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Mr Pocket Rocket

Mr Pocket Rocket

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Mr Pocket Rocket posts

Case Log #11 Ch4

I think we are about half-way done with Chapter 4. Somewhere around 590 renders. Setting up scene 7 currently. It's a bit of a beefy one, mainly because of the fact that it's really two scenes that...

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Half Log #10 Ch4

I stumbled across some extra render time this week. I thought I wasn't going to have any time to render after Sunday, but turns out I wasn't correct. As of right now we are about a half day away fr...

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Case Log #9 Ch4

So we are probably half way through scene 6, added the 4th wall to the Barbershop. Landed on 467 renders. Re-rendered a handful because I got lazy with the lighting. This week I'll finish up the ne...

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Barber Shop Screen Shot

I dropped my own ceiling in, using the existing textures. It's not a great location as it only has 3 walls and those walls are all connected which makes it hard to get the camera in a good position...

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Barber Shop 2

I changed the way too cheerful colors of the chairs and killed the overhead fluorescents. Unfortunately the light banks were built into the set a little too well, but I'm sure I can fix that with s...

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Barber Shop 1

So I put a few items in that I thought worked nicely with the environment, but didn't really feel like it was a Pecker PI environment. So I changed some things...

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Case Log #8 Ch4 Public

Currently working on renders for scene 5. I think I'll finish that today and at least set up scene 6, which only has familiar characters but new environment. The image is of the bartender Rebecca, ...

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The "About" menu option

I'm working on renders and the menu design and was thinking about losing the About section all together. However, if anyone reads that page, I will happily revamp it. The main menu is nearly done, ...

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Cherrie Gabor Player Card

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Danielle Bellarosa (redo) Player Card

There's a little poke through by her hand that I'll fix in PS.

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Case Log #7 ch4

Got 353 renders total as of today. Got a poll for preferred menu. I will obviously make the decision in the end, but if I'm not sure...the poll will have an out sized influence.

I started the...

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The Menu Poll

It's not difficult to see the creative genius behind these pieces of art. But which one do you prefer?

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Mockup 3

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2nd Menu Mockup

I like this one. It kind of ties the new elements with the old. I'll keep tinkering and see if there are another couple of options that we can vote on.

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1st Menu Mockup

I have 2 other variations on the same thing. I think it's really just the image that goes over the menu (in this case the art deco city) that will change. I'm going to attempt to animate a flicker ...

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Menu progress.

I had a few minutes today to work on this menu image. The original concept was much more involved, but I might keep it simple and clean. Still going to work on another couple of pieces, but I'm ver...

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Not really a Log, but a plan for the future of Pecker.

Finally scene 4! The image above is 10 different renders as my PC had real issues staying awake for this one. I thought it was worth it to have a render that shows us that the world isn't just Peck...

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Case Log #6 Ch4

Back from my work trip, and today is the first of 3 render days. 3-4 renders before starting on scene 4, which is also substantial, and it leads directly into a split 5 or 6 path. Should be fun. 3 ...

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Case Log #5 Ch4

Today I landed on a total of 244 renders, which is a little shy of my goal. I'm heading out the door in 15 min for my work trip, but wanted to give a brief summary of what is happening. I think my ...

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Which Love Interest would you like to see more of sooner?

So I already wrote 3 paragraphs of this and erased it, so this time it will be a little briefer. Vote for as many as you like (I like them all). A couple have been left off the list as they probabl...

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Case Log #4 Ch4

This week lands us at 192 total renders. Still working on scene 3. I'm so happy I didn't open my mouth about when scene 3 would probably be done. I was sure it would be done on Friday, with time to...

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New Menu Render

So I had a few minutes to set up a render and decided that I would start the process on the new menu. It will be one or two pieces of the banner (still working out the exact design, but this render...

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Case Log #3 Ch 4

First few days of rendering this chapter. Total of 115 renders takes us past the middle of scene 3. I think I have also located some more music, same genre, but a little more variety. Next week wil...

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Hello and Welcome to the new subscribers!

Also thank you to the subscribers who have endured the long road to the chapter 3 release. The support from all of you, be it a small gathering, means everything. The coding portion of this project...

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V0.4 Public Release.

PC 

and

2024-03-16 07:00:59 +0000 UTC View Post

Case Log #2 Ch4

Today I will put the animations into their slots and the chapter will be officially done. I will circle back around and replace the animations once I get closer to the end of the episode. In the la...

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Case Log #1 Ch4

I decided to rename the case logs as I made the mistake early on to name it after the current chapter in development...which I realized quickly made no sense. But when I commit to a stupidity, I st...

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I made a terrible mistake.

No I didn't erase all my code...although, writing that sent shivers down my spine. I should back up my code asap. I uploaded the latest version of the game. The difference is the player cards are n...

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Player Card Example

So, while I am away from the PC, I've been working on the Player Cards and it's functionality. Funny not funny that it took me a week working on the code and it was still not doing what I wanted it...

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Chapter 3 will be released Friday for Gumshoe tier (March1)

A bit slower than I would like, but here it is!

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