I have enlisted the assistance of Tarkade to make backgrounds for MC12. The first batch of backgrounds were done by me, but during this scene I reached out to expedite scene transitions. I am excit...
2022-10-11 23:01:25 +0000 UTC
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Not much to say. Just making backgrounds, and keyframing some actual character movement. getting the fluids pumping. I love the process. I had a plan for this to be the establishing shot but ...
2022-09-01 02:04:40 +0000 UTC
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Soaked up in uncertainty. Widdling away possibilities to find the way into it and through it. Thankfully a couple weekends ago I had the great pleasure of meeting up with Cheshyre face to fac...
2022-08-19 01:01:41 +0000 UTC
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Grab a snack.
2022-07-09 21:29:08 +0000 UTC
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You all see it first. I'll be posting this trailer on the other socials soon. Buckle up, buckaroos. We're probably going up Friday night.
2022-07-06 20:53:17 +0000 UTC
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At this point, I can add no more patrons to the credits. You guys will be the first to know when I prepare a trailer and a release date. Mere days away. Thank you.
2022-07-05 17:39:39 +0000 UTC
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Hey guys. Going to keep this one short. The animation (9.5 part 2) is complete and I am currently working with Cturix to sort out the audio, syncing and timing. Basic stuff. Over the next work week...
2022-07-01 18:37:55 +0000 UTC
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Right now, there are a few things standing in the way of this cartoon being completed. Many of them trivial. The trivial things will take mere days. Things like tweaks, rendering, getting the audio...
2022-05-25 18:11:41 +0000 UTC
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Hey guys. Since I've suspended the Patreon I've made the mistake of not posting updates here! I apologize for that. Sadly time has been getting away from me, the months stack, I'm getting thi...
2022-04-28 21:43:38 +0000 UTC
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I SURE DID SPEND A LOT OF TIME TRAVELING THIS MONTH! Colorado and Vegas, hanging out with family and shooting full auto rifles.. it's research! That said I feel like all this time dilly dallying me...
2022-01-11 21:08:18 +0000 UTC
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When I get this done my pledge to you all will be to cut up bigger projects into something that can be released in pieces and with greater regularity. I can then merge all the segments at the end o...
2022-01-02 19:45:34 +0000 UTC
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Adding kills. Not a lot to say. I'm confident about speed, even with the MPN workload increasing again (Heist update incoming!) While I am not confident about a christmas release I am getting excit...
2021-12-09 19:39:03 +0000 UTC
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Stream of consciousness; This goddamn beast. It's longer than I'd hoped, but doesn't suffer for it. I want to make shorts after this. A cartoon every two months, just a few of them. Maybe even just...
2021-11-12 17:31:06 +0000 UTC
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I need to stop myself, or do I? I'm compelled to just keep Hank chewing through these dopes. I love it. Helps me deal with kinda the crazy shit going on in my head what with life being what i...
2021-10-20 19:49:43 +0000 UTC
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First off; Madness Day blew through like a flaming freight train. Holy damn what a time that was. Judging that colossus of entries will not be easy. That and Madness: Project Nexus is coming out 9/...
2021-09-24 01:31:51 +0000 UTC
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Not the final scene, but the last room I'll need to make, since I made them out of order. But I've said things like this before and was dead wrong. I realize that 9.5 part 2 might be missing ...
2021-08-04 20:19:46 +0000 UTC
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Okay so it took way too long but the scene where a bunch of dumb stuff is finally done. Back to the action. How the heck it take weeks to make this nonsense? Thanks for the patience. I'll have a fa...
2021-07-30 16:02:33 +0000 UTC
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I have a hard time sticking to the plan, so we went a little HAM. THAT SAID; the next scene is for sure one of them 'storied' things that are kinda bleh blah bleh, plot, and the strange camera angl...
2021-07-09 20:47:17 +0000 UTC
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Will fifteen (15!) corpses be enough for this room? Going once... going twice?! (rapid updates until this room is -satisfactory-!)
2021-07-02 20:38:02 +0000 UTC
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Comment below. I've been protagging my way through this room pretty good but are twelve enough? Can we move on, or should we spend another week or two putting another handful in? I know how the nex...
2021-06-30 15:51:58 +0000 UTC
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Posting this here for posterity, so that when I update again with the 'finished' room I can scrutinize how long it took me. My goal is to fill the room with as many corpses as I can as quickly as I...
2021-06-18 12:37:00 +0000 UTC
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This room is done. Too much 1 v 1 happened in here. It's not -exciting- enough. Going to have to have something a lil faster for the next room. Be sure to razz me if the next room is not deep with ...
2021-06-05 21:37:48 +0000 UTC
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Which means the battle floor had to be cleaned up, moved some dudes around for the next wave of agents to be slaughtered. These guys will go faster. Less showy combat for this and the next room as ...
2021-05-17 03:17:45 +0000 UTC
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So I'm sitting here, plugging through another room. Getting work done, pushing the length. And I'm thinking like, okay; the dedmos series was a five parter, and while they were uneven in length (an...
2021-05-10 14:35:34 +0000 UTC
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What a goddamn mess. Some of the bodies fell off, too, so this ain't all of them. This scene took a little too long frankly, but here's to hoping it will serve the next room well, which is gonna be...
2021-04-23 18:58:39 +0000 UTC
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Still near this trashcan. The more things change, the more things stay the same...
2021-03-29 13:16:58 +0000 UTC
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The other day I was chewing through a less combat oriented portion of 9.5.2 (there aren't many, I swear!) and in it an Agent threw a bunch of garbage on the ground. I have rectified this by doing h...
2021-03-10 16:53:32 +0000 UTC
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...in the foot. Why am I like this. Making good progress, using office hours to animate has been huge, so I thought I'd share on some of this mania I'm feeling. c:
2021-02-12 18:44:01 +0000 UTC
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Hello fellows. Time for an update! The adaptation to Adobe Animate is smoothed over, the progress feels like it was when I was using CS6. What's more, instead of animating at the home computer, I'v...
2021-01-20 15:34:38 +0000 UTC
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Currently in production: MADNESS COMBAT 9.5 PART 2
It was a slow going process at first. Making backgrounds is a relatively smooth process, but in the new environment of Adobe Anim...
2020-12-05 19:25:28 +0000 UTC
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