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RoyalSkies

RoyalSkies

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Unity 3D Controlling Smooth Rotation - (In 2 Minutes!!)

Alright, here's the trick I promised to show last video. If transform.LookAt isn't smooth enough for you, try this solution out instead :)

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March Mission Objectives!

Alright Squad, here's the hitlist for this Month -

I do believe that once someone has basic control over all the concepts taught on this list, everyone will have more than enough informatio...

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Unity 3D Controlling Object Rotation - (In 2 Minutes!!)

We've learned how to control Position and Scale. Today you'll learn the third piece of the puzzle, Rotation - Hope it helps :)

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How Deep Do You Wanna Go??

So, today we had a major break through with the Anime shader. Downloaded the asset we voted in last Poll (Good Choice Guys!) And, it seems fairly straight forward. For how simple it is, I think it ...

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February Report!

Well Squad, looks like we just about hit every goal we had this month. Somehow, I was able to do a video almost every other day. We're now making our way out of the Unity Tutorial series, just a fe...

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UNITY 3D - Smooth Variable Transitions (LERPING)

One of my favorite and most useful codes in Unity, I present you with the ability to Lerp across the lands -

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UNITY 3D - True/False Statements & Object Scale

Booleans are super simple and very powerful pieces of code that every Unity Developer should know-! Today I'll show you how to combine it with the code to control an objects scale :)

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UNITY 3D - Controlling With Delta-Time (In 3 Minutes!)

Alright, I wanted to dedicate a whole video to deltaTime because every time I tried to fit it into another tutorial, it seemed make the entire tutorial confusing - Here are two easy ways to impleme...

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Future Art Style Hopes

The more I dive into the Anime shader, the more I've learned it's not really a shortcut. To get it to look right, is almost as time consuming as doing something photo-realistically. If you do it qu...

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UNITY 3D - Easy Player Controls (In 3 Minutes!!)

Alright here we go -! You  know the basics, so let's go ahead and set up something practical. This is an easy Player Input system I believe even the newest beginner can immediately implement :...

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Smash Bros Hair Rig Research

Now that we've finished topologizing the hair, the next step is to weight paint and rig the hair for Exa. I was wondering how the most recent smash bros models rigged hair, and to my surprise they ...

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Unity C# Variables Explained (For 3D Artists!)

Before we get into the more advanced code, I wanted to make sure that everyone has the concept of variables DOWN and a general understanding of how they are used. For anyone who was confused last v...

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Which Shader should we try??

Been testing out shaders for our characters in Unity for our game, and I'm not really happy with the current one we've been trying out. (You can see the tests in the attached picture below) So, I w...

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Unity 3D Position Variables (Demonstration)

In order to take your programming to the next level at some point you're going to have to start thinking about Variables. Here's a light introduction which I hope will start to open up the way you ...

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zBrush Base Body -

So, as I'm getting deeper into how to maximize character creation speed and workflow. zBrush has this crazy ability to make objects that you can customize. Kinda like how you can decide how many di...

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Unity 3D Controlling Position & Parenting (INTRODUCTION)

Being able to control the Position of a 3D object is in my opinion the most important ability a game developer should be able to code. In this video, I'll demonstrate the basic logic, and in the ne...

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Poll Results & Thoughts & Plans

So, a 3rd Person gameplay demo was the highest voted request. This was the consistent winner both here on the Squad AND for the Members on YouTube. So I'm going to do my best to fit a few tutorials...

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UNITY Coding For TOTAL NOOBS (Variables, Conditions, & Destruction)

If you're never coded before, you're in the right place!!! If you've always been afraid of learning to code, maybe you just need to see how it works. I really hope this tutorial helps make you beli...

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Engine Type Hopes

So, we're in Unity now. Just out of curiosity, is there any particular type of game engine you were hoping we would cover towards the end of this series? I'll try my best to cover as much as I can ...

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Introduction To UNITY(For BLENDER Users)

Here we are! Time for you get familiar with The System!!! Today we're introducing you to Unity from the point of a "Total Beginner" coming from Blender!!!

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Workload Philosophy

Was talking to some friends regarding different software, and we hit an interesting divergence of opinion regarding "work".  So, I wanted to see what you guys thought about it.

What kin...

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Main Differences Between AAA & Solo Indie Programming

Alright, after today, you'll know exactly what you're about to get into. This is something I wish people explained to me in the beginning. Really would have helped me get into the right state of mi...

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February Objectives!!!

Well, here we are. Belly of the beast. I know some of you here have been waiting for nearly 2 years for this series. Thank you so much for being patient - I'll do my best to pump out this series as...

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Intro To Programming (For TOTAL BEGINNERS)

Before we dive into meat of the matter, I'd like to address those of you who may be afraid to try and learn Programming. There's nothing wrong with starting from the very bottom. So, I hope this vi...

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Blender (FREE) Fully Rigged Advanced Male Model - (Blendo)

Welcome back!!! I hope you're all ready for a crazy year because we got A LOT to cover and NO time to waste!!!  2021 is the year we bring everything you've learned Together!!!

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Blendo Is Now Available!

As of 5 minutes ago. I have just finished uploading Blendo to our Website for both the Standard IK & ROKOKO MoCap version of the rig. These rigs come with a FULLY Weight Painted Male Body for a...

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JANUARY REPORT!!!

I know it seemed like a quiet month, but it might actually have been the busiest one ever. There was A LOT of testing I had to do in order to find the proper way to topologize models in preparation...

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Status & Announcement

I normally reserve updates like this for the King Tier, but this recent issue is very important, so I think our entire Patreon Squad should be aware. Some of you may be aware that we are fortunate ...

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Death Animations

I recorded a little MoCap animation for the next video. In doing so, It all of the sudden occurred to me that we totally forgot about 'Dying Animations'. A lot of games these days usually just use ...

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Animation Request

Well, we're approaching the start of the next Tutorial Series. Just about everything is ready to go forward with the exception of the Enemy Infection 3D model. At the end of our game project I will...

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