This is basically Danyx992's reward, but because I like his idea I went on to do a full res picture which I'll use later for promotional stuff or something. It's cool anyway :V
2019-04-08 13:38:57 +0000 UTC
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Yep, working on this at last. Here's the weapon-specific crosshairs, all overlapped :^)
2019-04-06 16:37:26 +0000 UTC
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Phew, finally finished this! Did I say I love Clip Studio Paint's brushes?
Anyway, if you feel like getting disowned by your family for sleeping with a giant pillow imprinted with the prot...
2019-04-05 11:06:45 +0000 UTC
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Time for the back side :^)
I'm hoping to finish it tomorrow
2019-04-03 17:26:03 +0000 UTC
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1.1.1 Hotfix has released fixing few more issues and adding new map features to the first two difficulties.
2019-04-03 08:27:59 +0000 UTC
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Phew. Front side 99% done I guess. Time to get to the back side.
2019-04-02 17:18:28 +0000 UTC
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First day of rendering. Pretty happy with how it's coming out so far~
2019-04-01 18:26:43 +0000 UTC
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This is a thing now. You cannot stop me.
2019-03-31 16:23:03 +0000 UTC
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First of all, Mr. Icarus made a review for Hedon 1.0.0 above, check it out.
Secondly, Hedon 1.1.0 has released, addressing many of the issues from above!
Go get it here:
2019-03-30 11:41:31 +0000 UTC
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New sprite for the good 'ol Cream Fungus. I think it does it some service in getting noticed ;p
2019-03-28 12:06:33 +0000 UTC
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I've been busy taking feedback left and right and made various little fixes and improvements. I'm hoping to release a new version in the next weeks.
Weapons
- Buffed up th...
2019-03-27 09:12:36 +0000 UTC
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Made a sort of pedestal for the Potion of Might, hopefully it would be an extra hint to the player on how to deal with the fight.
Back to more visual suggestion I guess.
2019-03-23 08:47:11 +0000 UTC
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Mr. Icarus started streaming Hedon yesterday, make sure to drop him a follow on Twitch - https://www.twitch.tv/mr_icarus
<...
2019-03-22 15:01:06 +0000 UTC
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Wew. Can't believe we made it! Thanks a ton for the support, and let's keep kicking! I'll be waiting on your opinions, so go grab Hedon and give it a ride~
2019-03-21 07:29:56 +0000 UTC
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Just FYI I've added a Fragfire Can machine in Map04 to allow the player more choice of spending their iron bars.
2019-03-20 11:11:06 +0000 UTC
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Doing the final adjustments to the release version, so last last last call if any of you has anything more to say and any feedback to give. Otherwise, see you on 21!
2019-03-19 15:59:24 +0000 UTC
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Hedon's got some fanart now, figured I'd share it with you!
Many thanks for the artists, I was really not expecting to be looking at fan works of Hedon so soon!
2019-03-15 13:08:04 +0000 UTC
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The game will release on these platforms too on 21st of March~
itch.io: (will be available after release)
htt...
2019-03-11 19:19:08 +0000 UTC
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Release day on March 21 as said before. Here's the unlisted trailer, how are you guys liking it?
2019-03-10 19:17:04 +0000 UTC
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So I've recently found out that GZDoom supports sound reverb. I went on and overhauled every map with this function, picking very reflective surface areas like caves/metal vents/marble temples etc....
2019-03-09 12:06:21 +0000 UTC
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https://we.tl/t-ILuaaryY5C here it is!
I've spent a lot of time trying to make it concise, engaging and useful so hopefully ...
2019-03-08 19:01:25 +0000 UTC
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Check them out!
2019-03-06 11:39:16 +0000 UTC
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2019-03-06 10:33:48 +0000 UTC
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Here it is, the final test build of Hedon. Next one is release. H Y P E
The Patreon gallery has been moved in Map10, but you are all listed in the main menu credits. Make sure your names are cor...
2019-03-05 19:17:55 +0000 UTC
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At last, after a crazy effort, it is done. But don't get overly excited yet. I still have to test this beast out and fix potential issues. After that I'll have to work on the ending cinematic, as w...
2019-03-02 20:14:25 +0000 UTC
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I've finally ported the Patreon gallery in the final map as promised. It's in a sort of secret area, but in a pretty proper place imo, right at the end.
2019-02-28 16:03:23 +0000 UTC
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The second part has been finished. Now, for the final part, the boss fight!
Will have to make a bunch of new sprites and textures, then work the arena and scripts and all, and then the outro ...
2019-02-24 16:56:26 +0000 UTC
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Doing some editing to the final track in the game. I'm getting close to building the boss fight, just one more (big) area to finish beforehand.
2019-02-22 18:20:39 +0000 UTC
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I'd say the map's about 80% done. We're getting there.
2019-02-21 18:29:17 +0000 UTC
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At this point I wonder if I shouldn't have split map10 into 2 different levels. In any case, the map simply demands a lot more content and work because it is where all the story so far has to come ...
2019-02-18 19:27:23 +0000 UTC
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