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gunbunny

gunbunny

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gunbunny posts

Bug Cleansing

The bugs have been purged. DEMOCRACY!

Fixed some residual bugs with the dialogue system where "talkable" icons would get stuck, and made it differentiate and choose more carefully between nearby...

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Misc stuff

Added separate built-in dialogue components for static items as well as characters, and icon display which shows a talk bubble when you approach a talkable character or machine.

Added generic moveme...

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So much code nerding

I've been working a lot on the demo level and things within it, so now I have piggybacked the NPC dialogue stuff to include choosable menu items. For example, Gunbunny can now interact with her wardro...

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Update

Made opening/closing animated automatic doors with sound, which check to see if you hold certain keys.

Fixed a physics/collision problem where the enemy bounced you off his back when you tried to st...

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Elevators working

It doesn't sound terribly complex to program a scalable elevator that can go up and down to multiple floors and be unable to go further at the top and bottom, but it really is quite a pain in the ass ...

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Status report

Got some more rigged NPC models done, and worked on a new concept for the reactor room. I didn't like the old one so I went for a redesign. The idea is that the technicians will be inside the room ins...

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Status report

Eureka! I have upgraded my brain with +1 nerd code power and now I can do things I never imagined before.

Now the dialogue system can be used to give and take items, buy things from merchants, open ...

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status report

I've got a new code guy to help me out with stuff, this should make things go a lot faster.

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new walk cycles

Male walk and run cycles have been animated for NPCs. Now I can make the dudes walk around without looking like chicks.

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OHGOD one problem finally solved

So I got it finally figured out how to make her not jump around while in dialogue. What a huge pain in the ass. FINALLY jesus buttfucking christ

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Status report

Today I went through a bunch of models that have been sitting around unrigged, and fixed up their materials for easy export. They will be heading out to rigging soon.

In other news I've found a solu...

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Hurricane Matthew

Matthew passed by last night and didn't do too much damage here. We have downed trees all over the place and the gas station across the street suffered some damage. Power only dropped for a few minute...

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Status report

Slow going these days. The guy I had hired to help me out no longer has time for the project, he's got too much school to deal with. So I'm stuck doing everything on my own again. Not impossible, it j...

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Bedroom set

Not enough mess but I'll populate it with dirty clothes and things to make it more personal and less sterile.

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Status report

I've fixed the broken dialogue system so it no longer lags and/or crashes the game. Yay!

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Status report

Dialogue is still broken so I'm going to wipe it clean and redo it from the start, and see if I can't get it to be happy again. It works, it just takes FOREVER to load, and since it's not crashing, I ...

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Hanson icon

So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.

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Gunbunny icon

So, while I wait for someone more code-skilled to possibly unbreak things, here's some fun icons.

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grumble grumble

For some reason the loading of the dialogue component is taking an inappropriately long time when initiated. Can't find the bug either because technically nothing is broken, it just takes FOREVER. So....

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Partially working dialogue, yay!

After a few days of bashing my head against this, it's working with portraits. Mostly :)

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Officer hat

Kind of a small addition but it had to be made :)

Tomorrow I hope to have Hanson in the game, walking around, with dialogue. He'll be Gunbunny's room-mate, and the first person you talk to in the ga...

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Status report

Dialogue is now working, as is the minimap. Still working out a little control bug to disable button controls during dialogue choices so she doesn't jump when you select a dialogue response.

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Minimap working

Sort of. Still working on making the parts you haven't been to invisible until they have been seen.

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Source control woes

Setting up online repositories for source control is super easy! Too bad nothing seems to work in Unreal Engine's source control management. What a nightmare. Sorting through it. Right now I want to b...

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Status Report

Not much to show since it's mostly code, but we now have applied-damage and received-damage modified by the attribute triangle, and we're starting in on the mini map.

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Update

attribute menu working in game.

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Triangle menu

Good news is that we have a working version that mostly sorta does what it should kinda do :) Will roll that out shortly once it's connected to other stuff and actually has an effect on stats.

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The stat triangle conundrum

I've been racking my brain, and the brains of those I know, to figure out a solution to the stat triangle. For weeks.

You'd think it would be fairly simple-- Gunbunny has 3 primary stats: Regen, Def...

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Energy management interface

You will be able to assign where you energy flow goes, either to boost attacks, reduce damage taken, or regenerate faster. This will allow the player to tune things to their particular play style, and...

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Status report

Working presently on a few things, mainly background function related. I've enlisted the help of a programmer to see some of this through while I work on the interface art and design.

pause scre...

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