V2.4 Experimental release and current plans
Forgot to post this yesterday because I was just super tired.
Darkness Falls V2.4 Experimental went out to everyone. A few bugs were found that need fixing, but nothing major, so that's good...
Forgot to post this yesterday because I was just super tired.
Darkness Falls V2.4 Experimental went out to everyone. A few bugs were found that need fixing, but nothing major, so that's good...
So, we're getting there. I just finished up putting the traders back to how I had them in A17 today, and it works.
Survivors and bandits are in.
All my zombies and animals are in, and...
This is where the mod stands right now for A18...
- Need to fix up some minor bugs with the items file. Nothing game breaking, just annoying (and could cause an occasional NRE).
- Need to...
Since DF is going to take a while to update, I sorted out my modlets instead. I thought I'd post them here before A18 goes live so you can all enjoy them once experimental is ready for the masses. ...
2019-10-07 05:55:28 +0000 UTC View PostSo I did manage to get early access to A18 and I've started porting the mod over. Currently don't have even a slight estimate how long it'll take since there's a lot I do want to tweak/change, but....
2019-10-06 03:27:35 +0000 UTC View PostIt's currently looking VERY likely that A18 is around the 4th.
Aside from the experimental build that I put out (with the new backpack buttons), I'm currently NOT updating DF. Instead I'm tr...
So the cvars seem to be working nicely. Obviously more testing is needed, but preliminary results are good. :)
The next thing on the list is zombie hand effects. I found out that game diffic...
Still not sure what's going on with A18...
Because of that, we're basically still working on bug tweaks, potential balance, etc. We're also looking at tweaking a lot of the "under the hood" ...
So.... things are quiet right now.
At the moment I'm just collecting another list of bugs and working on potential fixes. Rumour is we're gonna have A18 in about 3 weeks, so I'd like to fix ...
That's right! V2.21 is now V2.3. There's a HUGE list of changes, and as Patreons, you all get early access to it. :) Here's the full list for anyone not in the discord.
- Updated DMT to fix...
So it would seem we might be getting A18E either the end of this month or the start of next month. The reason for that is because the streamer/content creator early access sign up thread is now liv...
2019-08-06 05:10:30 +0000 UTC View PostSo I know things are a little quiet right now...
V2.21 is in full experimental mode for testing, so basically it's final bug fixing and balance tweaks. I'm also waiting on an update to the G...
Some extra stuff I did last night. While I was adding the ability to adjust max zombie spawn in single player, I also added the same for animals. Finally added it to the main menu last night.
Nothing major, but a lot of folks complained the backpack was too small.
So I reorganised the layout a bit and put back vanilla icon sizes. This is still WIP but the layout is what you will ...
Already put this in the discord, but I completely forgot to share it here.
Thanks to some help from Subquake, specifically knowing where to look in the DLL, I managed to add a menu option so...
Things are a little quiet right now. I am still working on the mod, but it's now "bug fix and tweak" mode rather than adding new content. :)
NPC's are currently getting looked at. Ranged att...
Welp, it's taken a while, but Darkness Falls V2.2 is finally released. :) Big thanks to the patreons who got super early access to the testing builds, my testers... who are completely insane, and e...
2019-07-11 09:34:41 +0000 UTC View Post
...so why not take someone with you?
This is one of Xyth's bandits, but using the companion system. She's the first attempt at a hireable companion that isn't a wolf for Darkness Falls.
<...
A little bit of C# coding later, and guards no longer respawn.
This is to help with lag issues and folks abusing the trader respawn system. Next on my list is to get bandages working with he...
A few new zombies to make the wasteland and horde nights a little more dangerous. Just using the existing models scaled up by 25%, but they have some... interesting... abilities.
2019-06-23 01:34:40 +0000 UTC View Post
This is being a right bugger to get working properly, but there was a suggestion to give the demons a ranged attack with fireballs.
So this is the particle effect I'm working with to see if ...
All ready for testing. The block shown is what I use to force the game to load them all into RAM rather than when spawned.
Basically, it stops the spawn lag.
Been bouncing some ideas around with the testers and thought I'd share what we've come up with.
So I wanted to put some extra item mods in the game, specifically ones that apply a damage-ove...
So I thought I'd better actually post here and use this.
First, thank you everyone who pledged. It's not necessary, but it's very welcome. I used the funds to buy the RPG Mecanim pack off th...