NokiMo
gunbunny

gunbunny

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gunbunny posts

Status Report

  • Added beam weapon and effect
  • Added shotgun weapon and effect
  • Added ammo usage and counter
  • Added ammo pickups and other instant-pickup items like health, XP, energy,...

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Bubble shield

Generic omnidirectional shield is now fully functional.

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Status Report

Tweaked a few things with the Attack-Defense-Regen triangle and bonuses given by various equippable items. All fixed and working correctly now.

Fixed bugs where equipping some items deactivated curr...

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Status Report

Added skins/outfits to loot, implemented them in equipment loadout.

Added attributes to wearables, so that they give different bonuses when equipped.


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Status Report

We changed Weapons, Consumables, and Equipment to a better table-based system which we discovered when building the Lore system, which makes it easier to add new items and track them in the game. Now ...

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Inventory System video

IT'S ALIIIIIIIIIVE!

Seriously, wow, what an adventure it has been coding this system up! 

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Status Report

Improved inventory system:

  • Right hand, left hand, two hand weapons all assign to proper slots and kick each other out correctly when replaced with another weapon.
  • Secondary inventory ...

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Status Report

Added to inventory system--

  • Logic for figuring out weapons equipped and not equipped
  • Assigning proper equipped weapons to proper hands
  • Added loadout diagram with properly wor...

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Status Report

  • Completely gutted and rebuilt inventory system for better scalability and savegame compatibility.
  • Partially rewrote savegame to update on new inventory grabs, and to load on game sta...

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What's going on???

No, I'm not dead. I spent the entirety of December fighting a double dose of the flu (it took 2 rounds of antibiotics to fight off the secondary plague from that) and then we moved to an actual house ...

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Status report

I’ve been ill for several weeks so no progress. Basically i have been coughing so heavily that i have herniated a disc in my back, which makes it impossible to do just about anything unless my spine...

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Status Report

The past few weeks have been eaten up by bureaucracy, houseguests, and trying to get all of my artwork quota done before the 31st, when I head back to the USA, so very little progress on my part since...

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Heart pendant

Increases effectiveness of healing consumables.

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Shock pistol icon

The shock pistol damages circuitry and stuns organics.

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Fire extinguisher pickup

Makes fires go away. Duh :)

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Status report

  • Expanded inventory to be categorized by consumables, weapons, and equipment.
  • Modified inventory menu to hide items based on which menu is selected.
  • Fixed errors on item tagg...

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Status report

Finished consumable inventory functions:

  • Loot/consumable items are scalable and easily assigned in level builder.
  • Game pauses and resumes on inventory menu entry/exit
  • Menu ad...

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Gunbunny pic by TeeR!

Check it out :)

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Status Report

Started building scalable inventory system.

Built main table of consumable items.

Built basic inventory screen and inventory tracker.

Made consumable icons: various health and energy pic...

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Status report

  • Fixed climbing mechanic, animations, and controls once and for all.
  • Fixed exit-from-climb bug which would get you stuck.
  • Fixed choppy camera action (directional look-at) whe...

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Status report

Today was a long and complicated voyage into changing the laws of physics. More specifically, gravity.

Since the demo's setting is a dying space cruiser, I wanted to build gravity and gravity change...

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Status Report

  • Improved elevator code for better usability and scalability, movement, home floor location.
  • Cleaned up ladder interaction for entry and exits.
  • Cleaned up kneeling and standi...

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CAM cleaned design

I needed a dialogue icon for CAM anyways (and need to model a standalone for the game content), so I decided to harden the design a bit more.


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Building tutorial map

The source control nightmare is finally over and I have started on the look, feel, and layout of the tutorial level. 

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Source control fixed

Finally the source control problem is fixed. I feel like I spend more time fighting source control than any other aspect of development.

Anyways, good news, now for the long slow upload...

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Status report

I had hoped to begin building the control demo level this weekend but a major source control bug has got things stalled until the middle of this coming week. More news as that gets resolved.

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Concept: Chuckles

Chuckles is one of Reese's henchmen. Once the boss of a smuggler gang, he let her take over as she led them into more profitable mercenary work. He wears a bandanna over his face to hide his disfiguri...

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Status report

I've gotten my workload manageable again and I can start back up on devoting my own time to the game again.

I've picked up a bunch of neat new assets for the environments, music, and effects, which ...

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Worldbuilding: Medea system

The world of Gunbunny: Medea, the Hysminai, and modern history.


Medea is the flashpoint of all the events unfolding in the plot of Gunbunny. Located roughly in the center of Core Republic...

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Status report

Good news and bad news. 

Bad news first-- I have 2 weeks to get all of our stuff moved back into my place before I leave for Chile, so the girlfriend can put her house up for sale. That means I...

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