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Adam Millard - The Architect of Games

Adam Millard - The Architect of Games

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Adam Millard - The Architect of Games posts

How Games Communicate, Without Saying Anything

Believe it or not, games are CONSTANTLY talking to us, not just through text or voice, but through the way they’re designed.

The Architect, fluent in thousands of languages from across the cosmos,...

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Architect Address- August 2018

Surprise Surprise it's an Architect Address, right on schedule!

Expect this month's reviews either tomorrow or the day after, sorry for the delay!

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Why Perfect Difficulty Is Impossible

What is difficulty? and why can no-one seem to agree on it? Well, The Architect thinks that we're coming at the subject from the wrong end of the stick.

There's no better game to help prove it than ...

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The Four Fundamental Quests

Adventurer! Adventurer! My farm is under attack by level 2 spiders who don't seem to know how quests work! Watch this video and explain to six of them that there are really only four kinds of quests a...

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Architect Recomends: I'm not a monster!

This one isn't so much a recomendation as it is a suggestion for something to keep an eye on, plus it's not something everyone has already played like dead cells!  

The first thing you'll notic...

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The Architect Address- July 2018

This got uploaded and was public for a few mins, whoops!


Anyway, here's the Architect Address for July!

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Why Are Games So Hard To Balance?

Balancing games is difficult. Really difficult. To make things worse, we don't understand a lot of the thought that goes into making games interesting to play and replay. 


Who better...

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Architect Recommends: Dead Cells

I’m usually a bit hesitant to recommend Early Access games because they’re a risk for people to buy, but man am I impressed with Dead Cells.

For those not in the know, it’s kind of a hybrid be...

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The Best Boys- Making FF15's NPC's

Sorry for this one being a little late, between rewrites and internet troubles this came out a little later than I'd like. Hope you enjoy though!

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Final Fantasy 15 was a weird game,...

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The Architect Address- June 2018

 In the very first Architect Address, a monthly series of update videos where I ramble on about the month's goings on, we talk about the aniversary of the  channel, Morality, Failure and why...

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Finding the Fun in Failure

Finally I've managed to upload this damn thing. Apologies for the wait, people, this really should have gone up yesterday. On the bright side, the June reviews are uploading as I speak and I'm about t...

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Architect Recommends: Prismata

Hi, and welcome to a series of short game recommendations exclusively for my Patrons, in these articles I’ll talk to you about a game you probably should play and the reasons why I think it’s inte...

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Are morality systems making us less moral?

Morality systems are a huge trend in videogames, and with good reason- games are maybe the best medium for analysing and exploring ethics. So why are most games with morality systems rubbish at exactl...

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Open for business!

Okay, this thing is finally up and running, thank you for your support and expect content to start coming your way soon!

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