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RoyalSkies

RoyalSkies

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RoyalSkies posts

Community Character (AVAILABLE NOW!)

I haven't announced it on YouTube yet, but technically the Community Character is complete and is now available for download on my Art-Station here!:
2021-11-24 05:05:05 +0000 UTC View Post

Community Character Release (INCOMMING)

Bit of an announcement - Tomorrow I plan to release the completed community character-!! Within the next 24 hours, we will provide a fully rigged GG Anime Style shaded character for all who need it...

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Poll Results > (Follow-Up Thoughts)

Thank you to everyone for dropping a vote in the last poll - It was one of the most land-slide vote results we've ever had here on the Squad, so I'll definitely be making a Anime Shader export vide...

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Anime Shader > Unity Tutorial?

Alright Squad! So, today I made solid progress! This was the test of truth - To see if the Anime Shader we developed from Blender could survive and export over to a game engine like Unity - And, I'...

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HD Video Conclusion

Thank you so much to everyone who shared information, thoughts, and advice on the Video Quality issue last post - I really appreciate it, and it seems to be more an issue with YT than my Software, ...

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Video Editing Software Options?

Hey Squad, today I wanted to get some input/opinions/recommendations regarding video recording options. As some of you know recently I upgraded to the newest version of Camtasia, but to be honest I...

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Community Character (IN-Development!!)

While we are waiting for the release of Blender 3.0, I'd like to announce the next project we have incoming and where it falls in our plans for future character content creation :)

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November (Objectives!)

So this month is going to be a be a little different from usual. Instead focusing on tutorial videos, we're going to focus on creating characters for the community to download - It's a long process...

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October Report (Accomplishments)

Alright Squad, here's the debrief for our October Performance! It was EXTREMELY chaotic for me because of the sheer number of assets that needed to be Anime Textured, but not only did we barely mak...

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My Mission & Channel Future Plans

Today I wanted to take a second to welcome all the new faces, and properly introduce the purpose of this channel, as well as my goals and aspirations for the future - There's a lot going on, so her...

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Final Boss (Complete!)

Well, Squad... We have finally completed ALL the enemy characters for our game. Today, I'm happy to announce that the Final Boss is textured, anime shaded, rigged, and ready to be exported to Unity...

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Future Plans (Follow-Up)

So, I thought about our options some more and I'd like to share what direction I'm feeling will probably be most optimal. It looks like Blender 3.0 will probably be released in about a Month, that'...

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Announcement & Plans -

Hey Squad, and welcome to all the new faces that joined in the past few days :)
I'd like to share some of the thoughts I've been running through, the issues that they pose for our channel. Clear...

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Anime Tutorial Series (CONCLUSION!!)

I'd like to wrap up the series with some closing thoughts and important discoveries I've found practicing Guilty Gear Anime Shading the last 2 years. There are some hidden costs and benefits to thi...

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Poll Results/Thoughts

Thank you everyone for voting in the last poll and sharing your input-! It was EXTREMELY close - When adding the YouTube votes to the Patron votes here it was basically dead even. Animation won by ...

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Sculpting or Animation?

Just wanted to get a quick poll to see what direction you guys would like to see us go in the next month. After this month is over, we'll will have all 9 Enemies for the game completed. This will o...

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Series Closing Thoughts & Next Video

Hey Squad, it's been an extremely hectic and crazy last few days, but I finally found got a chance to collect my thoughts and make a few updates here. First, I would like to say thank you to everyo...

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COMPLETE Anime Shading Tutorial (In 2 Minutes!!!)

Today I present the FINAL Anime Shading Tutorial - A complete workflow demonstration from A to Z - For anyone looking for the entire workflow in a single video, the Process can now be binged in the...

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October Thoughts & Plan -

Hey Squad, I Just wanted to share some thoughts that have been juggling with the past few days. My priority on this Channel is of course tutorials, however I am also taking our game project very se...

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I think I Got it -

So, for the final video you guys voted in favor of a "Comprehensive" A > Z tutorial that shows the entire Anime Shading process. Now, I've been thinking for quite some time on what the best way ...

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Retopology Workflow (BLENDER & MAYA & Z-BRUSH)

I often get asked about my retopology workflow, but the truth is I use a mix of different softwares together - Today I'll demonstrate the fastest Retopology Workflow I've found so far-!!

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October Objectives -

Alright Squad, these are our Mission Objectives for this month - We'll close the series with a few extra videos to tidy up everything, and make a short pivot to talk about the upcoming release of B...

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September Report! (Anime Series CONCLUSION)

Hey Squad, It's been a LONG couple months, but as of the end of September, we have finally completed the Anime Shading Series -!! - I've shared just about everything I've found in a nice (28 Video ...

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Blender: 3D Anime MECH Texturing - (In 2 Minutes!!)

Today we'll take a deep look into how the Professionals usually go about drawing detail and edge lines into their Mechs - As always, hope it helps-!

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3D Printing Test -

So, the my bro has recently purchased a 3D printer, As the first test, he decided to try print out the Phazon Suit from Metroid Prime 1 - Now in all honesty, I don't have a lot of experience 3D pri...

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Announcements & Thoughts -

Hey squad, Just wanted to give a little status update and share my thoughts about upcoming future plans - So, there are only 2 tutorials left now for the Anime Shader series. Looks like we'll be fi...

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Blender: Anime/Manga DETAIL Texturing - (In 2 Minutes!!)

Knowing "how" to do something, and knowing "what" to do are 2 VERY different tasks. Here's everything I've learned about drawing Detail for Anime Style Characters-!!

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WE GOT MOCAP HANDS!!!!

It took like 7 years, but we finally got our MOTION CAPTURE GLOVES!!!! Rokoko of course - I'm not entirely sure how well they perform in comparison to the Advertisements, but this is definitely som...

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Blender: Texturing Ambient Occlusion Maps - (In 2 Minutes!!)

Texturing an AO map is pretty easy, but setting it up can be a challenge if you've never done it before - So, here everything you need to know in order to start drawing details onto your character!...

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Poll Results - (And, thoughts)

Thank you to everyone for voting in the last poll - Looks like retopo is something that I'll be going over before we close the series this month. As many of you know, I've been steadily training an...

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