I've been struggling with testing and fixing things, and I even think I've fixed the negative time bug. And finally, I'm able to present version 0.03.0 for your enjoyment. There's plenty of extra litt...
2017-10-07 05:40:55 +0000 UTC
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Hafa Adai everyone,
It's been a busy day, and due to some local telecom issues my secondary internet (that lets me work on ero games at work) was out, leaving me with just my cell internet. In the e...
2017-10-06 10:04:39 +0000 UTC
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It's time for the naming raffle ^-^
Here is the Googl...
2017-10-05 11:55:16 +0000 UTC
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Just going to leave this here...
Seriously though, Alex has been really easy to work with, and I like his style. These three images are sketches, before line work or anything like that. Even though ...
2017-10-04 12:48:09 +0000 UTC
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I've been working on getting the residential area together, and getting it linked up with the player home. I also figured that it would be a good chance to show how sub-maps will work, so I went ahead...
2017-10-04 12:36:44 +0000 UTC
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For the September pledges, I found it really interesting how the total pledged dropped by about $400 right before or on the 1st of October. I understand that people will pledge for downloads and then ...
2017-10-03 14:05:08 +0000 UTC
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Today was a bit of a random day. Did some testing and bug fixing, worked some more on maps, had a dental appointment (that involved way too much blood for simply replacing a couple aging amalgam filli...
2017-10-03 13:44:28 +0000 UTC
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So, coding away. Thought I'd do a really fast update. The image above is a preview of the tier 2 home location. For the update, you'll be able to move around the T2 home, and the friend/boyfriend vari...
2017-10-02 09:15:57 +0000 UTC
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First things first, sorry for those of you who hang out on Discord, I haven't been very active there the last day or two, and likely the next couple days as well. I need to focus a bit more in order t...
2017-10-01 06:23:51 +0000 UTC
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Well, I haven't had the best luck the last couple days; things keep seeming to pop up and interrupt my work or take up my time. Today it was a mini-crisis at work that took up most of the day. (Th...
2017-09-30 09:22:37 +0000 UTC
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I developed a solid sinus headache while I was coding (not that unusual for me at the end of a cold) and decided to do an early update while waiting for my good friend Ibuprofen to do his...
2017-09-29 06:32:24 +0000 UTC
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So I've got a few different things to tell you about tonight. I spent much of the day writing code, though I did get sidetracked a few times on discord. I've been making good progress, but I've also b...
2017-09-28 14:04:38 +0000 UTC
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Update of the Update: It's awesome that people seem to like the options so far. (Also, I agree that Ganassa does amazing work!) While all of these artists expressed interest,...
2017-09-27 13:56:56 +0000 UTC
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So ODing on vitamin C seems to be an effective strategy (or placebo), because I'm feeling better today. Still surrounded by tissues, but now they're productive tissues, because I was able to ...
2017-09-26 08:14:09 +0000 UTC
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In between hunting for a shiny new phylactery for my body to complete it's transformation into ero-lich, I've been working on things that won't be hurt too much by the mental fog of looming undeath.
2017-09-25 08:10:10 +0000 UTC
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$0 to $2580 in under two months... Madness! But it's the fun kind of madness that the doctors are always warning me about...
Unfortunately, I'm still pretty sick; yesterday was just a warm-up for wh...
2017-09-24 04:23:14 +0000 UTC
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In my plague delirium, I've decided to do a release of the previous backer version, but only as an executable. Basically, to test if it works reliably for everyone, particularly on Linux/Mac.
2017-09-24 04:22:10 +0000 UTC
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So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn'...
2017-09-23 12:40:35 +0000 UTC
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So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn'...
2017-09-23 10:41:57 +0000 UTC
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So I seem to have come down with some kind of cold, which sucks. I'm hoping it's just a common cold that'll be over in a couple days. In the meantime, I have a release for you :)
The job system isn'...
2017-09-23 10:37:17 +0000 UTC
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So, I couldn't sleep... a side effect of shift work. So I started fooling around with css to get something that would work properly in Twine.
Four hours later, and I know tomorrow's going to be roug...
2017-09-22 14:26:43 +0000 UTC
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Since I've been doing an update just about every day, it's gotten hard to stop! So here's another one. The picture shows a little i info button I added to the right menu bar. It was a...
2017-09-21 13:03:15 +0000 UTC
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Just a quick update today before getting back to work. I took a "break" from coding the Day System, and put in the status bars that go in the Status View. The picture above shows what they look like, ...
2017-09-20 11:29:14 +0000 UTC
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I found the issue with some drop-downs not working. As it turns out, I broke the function a little bit when I switched those variables over to being object properties.
2017-09-19 11:57:46 +0000 UTC
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So, back again to expound a little bit on what I'm working on for the next release. The big things are setting up the outline of the job system, and putting the structure of the rest of the prologue i...
2017-09-18 12:17:59 +0000 UTC
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So I took a good chunk of time to think about how Accidental Woman would work, and what sort of game it'd be. I started back in May. I didn't start actually working on the game until the beginning on ...
2017-09-18 10:36:29 +0000 UTC
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So I didn't manage to go an entire day without doing some kind of work on AW, but I made it until the kids were asleep, so that kind-of counts, right?
No programming today, but I've been working on ...
2017-09-17 13:42:06 +0000 UTC
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Thanks for all the bug reports, sorry it took me a while to get a fix posted. I was getting a migraine so rushed the release a bit, and then took a nap once I got home from work.
Thanks to:<...
2017-09-16 11:22:03 +0000 UTC
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Thanks for all the bug reports, sorry it took me a while to get a fix posted. I was getting a migraine so rushed the release a bit, and then took a nap once I got home from work.
Thanks to:<...
2017-09-16 11:13:45 +0000 UTC
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So, a lot of "behind-the-scenes" type stuff with this release, a lot of coding work primarily. I've been focusing on building the framework a bit faster as I mentioned, so there's no new story content...
2017-09-16 04:29:33 +0000 UTC
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