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Zan the Bonebreaker

Zan the Bonebreaker

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Zan the Bonebreaker posts

New Sprites for Map08

I think this map will bring in more new textures than sprites but in any case, here's some of the new stuff.

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Map08 Sketch

Here's a draft of the new map! I'm still waiting on Robopatron, ekwood and Albatross for their reward ideas, but in the meantime I'll start working on the next level. It would be great if I could rele...

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Iceman13's Reward

An ass kicking Valkyrie.

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Karitan Aegis' Reward

He's asked for an upgrade of his previous reward pic. Well, here it is~

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Kyurae Minasaki's Reward

A floating mage wolf girl :^)

Sorry for the delay.

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Freeze Monster Death Sprites

Alright, so here's what I've been working on in parallel to adjusting the new map and RL stuff. Frozen monster sprites!


For once I thought I'd make them since the next map will have a col...

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Copper Boltwire Stream Reminder

Friendly reminder that he streams a playthrough of Hedon today, at 8 p.m. GMT+1 (so in about 3-4 hours from this post). More info in the "Community" tab here on my Patreon.


Hop in for the...

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Busy Week

Hey guys, I'm in for quite a frantic week so I'm going to let you know about what I'll be doing Hedon related right now.


We've hit a neat rank 14 on ModDB (not sure if we got even further...

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New ModDB Article

Posted a little update on ModDB, few screenshots and info about the new map, enjoy.

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Gore is now entirely switchable off

A while ago I worked on an option to turn off gory deaths, but editor-placed gore bits would still be around. Now I've made it so that everything gore related switches off according to the setting.&nb...

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0.7.a build

Refreshed the link, grab it here.

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0.7.a is out!

21 days. That's how much the new map took me to make, very close to the Plaza and Grove maps, although I had time to work more consistently on this one. In any case, it's probably the most gameplay he...

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Map07 almost complete

I have one final room to make, and a small outro segment.

Then I'll have to finish the scripts, and place monsters, and lastly test the whole map obsessively. Should be ready for release in 4 or 5 d...

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More Map07 Progress

Outside buildings and open areas are a huge pain in the ass to make in GZDoom, that's for sure. I'm pretty much using a ton of 3D floors at this point, and I've been spending almost the entire day inc...

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Zan (by Ardat Lilitu)

Commissioned this from Ardat Lilitu 

Click to see her Patreon, she's drawing some dope retro FPS themed art~ View Post

Map 07 about 50% done

Been putting some nice 12 hour a day workloads into this so far, so progress goes well. I went overboard with my ambitions from this particular map, but I'll make use of the spare time I have to push ...

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Setting the Scale

One of the difficult things to do when working with the GZDoom Builder is keep track of realistic dimensions and make sure that the level and objects are (more or less) scaled to fit the characters wh...

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One Calm Day

In case you were wondering why I haven't updated the money goal this month it's because I was in the talks to get another soundtrack from Alexander Brandon. Well, here it is. One Calm Day.


<...

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Perspective & Visual Logic

I decided this would be interesting to make a short explanation on. Here's how I tinkered up the layout and visuals for Map07's starting segment.

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Before & After

Here's how it's starting to look. Trees are a massive pain for FPS, though, it will need a lot of testing before I can balance looks with performance. 

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New Trees

One million hours and fucked up carpal tunnel later...

Got them pine trees for the new tileset, and I've been implementing them too. There's a delicate issue with how I'll have to place them to...

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Map07 Sky Texture

Wew, now this took some work. It came out nice though. If you look at the orange-lit spot in the forest, that's the spot from Map01 where you'd exit from the mining outpost and see the the mountain ah...

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Map07 Begins

Here's a first glance at a rough terrain draft for the starting area of Map07 "Parapet". You guessed it, it's on the outside, and one of the few maps in Hedon that will let you see the broad sky.

Th...

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Credits Update

I've moved the patrons to a separate credit page, and put them in donation order (obviously this will be updated over time). It also mentions the existence of the patron gallery so players will have i...

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Danyx992's Reward

DIpping into cyberpunk. Love how this came out.

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papyLaPlage's Reward

Here it is, a banner with papy's name stylised in cuneiform-like letters.

This actually got me into making an actual banner prop which will be in the levels derived from this one, so it's double the...

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Ekwood's Reward

Here we have a rare Rule 63 Baratus (or well, a personal interpretation) :^)


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Ambient sound replacement done!

Wew, this took a lot more than I imagined. Still, was really enjoyable to come up with replacements for the placeholders I had in. Sure, my sounds won't be as good as the ones from Thief or Blood, but...

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Sound replacement almost complete

I've worked on sound replacements for the doors, switches and elevators. Pretty decent result given my experience in the field, I made myself some loops from metal hits and patched them together into ...

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5$ Monthly Reward Raffle

Winner is papyLaPlage!

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