New Sprites for Map08
I think this map will bring in more new textures than sprites but in any case, here's some of the new stuff.
2018-08-11 16:30:46 +0000 UTC View Post
I think this map will bring in more new textures than sprites but in any case, here's some of the new stuff.
2018-08-11 16:30:46 +0000 UTC View Post
Here's a draft of the new map! I'm still waiting on Robopatron, ekwood and Albatross for their reward ideas, but in the meantime I'll start working on the next level. It would be great if I could rele...
2018-08-11 08:25:09 +0000 UTC View Post
He's asked for an upgrade of his previous reward pic. Well, here it is~
2018-08-09 14:21:10 +0000 UTC View Post
A floating mage wolf girl :^)
Sorry for the delay.
2018-08-09 14:18:29 +0000 UTC View Post
Alright, so here's what I've been working on in parallel to adjusting the new map and RL stuff. Frozen monster sprites!
For once I thought I'd make them since the next map will have a col...
2018-08-06 16:48:06 +0000 UTC View Post
Friendly reminder that he streams a playthrough of Hedon today, at 8 p.m. GMT+1 (so in about 3-4 hours from this post). More info in the "Community" tab here on my Patreon.
Hop in for the...
2018-08-05 14:17:56 +0000 UTC View Post
Hey guys, I'm in for quite a frantic week so I'm going to let you know about what I'll be doing Hedon related right now.
We've hit a neat rank 14 on ModDB (not sure if we got even further...
2018-08-05 13:47:56 +0000 UTC View Post
Posted a little update on ModDB, few screenshots and info about the new map, enjoy.
2018-08-02 17:57:13 +0000 UTC View Post
A while ago I worked on an option to turn off gory deaths, but editor-placed gore bits would still be around. Now I've made it so that everything gore related switches off according to the setting.&nb...
2018-08-02 13:35:40 +0000 UTC View Post
21 days. That's how much the new map took me to make, very close to the Plaza and Grove maps, although I had time to work more consistently on this one. In any case, it's probably the most gameplay he...
2018-08-01 16:14:39 +0000 UTC View Post
I have one final room to make, and a small outro segment.
Then I'll have to finish the scripts, and place monsters, and lastly test the whole map obsessively. Should be ready for release in 4 or 5 d...
2018-07-29 15:49:13 +0000 UTC View Post
Outside buildings and open areas are a huge pain in the ass to make in GZDoom, that's for sure. I'm pretty much using a ton of 3D floors at this point, and I've been spending almost the entire day inc...
2018-07-26 17:44:05 +0000 UTC View Post
Commissioned this from Ardat Lilitu
Click to see her Patreon, she's drawing some dope retro FPS themed art~ 2018-07-24 16:31:31 +0000 UTC View Post
Been putting some nice 12 hour a day workloads into this so far, so progress goes well. I went overboard with my ambitions from this particular map, but I'll make use of the spare time I have to push ...
2018-07-21 18:26:30 +0000 UTC View Post
One of the difficult things to do when working with the GZDoom Builder is keep track of realistic dimensions and make sure that the level and objects are (more or less) scaled to fit the characters wh...
2018-07-18 17:59:32 +0000 UTC View Post
In case you were wondering why I haven't updated the money goal this month it's because I was in the talks to get another soundtrack from Alexander Brandon. Well, here it is. One Calm Day.
I decided this would be interesting to make a short explanation on. Here's how I tinkered up the layout and visuals for Map07's starting segment.
2018-07-15 17:47:10 +0000 UTC View Post
Here's how it's starting to look. Trees are a massive pain for FPS, though, it will need a lot of testing before I can balance looks with performance.
2018-07-14 10:07:01 +0000 UTC View Post
One million hours and fucked up carpal tunnel later...
Got them pine trees for the new tileset, and I've been implementing them too. There's a delicate issue with how I'll have to place them to...
Wew, now this took some work. It came out nice though. If you look at the orange-lit spot in the forest, that's the spot from Map01 where you'd exit from the mining outpost and see the the mountain ah...
2018-07-11 14:45:25 +0000 UTC View Post
Here's a first glance at a rough terrain draft for the starting area of Map07 "Parapet". You guessed it, it's on the outside, and one of the few maps in Hedon that will let you see the broad sky.
Th...
2018-07-11 10:57:10 +0000 UTC View Post
I've moved the patrons to a separate credit page, and put them in donation order (obviously this will be updated over time). It also mentions the existence of the patron gallery so players will have i...
2018-07-10 10:22:01 +0000 UTC View Post
DIpping into cyberpunk. Love how this came out.
2018-07-09 09:56:07 +0000 UTC View Post
Here it is, a banner with papy's name stylised in cuneiform-like letters.
This actually got me into making an actual banner prop which will be in the levels derived from this one, so it's double the...
2018-07-08 13:09:03 +0000 UTC View Post
Here we have a rare Rule 63 Baratus (or well, a personal interpretation) :^)
Wew, this took a lot more than I imagined. Still, was really enjoyable to come up with replacements for the placeholders I had in. Sure, my sounds won't be as good as the ones from Thief or Blood, but...
2018-07-07 17:05:34 +0000 UTC View Post
I've worked on sound replacements for the doors, switches and elevators. Pretty decent result given my experience in the field, I made myself some loops from metal hits and patched them together into ...
2018-07-05 18:17:27 +0000 UTC View Post