Reactor gear 4
more renders
2015-11-21 23:22:53 +0000 UTC View Post
So I was getting to building the interior set pieces and then came to the realization that I had no idea how they would go together in the overall level design without a general idea of how said level...
2015-11-18 17:31:08 +0000 UTC View Post
Getting them done! 3 more to go and the current batch of cameos is finished.
2015-10-03 23:48:43 +0000 UTC View PostAs of today there are now 4 NPC models finished and rigged, and 1 more to rig. 6 more to model, then the friendly-NPC models will be completed. I've found a great freelancer that is doing the vertex w...
2015-09-29 17:33:57 +0000 UTC View Post
NPCs are being built. Presently there are 5 built, and 4 being rigged right now. They should be ready to put into the game shortly, after which I will build the quest/dialogue system.
Still not a lo...
2015-09-19 21:09:19 +0000 UTC View PostHere's your chance to have some of your own ideas tossed into the demo:
Random crew people wandering around the ship during the quest stage will say things when you click on them. Some will be peopl...
2015-08-18 04:05:18 +0000 UTC View PostAfter chewing my fingernails and thinking about it a LOT for the past 48 hours or so, I've decided that the best way to approach this is to do the original "pirate attack" demo with a few minutes' wor...
2015-08-18 03:49:03 +0000 UTC View PostI've juggernauted (is that a verb?) through my art quota done for the month so I am going to spend the next 2 weeks working purely on the game.
Had a brain explosion the other night liste...
2015-08-16 23:45:05 +0000 UTC View Post
Have a look :) Lots of new stuff.
I'll be wandering at Megaplex this weekend and I'll have the latest build with me if anyone wants to play it.
2015-07-29 07:38:32 +0000 UTC View Post
After facedesking for weeks trying to get this working right, I finally realized that UE's blended aim offsets (which might work fine in a FPS) are total garbage in a sidescroller, and I would have to...
2015-07-23 09:05:55 +0000 UTC View PostArm aiming is working, sorta. It only seems to work during idle animation, but it gets borked when you walk or run. So it looks like after researching this problem, UE might actually be broken here, a...
2015-07-20 14:24:44 +0000 UTC View PostLots of stuff coming together. I refined the fire a bit, so that it damages you over time if you are stupid enough to stand in it :) I also added directional aim with the right analog stick, and proje...
2015-07-19 04:12:49 +0000 UTC View Post
I don't know why, but I love designing stuff like this. It appeals to my inner nerd.
2015-07-13 18:23:16 +0000 UTC View Post
I promised myself I wouldn't stay up until 4am playing with goddamn Unreal Engine but I did. And I made speed dash with energy trails. The effect will need some tweaking but the mechanics are there.
2015-07-07 08:07:25 +0000 UTC View Post
Double Jump has been added, and some cheesy sound effects :)
2015-07-06 04:20:22 +0000 UTC View Post
She is in the engine, running around, and doing stuff.
2015-07-01 08:08:02 +0000 UTC View Post
Much more badass than the first one. I gave them an extra 2 pairs of eyes and more head plates, and 2 pairs of horns.
"Around them hovered the relentless Fates;
Beside them Battle i...
2015-06-28 23:22:50 +0000 UTC View Post
Much more badass than the first one. I gave them an extra 2 pairs of eyes and more head plates, and 2 pairs of horns.
"Around them hovered the relentless Fates;
Beside them Battle i...
2015-06-28 23:20:01 +0000 UTC View Post
The cruise ship needs an entertainer, so I was thinking about what sort of creatures might make good pop stars. Peacocks, obviously, but female peahens are very plain creatures. Since I have been rais...
2015-06-28 22:01:43 +0000 UTC View Post
this will be the backdrop in the new intro cutscene and promo movie.
2015-06-28 09:33:59 +0000 UTC View Post