"Edge-Action" Add-To-Curve is similar to the way it is in "Point-Action", but it has a few differences, here's how it works in 60 seconds-!!
2022-07-29 21:55:00 +0000 UTC
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Ok... Took a while, but here is the summary of EVERY ZModeler Point Action in under 6 minutes-!!
2022-07-29 09:30:33 +0000 UTC
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If you ever need TOTAL control over a single vertex, this is how you do it in 60 seconds-!!
2022-07-29 07:51:26 +0000 UTC
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The "Stitch" action is essentially the equivalent to Blender's "Merge-Point" option - Here's how it works in 30 Seconds-!!
2022-07-29 07:03:04 +0000 UTC
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"Split" Is an extremely easy way to insert round shapes onto a hard surface - Here's how it works in 60 seconds-!!
2022-07-29 02:05:49 +0000 UTC
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"Sliding" is an extremely useful way to get points to move along an existing edge - Here's how it works in 60 seconds-!!
2022-07-28 22:53:26 +0000 UTC
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Another SUPER simple yet extremely useful point action - Here's how the "Slice-Mesh" works in 60 seconds-!!
2022-07-28 21:03:21 +0000 UTC
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Hey Squad, I estimate we should be done with the ZBrush Series in about 15 days -
So, we're actually ahead of schedule here and I'm super excited to be done with the series and move on to more ...
2022-07-28 05:39:06 +0000 UTC
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"Q-Mesh" is a bit obscure at first, but it's quite useful once you get the hang of it - Here's how it works in 60 seconds-!!
2022-07-28 04:32:09 +0000 UTC
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The Point Move tool is deceptively complicated, here's my best step-by-step explanation for it in 60 seconds-!!
2022-07-27 23:52:35 +0000 UTC
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If you've ever wondered how to mask a single point, here is how you do it in 30 seconds-!!
2022-07-27 21:15:49 +0000 UTC
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Let's be honest, everyone loves curves - Here's how you use them with "Point-Actions" in 60 seconds-!!
2022-07-27 03:44:08 +0000 UTC
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Extruding a single point might seem a bit weird at first, but it's pretty straight forward - Here's how to do it in 30 seconds-!!
2022-07-27 00:02:06 +0000 UTC
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Today we tackle the enigmatic "Do-Nothing" action - You'd be surprised how useful it is lol -
2022-07-26 22:13:21 +0000 UTC
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The "Point-Delete" action is extremely straight forward, here's how it works in 20 seconds-!!
2022-07-26 20:50:50 +0000 UTC
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"Crease" is a fairly simple Point Action, but can be extremely handy very quickly - Here's how to use it in 30 seconds-!!
2022-07-24 03:28:33 +0000 UTC
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Today we start our dive into ZModeler Actions-!! There are 14 total "Point Actions" - Here's everything you need to know about the first one called "Bridge"-!!
2022-07-23 21:53:27 +0000 UTC
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Hey Squad, just wanted to do a little house-keeping to keep you guys in the loop about our Schedule -
So far things are pretty good - In the last month and a half, I've been able to pump ou...
2022-07-23 08:21:35 +0000 UTC
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Probably the most difficult video I've ever created - Here is EVERY ZModeler Target explained in 9 minutes-!!
2022-07-23 02:32:59 +0000 UTC
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I present the final Target - Here's how you use the "Polyloop & Polygroup" target in 60 seconds-!!
2022-07-22 08:49:46 +0000 UTC
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"Polyloop & Flat" and "Polyloop" are close relatives - Here are the differences in 30 seconds-!!
2022-07-22 03:55:55 +0000 UTC
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Polyloops are a great way to quickly control strings of polygons - Here's how you do it in 30 Seconds-!!
2022-07-22 01:49:39 +0000 UTC
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"Polygroup Islands" function as an easy way to target clumps of geometry - Here's how they work in 30 seconds-!!
2022-07-22 00:24:46 +0000 UTC
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This target is extremely useful for controlling faces that might not all by facing the same angle or orientation - Here's how it works in 30 seconds-!!
2022-07-21 20:49:39 +0000 UTC
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Here is the fastest way to apply actions to an entire polygroup simultaneously-!!
2022-07-21 19:53:45 +0000 UTC
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Here's everything you need to know about "Poly-Corners" in 30 seconds-!!
2022-07-21 02:50:31 +0000 UTC
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Here's everything you need to know about ZModeler Islands in 30 seconds-!!
2022-07-21 00:27:06 +0000 UTC
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This target is similar to "Infront", but it has one extra layer of filter - Here's how it works in 60 seconds-!!
2022-07-20 22:24:01 +0000 UTC
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This target is the "Mirror" version of "Behind" - It's super simple to use and very powerful-!!
2022-07-20 20:00:41 +0000 UTC
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Basically, "Flat-Island" is like a mix of "Flat-Inner" & "Flat-Border" at the same time - Here's how it works in 30 seconds-!!
2022-07-20 18:40:29 +0000 UTC
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