6/27 Update

Real life ended up taking a big bite out of my day today, so I've only had about an hour to work on the game, unfortunately. That's consisted of adding more of the initial interaction with the new ...

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6/26 Update

I have felt like absolute crap today. Very little sleep, moderate illness, etc. Most likely side effects from last week's medical procedure.

That said, I've still managed to stay productive o...

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5,000 Plays!

In just one week, the demo version 1.0.0 of Enter the Expansion Mansion has achieved 5,000 browser plays!

I honestly hadn't dreamed of even 100 plays within the week. But here we are at over ...

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Roadmap for the week

With the framework in place for the second floor, I want to take a moment and lay out my plans for the coming week. These are the concrete goals I hope to reach in order to ensure a timely release ...

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Already smashed today's goals!

Growth sequence 3 is written and plugged in.

The first batch of explorable areas have been added (they still need to be fully written up and coded).

The second batch will go super quick...

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6/24 Update

I finished the growth sequence framework, but unfortunately did not get the 3rd sequence prior prose written. That's because that time went toward reworking the Wife's mood variables so that she be...

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6/23 Update

My medical apt went fine yesterday, but has left me feeling petty drained today with a nasty headache.

But I'm not letting that stand in the way of progress!

That said, I'm setting smal...

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Second floor work continues, plus seeking suggestions!

I've got a bit of extra time today, so I'm hopeful that I can achieve a good amount on the second floor.

So far, I've already written up the passage to actually climb the stairs (complete wit...

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To the Second Floor!

Welp, I asked and you guys answered. The second floor was easily the most popular selection in the poll, so that's where I'll be starting my expansion of the game today!

Once you make it to t...

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Meet Olga!

Thanks to the awesome Rennuxx (deviantart.com/rennuxx), I can share with you the first official character art for Enter the Expansion Mansion!

If you've tried different things in the demo, it...

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A productive day off

Today was my second "breather" day after publishing the demo, so no direct writing/coding on the game today.

However, that doesn't mean nothing got done. I've spent some time sketching up rou...

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What next?

Well, now that I've got the demo out, I'm taking a day or two to catch my breath and get ready to dive back into the project.

I'm the meantime, though, my question to you is, when I jump back...

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Game Art Incoming!

I've started working with an artist in the BE community to commission a piece of art for a cover art for the game.

I'll be sharing it here as soon as it is completed! It's going to have a few...

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It's ALIVE!!!

I'm sure I missed some issues somewhere along the way, but I got multiple consecutive varied runthroughs with no real problems, so she's going live!

Thanks again to those of you who have alre...

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Debugging One Last Passage!

I feel like everything is pretty much coming together now.

I had a few bugs crop up that were much less obvious. The big one was a misunderstanding on my part about how datasets work in Harlo...

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Dawn of the Final Day

Woohoo! It's release day!

I'm spending the next couple hours doing some final polishing before going public.

It'll never be "perfect" to me, as I could tweak stuff forever, but it's rea...

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Fewer and Fewer Bugs!

I'm still just running through the demo over and over. With every play, I find fewer issues! Gamebreaking bugs are pretty much gone as far as I've found. Spacing issues are likewise becoming rarer ...

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6/16 Progress Report

Fixed numerous issues with gapping or condensing of text.

Fixed issue causing an expansion sequence to not display.

Fixed numerous errors with variables not reading correctly.

Cle...

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