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xaljio

xaljio

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xaljio posts

Old test dungeon

^_^

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You can see the load screen in the game now. Great picture, DAHR!

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ATB-scale is much better than a simple turn-based initiatives system. But I hate it already! (very evil smile)

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New avatar

I have a wonderful (and much more corresponding reality) new avatar now. Latissa, I appreciate it very much! Thank you so much!

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News about Iris Quest

Hi, guys! I proudly present you the first gameplay video from Iris Quest. We decided to strive for minimalism in graphics, because all players loves good old ASCII roguelikes. There will be a lot of i...

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More Iris

A little more Iris... Iris is never too much.

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Two words

Ok, guys. I want to post small teaser for you as gift for the New Year. Finally, we (DAHR & I) can say two words about our future project now. Literally two words: Iris Quest! You'll see all detai...

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Happy Holidays!

Hi, guys! Upcoming Holidays, miracles and all that ... And I decided now is the best time to start drawing. Result I attached to this post. Friends, I wish you happy Holidays! Hope in the next year ...

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Combat System prototype 0.4!

Hi! Finally! Version 0.4 is ready (I attach it to this post). I invested in this version a lot of my time and efforts - change list is very, very extensive. - 40 new erotic animations, including som...

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News from the Field, Part 2

Hello, friends! 1. I plan to release a new version of the combat system around December 10-15. There will be a battle 1-4 vs 1-4, new skills and animations, skills with a cooldown and preparation, a ...

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Hi! Work is going on! I've added already arousal scale in our project and tied some skills with it;) Also, I work out the plot of the future game gradually, and finally I've chosen game's form and gen...

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News from the Field

Hi, guys! Work on the combat system is going on! Now I work with the first episode of Story (I guess, it will be published in version 0.5 or 0.6), and with improvement of the system overall. In v.0...

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Combat System prototype v. 0.3

Hello again! So, there is the Combat System v.0.3 here, I wrote about a few days ago. Changes and improvements: Interface: - Grouping of skills by type - The combat log instead of flashing notificat...

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[s]Cake is a lie![/s] Still alive. Well, sorry for a long silence - been veeeery busy. I can’t show you, guys, the work with Akabur's interface design (and anyway, he crossed out all the advanced id...

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Akabur-effect is something incredible and overwhelming. Thank you so much, guys! Your support will help bring that wonderful moment when Akabur finally begin to rule the world, and each of his faithfu...

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Combat system prototype

Hello! Here is a prototype of the combat system, which may be displayed in one of the future Akabur's projects (perhaps not even in one). Now it is a very early version prealfa, with a bunch of flaws,...

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