Blockhead v0.29.6 alpha
Update Notes
Bugfix: Crash when a warp marker is dragged off the left edge of the workspace.
Bugfix: Crash when creating a macro that con...
Update Notes
Bugfix: Crash when a warp marker is dragged off the left edge of the workspace.
Bugfix: Crash when creating a macro that con...
Update Notes
Bugfix: Envelope editor 'Clear' button clears the previously open envelope, if a new envelope is selected before closing the current one.
Update Notes
Bugfix: Crash when hovering manipulation target picker over a Blink parameter slider.
Bugfix: While resizing a block, choke ...
Update Notes
Bugfix: Crash when hovering a contracted block and pressing Escape if one of its editors is currently open.
Bugfix: Crash du...
Update Notes
Bugfix: Crash when a deleted macro is undo'd back into existence if an input track was set.
Bugfix: Crash when slicing a mac...
Update Notes
Bugfix: Crash when the track color picker button is pressed.
Bugfix: Crash when an effect block is pressed in the block brow...
My focus at the moment is to keep finding and fixing bugs until we have a good build which people can use for extended sessions without crashes or project files getting corrupted.
My guess is...
2023-08-26 12:24:37 +0000 UTC View Post
I want to get better at talking into a microphone so I recorded this video of me mumbling and struggling to think straight because I'm not used to talking. If you are wondering what it's like worki...
2023-08-09 21:13:44 +0000 UTC View PostHello I am still alive! Thank you everyone for bearing with me as I am still going through this gruelling refactoring period. I am still dividing my time between Blockhead and contract work but mos...
2023-07-31 22:51:38 +0000 UTC View PostA note about version numbers
...because I have never mentioned it anywhere:
I am beginning jury service tomorrow and they haven't told me yet how long it will last but I assume about a week.
Once I am done with jury service I will likely be doing some unrelated contr...
2023-03-12 14:15:43 +0000 UTC View PostUpdate Notes
UPDATE: Improved playhead synchronization (it will better visually represent the actual song position even with large audio buffer sizes and whi...
2023-02-26 09:47:07 +0000 UTC View PostUpdate Notes
This is a quick update to fix some major stability issues in the previous build. Apologies if your ears got blasted off.
BUGFIX: Possible ...
2023-02-25 06:47:49 +0000 UTC View PostUpdate Notes
NOTE: Projects saved with older versions of Blockhead will be incompatible with this version.
FEATURE: If you add a file ...
2023-02-24 06:39:22 +0000 UTC View PostI am tearing myself away from the code to write this post, just because it has been way too long since my last one. Usually I write a post when I hit some kind of coding or design milestone but all...
2023-01-26 14:31:32 +0000 UTC View PostUpdate Notes
MIDI is currently disabled on Linux because unfortunately Godot's MIDI implementation is still broken. It looks like there is not c...
2022-12-26 15:46:02 +0000 UTC View PostUpdate Notes
The sidebar has been redesigned. The old "Samples" and "Blocks" tabs are still there temporarily but they will be replaced by something better in upcoming update...
2022-11-25 14:50:14 +0000 UTC View PostUpdate Notes
Update: Dragging/resizing a block will no longer affect the other blocks in the selection if the target block is not also in the current selecti...
2022-11-17 14:05:39 +0000 UTC View PostI have been asked several times about this in the last few weeks and coincidentally it is one of the things I am going to be looking at soon now that Macro blocks are working, so I have been thinki...
2022-11-17 13:39:39 +0000 UTC View PostThe minimum macOS version required was bumped from 10.13 (High Sierra) to 10.14 (Mojave). This was done simply because it was a quick fix for a technical problem I had (a certain C...
2022-11-14 07:54:35 +0000 UTC View PostThe re-write of all the drag and drop stuff is going well. I just got to the point of handling the sample override feature. Currently if you are stamping a single sample, you can hover over an exis...
2022-11-09 08:34:08 +0000 UTC View PostI released v0.26.0 and nobody has reported any catastrophic show stopping bugs yet so I guess it's a success, or not many people have tried it yet. I also assume that the package is properly notari...
2022-10-31 10:54:49 +0000 UTC View PostKnown feature issues in this build:
One of the last-minute bugs while trying to get v0.26.0 out the door is that manipulators are not being applied in the right order when macros are involved.
The way that manipulators are comb...
2022-10-17 18:01:07 +0000 UTC View PostI'm not giving any more time estimates but v0.26 is pretty close to being done now. Mostly it is just a case of clearing up small bugs. I can hardly believe it has been an entire month since my las...
2022-10-07 18:53:34 +0000 UTC View PostI was getting pretty close to finishing the implementation of Macro blocks and came across it pretty big problem, so as is typical in software development my previous estimate of "a couple more wee...
2022-09-09 17:18:47 +0000 UTC View PostI have just received a small influx of subscribers because prox.bleep posted a cool video on Twitter so I thought I should just write a quick note for the new people with some information about wha...
2022-09-06 18:42:53 +0000 UTC View PostThanks for bearing with me this last month. The implementation of the macro system has been a particularly soul crushing experience but I am now starting to see some light at the end of the tunnel ...
2022-08-22 16:28:46 +0000 UTC View PostI'm now well and truly underway implementing the new macro system. I have a pretty good idea now of how all the pieces fit together so it is just a case now of consuming a lot of caffeine and power...
2022-07-19 17:03:12 +0000 UTC View PostWhen blocks are moved around a bunch of stuff is happening behind the scenes. One of the most complex things going on is the dependency graphs.
I have been working on implementing macros and ...
2022-07-15 15:20:09 +0000 UTC View Post