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PJ & Co

PJ & Co

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PJ & Co posts

Dev Diary 147: Do you feel lucky, punk?

Heya mutants, a bit earlier dev diary this week simply for the fact there will be another one on Saturday, and another one on Sunday. All of them will cover a similar topic, but I don’t want to s...

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World Wide Wasteland

Our Kotaku and IGDB pages are up! Check them out 😎

https://kotaku.com/games/fallout-yesterday

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Dev Diary 146: SPECIALs

Heya mutants,

another great week is behind us. I've been primarily focused on two things: bringing party members up to standard and conducting a comprehensive review and update of all special...

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Dev Diary 145: Business as usual

Hello mutants,

how are you all doing? This week, I have been working on implementing various ways to acquire vehicles: Do you need to repair them, do you need to steal them from someone, or s...

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Dev Diary 144: All for One and One for All

Hello mutants,

another busy week is behind us as we move forward with improved gameplay work. This week was mostly spent implementing and testing vehicle positioning on all individual locatio...

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Dev Diary 143: Top Gear

Hello mutants, how are you all doing?


It has been another productive week for us as we wrap up work on the driving system. The system will be similar to the one from Fallout 2 but ...

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Dev Diary 142: Fly me to the Moon

Heya mutants, how are you?


I'm back with some fresh development news regarding driving in the game. The coding of the main driving system is all but done! I've had my first successful ri...

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Dev Diary 141: Poll Time!

Heya mutants, we have a question that requires your feedback! As we continue working on the gameplay improvements, the inevitable question has landed on our table. Should we reintroduce the "thirst...

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Dev Diary 140: Pro Bono

Heya mutants, how are ya?


We hope you've enjoyed our little April Fools prank regarding the whole Mr. Handy race dilemma! For those of you who were looking forward to the possibili...

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Dev Diary 139: Poll Time!

Hello there, my dear mutants!

I'm excited to share with you a revelation that has struck me like a bolt from the blue. After countless hours of pondering, it hit me: Could Mr. Handy be the mi...

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Dev Diary 138: We did it!

Heya mutants,


it's a glorious day today as we reached another big milestone. Hoover Dam is ready to open its gates and welcome you!


We're here a week earlier than...

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Dev Diary 137: Poll Time!

Heya mutants, how are you doing? Here at the nuclear factory, we are running at 100% capacity!

We are wrapping up the work on Hoover Dam which should be done by the end of this month. I can ...

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Dev Diary 136: A human, super mutant and ghoul enter the saloon...

Hello mutants,

how are you doing on this fine Sunday?
It has been busy here in the nuclear factory as another "small" milestone has been reached. In the last few weeks lots of Hoover Dam...

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Dev Diary 135: Thanks for the caps

Hello mutants,


just a quick update today to give you the latest news on the beloved caravans! And boy oh boy, I can tell you there's not that many things which are better than get...

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Dev Diary 134: 2253

Heya mutants,

The year is 2253, and the brave Dutton family caravan is traveling through the radioactive wasteland... Oh, wait, scratch that; wrong franchise! ;-)

As I mentioned in the ...

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Dev Diary 133: Dude, where's my UI?

Hello mutants,

I'm happy to inform you on the progress of the Hoover Dam quest implementation, which is moving forward smoothly. Besides that, I'm working on getting caravan runs in the game....

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Dev Diary 132: Hell yeah, baby!

Hey mutants, how's 2024 shaping up for you?

Here at the nuclear factory, Hoover Dam is kicking into high gear. Many tasks have been completed, issues fixed, details tweaked, and fun additions...

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Happy New Year!

Dear mutants, all the best in 2024 from the dev team!

We wish you much happiness, health and massive criticals! And of course, lots of awesome Fallout gaming!

Now that the v0.5 relea...

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Version 0.5.1 Hotfix

Heya mutants, here's the v0.5.1 hotfix for a bug found where a wrong variable ID was referenced for tracking down the escaped prisoners. Instead of 347, it said 348 which is a leftover from testing...

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Walkthrough for v0.5 Main Story

Hello mutants,

as promised here's the walkthrough for the main story in v0.5! Good luck!

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Hohoho!

Look what Santa just dropped through the chimney! ;-)
Version 0.5!

Password is: santa2023

Download URLs:

2023-12-25 17:17:06 +0000 UTC View Post

Dev Diary 131: Mark the date!

Hello mutants,

an epic milestone has been reached! On 20th December, I successfully finished the game from the start to the end during my testing! It was an incredible feeling to say the le...

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Dev Diary 130: Excuse me?

Hello mutants,

it’s just a mysterious screenshot passing by...

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Dev Diary 129: Should he or should he not?

Hello muties,

I sure hope all is fine and well with you! In this screenshot, we see the Prisoner contemplating should he or should he not descent into the black pit of doom. What exactly wil...

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Dev Diary 128: Houston, we have a...

...great day!

Yes, your resident Fallout dev has a great day and is working on Bloomfield. It is a cool and nostalgic place which makes you wonder what could have been if the bombs didn't dr...

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Dev Diary 127: The Robo-Talk

Hello mutants,

How have you been? I've finished the new Tibbets locations, and all that's left now to wrap it up is to code the two robot dialogs. One of them is the mighty ODYSSEUS. This dia...

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Funny poll on Ancient Times

Heya mutants! 

This is not really directly related to Fallout, except for Caesar's Legion, but I recently came across articles discussing how often men think about the Roman Empire. Surp...

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Dev Diary 126: The Descent

Heya mutants, it's a fine day for another update! 

The last two weeks saw further work on Tibbets' deeper levels. The descent into dark and broken parts of the prison will provide answer...

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Dev Diary 125: Dungeons & Chemicals

Hello mutants,

another fine day for an update.

Last time I've talked about Tibbets being expanded with the Waste Disposal Area. Now it's time to visit the Chemical Treatment Area. The P...

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Dev Diary 124: Shoveling Crap

Heya mutants,

It's time for another update on our beloved game.


I've implemented world map encounters with runaway prisoners, so now you can locate them before they reach the...

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