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Zan the Bonebreaker

Zan the Bonebreaker

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Zan the Bonebreaker posts

Necromancer Spritesheet

This took waaay more effort than I had anticipated, but it turned out pretty well :^)

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The Necromancer!

A new enemy for the Hedon Prequel is in the works! I figured that if Hedon is missing anything, it's someone who can raise the dead :^)

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Cute Chicks

The ultimate critter.

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Tileset Diorama

Since I'm working together with Vostyok on the Hedon expansion, I figured I'd get back to making these quick small diorama like areas to test new texture tilesets and showcase what modular textures...

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Map04(?) Sketch

Aaand we have a second map that I got to a point where I'm pretty darned satisfied. Not sure if everything can be implemented, but you can see from the sketch alone that as far as level design goes...

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Blending Stealth & Imsim Design

This is a part of Map04(?), which will be one of the 'wilderness'-focused maps of Haggard.

I wanted to use this opportunity to think of how I could mix the immersive sim element into the ga...

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Map02(?) Sketch+

After chewing on this for about a week, I'm pretty happy with the end result. So far I designed this map to be a fair mix of imsim and stealth, very open and with plenty of possibilities of complet...

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To Sketch a Game...

This week I have commenced what I consider to be the most important part of Haggard's development.
Unlike Hedon, for which I used to sketch a level and then go ahead and build it, for Haggard I ...

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Dwarven Food

I worked with the constraints of the setting to come up with this (eg. grazing is not possible in a cave environment so no cows aka bovas), and as expected from a sketch, it also gave me some new i...

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Average Dwarf

Drafted the life of an average dwarf, along with a list of professions. Obviously, the list doesn't include every single profession, but it should be enough to fill in the blanks if needed (eg. a f...

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Dwarven Politics Sketch

Although originally I wanted to treat the Dwarven nation as a typical monarchy, I decided that I could do better and be more original.
After giving it quite some thought, this is what I came up ...

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Goblins Update!

As if it wasn't enough that I was super busy, this week has culminated with me getting a debilitating cold -.-
Anyway, on the flip side, Vostyok is working on MapX01, and we can finally start te...

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Short Hiatus Notice

Hey guys, you might have noticed that my posting schedule has suffered last week. I had to take care of a pile of RL stuff that I didn't want to delay anymore, and I also need to take my laptop in ...

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Devlog 5

My throat suffered greatly in the making of this Devlog :^)

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Lore Concept - The Wheel of Time

I'm kicking off the chunk of lore concept works with the cornerstone of dwarven civilization! The Wheel of Time!

For a while now, I've been thinking how an underground civilization would kee...

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Durna 3D Outfits

I finished Durna's model, including dress, casual and stealth outfit variants! Let me know what you think about them :^)

I'm planning to take a break from modelling to switch to some good old...

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Lorerunner Played Hedon

Taking a short break from Haggardposting - I'd like to thank Mr. Red/Necrolad for sponsoring this and getting Lorerunner to have a look at Hedon, he's made an interesting analysis of the game and I...

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Stone Sister(s) 3D

Aand, the Stone Sisters are done! Quite close to the concept art, pretty darn happy with how they came out. 

The right one is the puncher/monk, left one is the priestess/caster variant.&...

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Militia Heavy 3D Models

The "Heavy" variant of the Militia basically have a chain shirt and a fancier helmet to reflect their higher rank in the city watch, but otherwise wear the same uniform as the rest. 

I a...

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Bank Guard 3D WIP

I figured it would be interesting to share the 3D model sketching stage of the pipeline. I generally draw it over the model to pinpoint the features, then take the texture wrap in Photoshop and pai...

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Militia 3D

POV: you broke the law

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Durna 3D!

Whew, this took a while, but here's the final model of Durna's dress/civilian outfit. She's also officially the first 3D character model I have done (if you count out the Praak I shared a while ago...

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Fem Dwarf/Durna 3D model WIP

This week I have been working on the character models! Started off with the female dwarf, I figured I'd try to keep both M and F on the same model rig to save time so I will be building the male ve...

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Haggard Concept Art - Stone Sister

As I said last time, I'll be wrapping up this chunk of concept arts with some booba :^)


For a while now I have been thinking of how I want to approach the religious aspect of the d...

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Haggard Concept Art - Bank/Noble Guard

More character concepts!

As I have mentioned in the initial design info dump, I plan Haggard to have a difficult combat that would reflect the protag's lack of fighting skill. While the stand...

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Haggard Concept Art - Militia

Let's move on to some of the actual dwarf guards/factions!

With the war against the minotaurs raging outside, the City Watch has given its strongest men to the battlefield, leaving only those...

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Bundle Wrap-up - Over100k Raised for Charity!

The Boomer Shooters bundle has ended yesterday and we managed to raise over 100k USD for charity which is freaking amazing! Thanks to everyone who pitched in, enjoy your boomer shooters :^)

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Haggard Concept Art - The Bronze Golem

Following up with another construct! 


The Bronze Golem will be a neat piece of security, able to come alive and attack a target who steals something or trespasses into a parti...

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Haggard Concept Art - Stone Elemental

Starting off the haggard enemy concept art series with one of the odd ones - the Stone Elemental! 

Stone Elementals are Haggard's equivalent of a mechanized sentry. They are incredibly t...

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Haggard Concept Art - Durna's Outfits

Making significant progress with Durna's style design :^)

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