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DevLog #35: March Status Update

Hello!

Light Fairytale is now playable in French since EA patch #6!

This is the main new feature, but I've also improved a few things. Full changelog 2019-03-31 16:17:37 +0000 UTC View Post

DevLog #34: February Status Update

Hello!

As planned, I've published a new update for Light Fairytale (EA patch #5) early this past month, with an improved field menu, a new orb combination - Lightning2, and more! Here's a few...

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DevLog #33: January Status Update

Hello!

Early this past month, I've contacted Nintendo to join the Switch indie devs program, and I was accepted within 24 hours!

Now, the next step is to purchase the dev-kit and experi...

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DevLog #32: December Status Update

Hello!

Not much to write about this past month. I've completed Mac support on the first week of the month, so Light Fairytale is now playable on Windows, Mac and Linux, as promised!

But...

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DevLog #31: November Status Update

Hello!

As promised on the previous devlog, Light Fairytale Episode 1 is available on Steam Early Access since the 12th November - only 2 years after the failed KickStarter!

Here's the...

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DevLog #30: October Status Update

Hello!

This past month, I've been working on the battle system a bit more implementing new features such as the "Fury" - which is similar to FF7's limit break, and also adding new enemies, implement...

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DevLog #29: September Status Update

Hello!

Early this month I've received the new main promotional artwork for Light Fairytale, it is included in high-res as the banner of this post.

We've discussed about it in a previous poll, ...

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DevLog #28: August Status Update

Hello!

Super Night Riders launched on the PlayStation 4 this month and I just got the sales data for the first 2 weeks. Unfortunately they were not as good as expected. Might be due to the poor timi...

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DevLog #27: July Status Update

Hello!

The port of Super Night Riders for the PlayStation 4 has been completed and validated by Sony!

The game is coming to the PS4 on the 14 August, in both Europe and the US!

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[Patrons Survey #3] Light Fairytale on Steam Early Access?

How do you guys feel about Steam Early Access (EA) ?

I'm currently considering EA for Light Fairytale with a release this September. The game will be fully playable - just lacking a few minor things...

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DevLog #26: June Status Update

Hello!

Early this past month, I worked on the PS4 port of Super Night Riders. The core of the game was fully working in only a few days, but implementing the platform's specific features took a bit ...

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[Patrons Survey #2] Favorite main artwork?

I've been working on the cover artwork of Light Fairytale and need advice!

Which one of these two designs would you prefer as the main artwork for Light Fairytale?

2018-06-17 18:35:59 +0000 UTC View Post

DevLog #25: May Status Update

Hello!

I've spent most of this month working on improving the first city in Light Fairytale. Here's a few screenshots.

2018-05-30 19:23:53 +0000 UTC View Post

DevLog #24: April Status Update

Hello! 

Early this past month, I've worked a bit more on the sewers level in Light Fairytale, and released a gameplay video on YouTube as planned:

2018-04-29 19:55:49 +0000 UTC View Post

DevLog #23: March Status Update

Hello!

Early this month, I've worked on 2 sets of events from the main story of Light Fairytale, including around 20 minutes of field gameplay, battles and cutscenes. I don't want to show t...

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[Patrons Survey] Favorite gaming platform?

On which platform would you want to play current and upcoming neko.works games?

Please choose only one option bellow. Thanks for your participation!

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DevLog #22: February Status Update

Hello!

This past month, I've worked mostly on a free update for Super Night Riders. One of the cool new features is the (very) short Anime which appears when completing all of the achieveme...

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DevLog #21: January Status Update

Hello!

I've started the month by working a few days on a new side project called Font Based Character Recognizer - A Windows utility that detects visually any Japanese text in a game, so it...

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DevLog #20: December Status Update

Hello!

Early this past month, I've published an Android app called Live Wallpaper Maker. It comes with 5 sample dynamic themes from pixel artists, but you can make them yourself, or downloa...

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DevLog #19: November Status Update

Hello!

This past month, I've been working on a few more locations in Light Fairytale. Here's some work-in-progress screenshots.

2017-11-29 20:46:38 +0000 UTC View Post

DevLog #18: October Status Update

Hello!

Early this past month, I worked on improving the user interface in Light Fairytale. Here's a few screenshots:

2017-10-29 21:37:48 +0000 UTC View Post

DevLog #17: September Status Update

Hello!

I've spent the first half of this past month working on a new free update for Super Night Riders. This update is now live on Steam, and coming next month on Xbox One includi...

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DevLog #16: August Status Update

Hello!

I've been working on a few more environments and events in Light Fairytale this past month too. Here's some screenshots:

2017-08-29 19:16:45 +0000 UTC View Post

DevLog #15: July 2017

Hello!

This past month, I've been working on a few more NPCs and events.

One of these new events happen in the fortune teller's shop. Here's a video of the first half of this event:

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DevLog #14: June 2017

Hello!

This month, I've been improving the look of the first city, and I've also started working on the second.

Here's a few work-in-progress screenshots:

2017-06-28 20:16:40 +0000 UTC View Post

DevLog #13: May 2017

Hello!

I've been working on the initial underground area in Light Fairytale this past month too. Implementing new NPCs and events is taking a bit more time than expected. Though writ...

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DevLog #12: April 2017

Hello!

I've been working only on Light Fairytale this month again. The initial underground area is almost complete!

The current playable build now goes beyond the prototype dem...

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DevLog #11: March 2017

Hello!

This month, I've been working exclusively on Light Fairytale. More specifically, on the warehouse area in Lower City. Here's a few work-in-progress screenshot...

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DevLog #10: February 2017

Hello!

This month, I've restarted working on Light Fairytale. More specifically, on the first game-play area: Lower City.

Here's a work-in-progress video from this loc...

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DevLog #9: January 2017

Hello!

I've been working exclusively on the first anniversary update for Super Night Riders this past month. This free update is ready and will be released this week-end on View Post