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nearnfar

nearnfar

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BEAI V1.1.0 Release!

I've spent most of this morning working on a few run throughs of the new scenario, and it looks like the few bugs that were present have been eradicated. The linear structure of these scenarios, in...

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5/25 Update

Version 1.1.0 of BEAI is nearing completion. All I need is a few debugging passes and we should be golden for a release tomorrow.

I appreciate all of you who have stuck with me on this projec...

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5/20 Roadmap

Hey everyone!

Crazy busy week and weekendend. Crazy busy day today.

Still, I'm nearly finished with scenario 2. Debugging should be quick. I hope to release the new version this week ...

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5/13 Roadmap

Last week was as busy as I expected, but I was able to get a modest amount completed. I'm hoping to get at least as much done this week. There's not a ton left to write up on Scenario 2 now. It's p...

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5/6 Roadmap

Work has been continuing nicely on V1.1.0. I've fallen into a good groove of productivity when I'm able to work on it. The unfortunate news is that May is a VERY busy month for me, so my time is fa...

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Next Game Art Preview!

Hey there!

I've finally received the final cover art for How the Breast Was Won, and I thought I'd give you guys the juicy peek at what's in store. This art was done by the wonderful View Post

4/29 Roadmap

Got a pretty uneventful roadmap for this week. I'll just be chugging along on the scenario 2 for BEAI. I've already gotten a decent little start on it, with the next step being adding in the primar...

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Enter the Expansion Mansion V1.6.2 Release!

I took some time and cranked out an update to Enter the Expansion Mansion as I mentioned in my last update. This update includes a fix for a soft lock that could occur upstairs (basically you can't...

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Secret Teaser?

Just for my own curiosity, now that it's been quite a few weeks, I wanted to know how many people have found the super secret teaser at the end of Enter the Expansion Mansion. It's one of those thi...

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4/25 Update

Adding in the option to disable autoplay on BEAI turned out to be much easier than expected. I'm almost wrapped up implementing that, and I've already gotten a good start on Scenario 2.

In ad...

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4/22 Roadmap

With V1.0.0 finally released, I'm off to the races on scenario 2. I managed to find my footing decently well toward the end of scenario 1. The first bit of development there was a bit of a slog, as...

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BEAI Version 1.0.0 Release!

I've spent the past two days going over the Vanilla BE scenario and tweaking the timing on the auto scroll text. I've tried to get it to a nice middle ground where it is slow enough for anyone to r...

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4/19 Update

Debugging is coming along nicely on scenario 1. I haven't yet timed it, but it seems like about 10 minutes or so. I've already caught several nasty bugs and it's now down to typo hunting and workin...

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4/15 Roadmap

I feel like I've FINALLY found something of a groove with work on BEAI. It's a huge adjustment, as I mentioned before, and I've had a few crises of confidence working on it. I'm feeling better abou...

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4/8 Roadmap

I was able to get several hours to work on BEAI last week, but it wasn't enough to finish scenario 1. I'll be focusing on finishing that up this week. I've also decided that I will just go ahead an...

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What to work on?

Hey guys! I'm managing to find a bit more time later this week to work on BEAI. The first scenario is coming along decently well so far.

Given that this new game is such a departure from Ente...

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New Surprise Game Release! (April Fools)

Specially made just for today, I took fifteen minutes out of my schedule and cranked out a whole new masterpiece just for you guys. This is a brand new Near N. Far mini that I think you'll enjoy. View Post

April 1 Roadmap

As expected, the family visit last week slowed progress quite a bit. I've another this week, so it'll still be slow going. Honestly, it's hard writing smut when relatives are visiting. If I were wo...

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3/27 Update

I've made a good bit of progress on the first scenario (Vanilla BE). Unfortunately, light illness and an unexpected familial visit means that work will be going slower than expected for the next tw...

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3/25 Roadmap

This week is all about the modules!

With the grueling work of sorting out the new game's auto playing conversational text now behind me, I'm going to work on implementing a "click to advance...

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B.E.A.I. Version 0.1.0 Release

It's been a long week with a lot of coding and recoding and relearning code that I'm not very knowledgeable on... and then more recoding. Basically, it took all week just to get the bones of the ga...

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3/19 Update

Well, work has been chugging along for the past two days. I'm planning to do some quick testing, and then I'll be releasing the preview version (V0.1.0) later this week. It will contain an intro an...

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3/18 Roadmap

Last week went well. I encountered an unsurprising number of problems with the initial coding for BE JOIful, but I was able to come up with solutions or at least workarounds for everything. With th...

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Expansion or EXXXpansion?

I know that not everyone likes the same level of spiciness in their expansion content, so I wanted to throw this little poll up to get a feel for where on that spectrum my Patrons fall.

When ...

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3/11 Roadmap

Alright!

I'm rested after a nice weekend of, and it's time to get cracking on BE JOIful!


<...

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Player Character Poll

When you play a second person text game like Enter the Expansion Mansion, what is your preference as far as gender of the player character?

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The Alchemist's Apprentice Release!

Double release day? Double release day!!!

I've finished and tested the first ever Near N. Far Mini: The Alchemist's Apprentice. This little game is short and sweet. Thanks, especially to Leet...

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Enter the Expansion Mansion V1.6.1 Release!

Hey guys! I'm nearly finished with The Alchemist's Apprentice Mini, but I wanted to take a quick break to do a quick patch for Enter the Expansion Mansion.

V1.6.1 was a VERY fast patch, but i...

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3/8 Update

Work on the mini game is going well and I'm getting the chance to experiment with a lot of Macros and coding I haven't yet. I've learned a ton that will come in handy for BE JOIful, which was the m...

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3/5 Roadmap

I'm a day late on the roadmap for this week, but that's primarily a combination of taking a break after the big release, wanting to let the contest deadline pass for an announcement on that, and al...

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