Kinky ;P
This was a lot of fun to make, and I was pleasantly surprised with how little trouble Blender gave me rendering this one out plus I got a new prop to use for future renders, not the ...
2023-08-21 21:27:42 +0000 UTC
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Hey-ho, more Claire :P
I also modeled a couple of simple props just specifically for this render. I'm also very dumb and modeled the gag without any reference or guides so the straps were too...
2023-08-15 23:33:50 +0000 UTC
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slurp :P
My free time has been completely consumed by Baldur's Gate π
2023-08-11 01:03:30 +0000 UTC
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slurp :P
My free time has been completely consumed by Baldur's Gate π
2023-08-11 01:03:27 +0000 UTC
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mfw particle hair:

2023-08-06 22:54:22 +0000 UTC
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Hey everyone! Been taking it easy and just messing around with some particle hair stuff, so I figured I'd share a few shots and a breakdown of my re-creation of Claire's hairstyle.
My knowled...
2023-08-05 03:16:12 +0000 UTC
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some kind of dathomir nightsister ritual probably?π€
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by far the most challenging project for me so far π
i've probably caused some irreversible damage to my poor lap...
2023-07-24 22:01:06 +0000 UTC
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some kind of dathomir nightsister ritual probably?π€
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by far the most challenging project for me so far π
i've probably caused some irreversible damage to my poor lap...
2023-07-24 22:01:02 +0000 UTC
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snack break vol.2 - the snackening
Originally had volumetrics enabled for the godrays but it would've taken me 8hrs to render this out, so i just ended up faking em in photoshop :P
aaaa...
2023-07-16 23:29:33 +0000 UTC
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snack break vol.2 - the snackening
2023-07-16 23:29:30 +0000 UTC
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behold my pixar level simulations :P
just a low-res, low-sample test render i did for the fire sims ^^
2023-07-13 00:55:03 +0000 UTC
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Was scrolling thru some wholesome reddit subs ( Ν‘Β° ΝΚ Ν‘Β°) and saw a pose/scene that I instantly wanted to try and re-create :P
2023-07-09 23:42:37 +0000 UTC
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summer stretches Β¬βΏΒ¬
this whole project started off as a random archviz practice doodle thing lol
2023-07-06 22:22:14 +0000 UTC
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summer stretches Β¬βΏΒ¬
this whole project started off as a random archviz practice doodle thing lol
2023-07-06 22:22:12 +0000 UTC
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more butt stuff :)
and more on the way :P
2023-07-02 22:01:00 +0000 UTC
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more butt stuff :)
and more on the way :P
2023-07-02 22:00:54 +0000 UTC
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peachy preview stuff ;)
I'm not sure how apparent it is but I'm not much of an architectural visualizer lmao
2023-06-29 00:46:09 +0000 UTC
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burnout/creative block and real life matters been kicking my ass this month :(
made a Sheva animation tho :) enjoy!
dw, haven't scrapped my Merrin animation, just a lil stuck atm :P
...
2023-06-28 00:04:54 +0000 UTC
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burnout/creative block and real life matters been kicking my ass this month :(
made a Sheva animation tho :) enjoy!
2023-06-28 00:04:50 +0000 UTC
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lifeguardπ«‘
a fun little idea i got while working on the lifeguard
2023-06-16 10:55:00 +0000 UTC
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lifeguardπ«‘
a fun little idea i got while working on the lifeguard
2023-06-16 10:54:57 +0000 UTC
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βοΈππ
first render with my updated skin shader! Goodbye annoying blue hue around points of contact! π
2023-06-14 22:37:42 +0000 UTC
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βοΈππ
first render with my updated skin shader! Goodbye annoying blue hue around points of contact! π
2023-06-14 22:37:41 +0000 UTC
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π howdy everyone!
dropping some wip's and bts stuff of my current on-going projects.
i've got two summer themed Ada still renders and a Merrin animation in the worksπ
I'm no...
2023-06-12 23:19:10 +0000 UTC
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heyy, hope everyone's doing alright!
I've been updating my semi-procedural skin shader and rendered out a couple of test shots and figured I might as well drop em here ^^
It's not quite...
2023-06-06 23:01:24 +0000 UTC
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Saddler saw everything ποΈπποΈ
What better way to start off pride month ^^ π³οΈβπ
2023-06-01 21:42:02 +0000 UTC
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Saddler saw everything ποΈπποΈ
What better way to start off pride month ^^ π³οΈβπ
2023-06-01 21:41:58 +0000 UTC
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π€
2023-05-27 20:56:07 +0000 UTC
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βοΈ me this past week optimizing the scene so I could keep the render time below 10min per frame wit...
2023-05-25 00:36:04 +0000 UTC
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βοΈ me this past week optimizing the scene so I could keep the render time below 10min per frame wit...
2023-05-25 00:36:03 +0000 UTC
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