After a LOOOONG time looking for Anime special effects that could compliment our Anime style game shading. I have finally found one I think will work!!! Specifically the first "4 seconds" of this v...
2021-07-23 05:46:10 +0000 UTC
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Sometimes you just need to go in and control shadows the old fashioned way. Learn everything you need about Blender's Built-In normal controllers in 2 minutes!!
2021-07-22 05:22:24 +0000 UTC
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So, we're actually almost done covering normal editing. There's a few more tricks and tools I'd like to share, but before we complete our "normal journey", I was wondering if you guys would like a ...
2021-07-21 10:33:38 +0000 UTC
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So, the conclusion of the Shotgun Poll was extremely close. I was very surprised to see how tight the votes were coming. Thank you to everyone for both voting, and discussing your reasoning for why...
2021-07-19 06:06:52 +0000 UTC
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Proxy shadows are important, but there will always be ugly shadows areas you'll need to clean up manually. Today I'll show you THE 'Bread-And-Butter' technique you can use to easily clean up most p...
2021-07-17 00:37:48 +0000 UTC
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Poll Image : https://ibb.co/KbwK5dd
I've been getting ideas for the next weapon design (shotgun), and I'm stuck between 2 possible ...
2021-07-15 06:14:59 +0000 UTC
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Because of all the new faces here, I thought It would be a good idea to get everyone up to date on what we're working on, and how far we are into it -
The Anime Series is on schedule, and s...
2021-07-14 07:29:14 +0000 UTC
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I noticed there was a spike in Patreon Subscriptions this morning, I assume many of you are here after watching the Proxy tutorial, and are really looking forward to seeing the full walkthrough fro...
2021-07-12 20:05:23 +0000 UTC
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Following up on Proxys in a bit more depth today. Understanding what a proxy is and how to create it is simple, but important. Here's another demonstration of applying proxy normals to a character ...
2021-07-12 06:31:01 +0000 UTC
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Editing normals is a key part of getting Anime shading style shadows correct. This is the big moment where we start to separate from photorealism - Learn everything you need to clean your shadows i...
2021-07-08 22:02:27 +0000 UTC
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Alright Squad. It's taken a lot of thought... Originally I had planned to teach Square UV Mapping next, but after running through multiple ideas for how to explain things as cleanly as possible, I'...
2021-07-08 05:02:09 +0000 UTC
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Originally, I made this because I hated wasting time creating eye designs lol - It's more NPR than it is Anime, but I figure it might help other people too :)
2021-07-05 21:58:42 +0000 UTC
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There are lots of different ways to shade Anime Hair, but today I'll show you the 4 main ones - AND, give you my personal hair shading material Absolutely FREE!!! Hope it helps!
2021-07-02 10:05:03 +0000 UTC
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Well, Squad - There's still ALOT of information left for me to cover before we've completed the Anime Shader series, but I think we're off to a pretty good start. Now, that we're through most of &n...
2021-06-30 23:00:10 +0000 UTC
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So, in the last poll we voted between 2 designs on the left elbow. It was really tough for me because I liked both designs, and even more, Patron's voted overwhelmingly for 3 spikes, and YouTube me...
2021-06-29 01:39:08 +0000 UTC
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For those of you interested in replicating a more traditional 2D manga style, there's a simple, easy, and amazing free tool that you NEED to know!!
2021-06-28 07:39:43 +0000 UTC
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Poll Image : https://ibb.co/QCDBybn
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I've been tinkering with some final touches to the model and I have 2...
2021-06-24 20:40:07 +0000 UTC
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Well, I finally finished my 2nd sculpt - I'm honestly still taking a bit to get used to sculpting. It's a very VERY different experience from low-poly modeling lol. But, I DO feel like I am slowly ...
2021-06-24 20:06:02 +0000 UTC
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Genshin probably has one of the most charming anime shading styles to date - And, fortunately there's a really easy shader out there that anyone can learn to use quickly. learn everything you need ...
2021-06-23 09:01:52 +0000 UTC
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Been trying to test out different possible designs for the (Single Handed) Sub-Machine gun. I've narrowed it down to 3 possible ideas. Which one do you lean toward? (Extra credit if you leave a com...
2021-06-22 07:37:34 +0000 UTC
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Thank you to everyone for putting in your vote last poll. I was actually quite surprised to see where the numbers led. To sum up, the total results adding both the Patron's and YouTube members was ...
2021-06-20 07:42:12 +0000 UTC
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Combining the color and detail map is a lot easier than most people think. In this video, I'll show you the simple solution I've found to merge the most important maps in Anime Shading :)
2021-06-19 00:38:50 +0000 UTC
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Hey Squad. Some of you may remember the procedural Anime Eye shader I was working on and wondering what happened to it: 2021-06-18 07:47:59 +0000 UTC
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There are lots of awesome shaders out there you can download. But I think it's important for you to understand the foundation of how most of them work. Here's everything you need to know about crea...
2021-06-15 06:40:43 +0000 UTC
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Hey Squad, been doing a lot of work behind the scenes. But, I'm really trying to focus on finishing Macrophage within the next 3 months - This will be the first time I attempt to use Anime shading ...
2021-06-14 02:41:50 +0000 UTC
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In many ways the outline is just as important as the shader. Even a simple outline can really bring out that "Hand Drawn" look early in development. Learn everything you need to create outlines in ...
2021-06-13 02:46:37 +0000 UTC
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Alright, it's common sense that before every mission, you scout the area for information, and I'm excited to share all the most useful resources I've found that I believe will really help your Anim...
2021-06-10 09:31:41 +0000 UTC
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Before we dive deep, I think it's important to clear up some misconceptions on what the Anime Shader really is - It's not just a Shader, it's an entire workflow process. Here's the crash course to ...
2021-06-08 06:49:24 +0000 UTC
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So, I just wanted to give a quick heads-up for what the timeline is here, It's taken a little longer for me to start the series because of the sheer amount of stuff there is to cover -
We're...
2021-06-04 23:03:11 +0000 UTC
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Well, here we are. That thing that we've wanted to do for the last 2 years, we finally have the chance to do it lol - Needless to say, this is going to be the FULLEST month of work in the history o...
2021-06-02 19:39:40 +0000 UTC
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