Hey folks! The calendar looks a little light this month, but I strive to pack the scheduled items with value. Truth is, I've got a lot going on lately, including home renovation projects. Hyper Ech...
2023-07-03 16:56:25 +0000 UTC
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Dropping a little dev update before rolling out the July Schedule. Started building out the upper area around the temple, designing new buildings and details. The wall around the temple was surpris...
2023-07-01 14:33:21 +0000 UTC
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Here's a gif version of the animation loop. Please give a view on Youtube for the plus audio version. https://youtu.be/iWzZvxmQ_Bs
2023-06-29 16:06:23 +0000 UTC
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Here are the final Drifters in all their lofty glory. It was a pleasure to focus on some of my favorite subjects, which are flying machines and cloudscapes. Also kept on Slynyrd brand with my typic...
2023-06-28 16:29:47 +0000 UTC
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Speed, reliability, and great views on this flight. Please remain seated until final touchdown. Complete gallery incoming soon.
64x64px(canvas) 128x128px(frame)
22 colors
Photoshop
2023-06-27 16:35:33 +0000 UTC
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Hey hey, anybody remember the concept album project I was working on early 2022? Well, I finally took it off the shelf and gave it some love this month. The static artwork was pretty much done for ...
2023-06-23 17:02:34 +0000 UTC
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Polished up some final details on the town, and put together a little animation to show some steps in the process from the initial vector draft. Thanks to the precise grid based draft, I was able t...
2023-06-16 23:05:35 +0000 UTC
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Head in the clouds, never want to come back to earth.
64x64px(canvas) 128x128px(frame)
18 colors
Photoshop
2023-06-13 16:02:07 +0000 UTC
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Getting back into the grind with another coat of details to the town layout. Added some minor decorative structures in the form of a gateway and columns. Livened up the pub with more details and co...
2023-06-10 14:49:01 +0000 UTC
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My goal with Minis is always to make a consistent series, while balancing variations to make each design stand out on its own. It's like a puzzle where each design informs the other on what shapes ...
2023-06-06 14:45:08 +0000 UTC
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Hey folks! Swinging into another month of pixels with gamedev back at top priority. Along with regular devlogs, I will also be finishing up the Drifters series this month. I'd love to slip in a lon...
2023-06-02 17:44:00 +0000 UTC
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Any kind of leaf style seems to work well with this method. What other styles can you come up with?
2023-05-30 13:27:16 +0000 UTC
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Return of the modular method.
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2023-05-30 13:26:39 +0000 UTC
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This download includes all the assets featured in the tutorials of Pixelblog 44. Assets ar...
2023-05-30 13:18:36 +0000 UTC
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Tree hugger special. Top down style.
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2023-05-30 13:18:10 +0000 UTC
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You can now recreate the terrestrial planets from Our System one stitch at a time! Thanks to...
2023-05-22 14:20:49 +0000 UTC
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Things are popping! Check out the progress on the town layout. New additions include the Hospital, central plaza, pub, and updated the Hunter's Hall with more color and details. I've also refined t...
2023-05-16 17:19:51 +0000 UTC
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Fly with confidence.
64x64px(canvas) 128x128px(frame)
20 colors
Photoshop
2023-05-09 21:15:45 +0000 UTC
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Steady progress on the world design this week. I completed another major building exterior, the outer wall, several plant designs, and cleaned up several details as I expand the total map area. Qui...
2023-05-05 22:41:58 +0000 UTC
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Hey folks! It's the golden time of the year when fair weather fills me with a giddy sense of anticipation. What adventures does summer have in store this year? Sure, I'll touch some grass, but I'm ...
2023-05-02 22:50:32 +0000 UTC
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Heya! Got some actual pixel art to show off this week. I've further fleshed out the village layout, expanded the outer forest area, and filled in more details. With the vector draft now entailing a...
2023-04-28 23:03:07 +0000 UTC
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The world continues to grow. I've completed the town layout, sans npcs, and have started building the forest that nestles around the perimeter. This is where you will start out from your humble cab...
2023-04-21 20:11:30 +0000 UTC
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To live in the clouds...
64x64px(canvas) 128x128px(frame)
18 colors
Photoshop
2023-04-18 18:22:51 +0000 UTC
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Continuing my deep dive into environment design this week. Specifically, I've been fleshing out concepts in Adobe Illustrator. The vector graphics allows me to quickly design layouts with all perti...
2023-04-14 19:22:56 +0000 UTC
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After making the latest Pixelblog, I've been inspired to progress the environments in Beast Planet. The game takes place in a world ravaged by a massive nanotech mutation, which twists and alters f...
2023-04-07 20:16:58 +0000 UTC
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Each new design inspires more possibilities while establishing the overall aesthetic. I'm quite fond of this one, as it brings fresh form and color to the series. Furthermore, I was inspired to mix...
2023-04-05 19:04:23 +0000 UTC
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Hey folks! Hope you've been enjoying the content. I sure had fun making more top down tiles for the latest Pixelblog. This recent lesson is particularly relevant to development of Beast Planet. If ...
2023-04-03 16:04:00 +0000 UTC
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At last, we move on to some new textures beyond grass and dirt.
Full Feat...
2023-03-29 13:36:32 +0000 UTC
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