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Nabil

Nabil

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Nabil posts

Jungle area...

Each blocks you see in this screen was placed by hand, it is a must if I want the best optimization for the exportation. It's taking a huge amount of time but I'm getting there...

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The progress so far

The progress of the new map is doing super fine, I can't wait to show in game image, it will require a bit more time once I get it on Unreal Engine but for now we can all appreciate a good minecraf...

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First testing of the import on Pavlov (UE4)

I think that looks cool enough for me to keep working like this, it should be more optimized and offer me great possibilites of making *huge* map :D

This nether test is already available on m...

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Exporting the nether zone on a 3D software

I've finished the nether part of the new map, now I'm trying to export it on Blender (3D software) to finally export it on Unreal Engine 4 for the map. Making huge map is a pain if I only use what ...

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Working on the nether fortress sketch

Spent some time working on how the nether fortress should long as well as finishing the nether part. I started working a bit on the cave, hopefully I can show good result soon :D

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Starting some sketch for the new The Line map

Hello everyone!

I started making some sketch for my new map project directly on minecraft.
That is giving me a better view of what I want exactly and will help me in the making proccess la...

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The Line: Minecraft Zombies?

Hey everyone! I hope you're all doing amazingly good!

I am still working on every maps at the same time, which is pretty hard but I love it :D
I am thinking about a new project, which will...

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Villa: Minecraft TTT is out!

Hello everyone!

I wanted to let you all know that the TTT version of Villa is out (Alpha version), and I would like to hear feedback from you!
I am working on a Deathmatch version right n...

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Working on integrating the bow and arrow system for Pandemic!

Importing the bow and arrow system on other map is a bit time consuming since exporting script on Unreal engine 4 is a bit of a mess (mostly for my maps).
But I am getting there! I will also wor...

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Today's progress..

I am very happy with the result of the import/export of the surrounding of the villa, I only use import for the background.

I'm getting very close to the final version, I might release it fo...

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Working on background for Villa

Well I spent almost the entire day working on the background in Minecraft and imported it in blender to Unreal Engine. Took me a huge amount of time just for this part but that is what i needs to b...

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Villa progress is doing super fine!

I spent a lot of time on adding minecraft stained glass and blue water for the map, but I am getting very close to a final stage of the TTT version of Villa.
The zombie version will come out whe...

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Improving my modeling skill

Not gonna lie, I spent the last 24hours on adding needed meshes for the Villa map, such has glasses and fences. The tricky part with them is the way they turn, so I had to improve them to fit in an...

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Zone progress on the upcoming map...

Polishing each zone is taking a huge amount of time, but I deeply think it worth it :D
This zone is soon gonna have water, and I hope I can get a good result with it

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Preparing some sketch for another upcoming map...

Hello!

It has been a very very (very) busy week for me and probably the most stressful one so far with a lot of exams I had, but it is finally over and I'm free again for more work!

I'...

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Patreon Supporter perks are in!

If you are a Patreon Supporter (or higher) tier, you now have access to the brand new Patreo Sword and Bow! These are unique weapons with a skill activation system (press trigger to enable it). &nb...

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Dealing with fatal error on Oasis: Minecraft Zombies

Nothing really exciting to announce (for now :p), since I was dealing for the last few days with a major issue that made people crash on startup if they had the map in their workshop.

It is...

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Working with sun shafts

Hello!

I've been spending the day working with sun shafts to get as close as possible to a high quality lightning for the map and get close to a RTX Minecraft effect :)

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Villa: TTT Minecraft - Early development

I've been spending some time today trying to set up everything to get as close as possible to the new Minecraft RTX graphics for the upcoming map, a huge thanks to PROUWL who helped me with this. View Post

Upcoming Bow and arrow system

Hello everyone!  

This is actually my first patreon post! And it won't be the last... I've got pretty good news for all of you, I finished working on the Bow and Arrow system (took me v...

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