SEGA Megadrive game development #5
Moving our character
I wanted to allow our hero to move in only 4 directions in order to give a retro vibe to our game.
I also wanted to be able to keep track ...
2020-03-21 20:00:02 +0000 UTC View Post
I wanted to allow our hero to move in only 4 directions in order to give a retro vibe to our game.
I also wanted to be able to keep track ...
2020-03-21 20:00:02 +0000 UTC View PostIt is not because we work with top-down 2D elements that we cannot suggest there is depth.
This is what ZOrder does:
2020-03-14 20:00:02 +0000 UTC
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Hi there! I worked on demo #2's song this morning.
I am not done, but this already sounds decent enough so I can share it.
At least I hope it does! :-D
2020-03-08 13:03:51 +0000 UTC View PostEven if C is not an object oriented language, I tried to structure my code in order to get close to this concept.
By defining a sprite structure in sprites.h,...
2020-03-07 18:30:26 +0000 UTC View PostAs we have seen previously, VDP’s VRAM is used to store graphics. This is done in order to offload 68000 processor.
We will now get a little bit more into detail...
2020-02-29 19:00:02 +0000 UTC View PostSEGA メガドライブ / Megadrive / Genesis is a 30 years old console which recently regained interest thanks to ...
2020-02-26 19:26:13 +0000 UTC View PostNo news for a month? This is outrageous! :-x
This does not mean we did not work on our next demo, as you can see here 2020-02-26 19:23:29 +0000 UTC View Post
Hello there!
Here is an early artwork made by Gunpog (who is in charge of all our design stuff, including pixel art for Perlin & Pinpin.
I really hope you will dig the lining ...
2020-01-29 20:00:02 +0000 UTC View PostHello there!
I finished coding our 3rd mini game this week. It will take place in a Dojo and consists on a sort of "simon game". I implemented various difficulty levels which will impact butt...
2020-01-24 13:57:58 +0000 UTC View PostHello there!
Hope you enjoyed Christmas and have space left in your stomach for new year's eve!
I worked a bit there and propose you to try out the 2nd minigame.
The ...
2019-12-30 17:35:26 +0000 UTC View PostWe wish you to spend quality time with the people you love.
Eat and drink well! Relax and enjoy! :-)
2019-12-24 17:04:47 +0000 UTC View PostShane joined the party, and he is also playing with SGDK!
You may check what he posts here: https://twitter.com/TheShane...
2019-12-18 17:56:06 +0000 UTC View PostHello!
You can DL it at https://lizardrive.itch.io/perlin-and-pinpin-the-robin-tower
Hello there!
I finished mini-game song today.
I don't know what you think of it, but am for once satisfied with what I have done.
Getting better everyday! :-)
2019-12-05 21:22:53 +0000 UTC View PostHello there!
Sean joined the party, so I added his name to thank you screen!
It's getting crowded there, thanks a lot!
I also decided to put the updated start screen right after b...
2019-11-28 19:20:25 +0000 UTC View Post
Hello there! Here is an update to yesterday's demo. Indeed, I forgot to put something back, leading to an issue with the shooting watch game (wrong palette). The version attached to this post is mu...
2019-11-25 18:09:23 +0000 UTC View PostHello there! :-D
I made numerous changes lately, which you may notice or not.
- All screens have been implemented (including thanks at startup)
- Random voices have bee...
2019-11-24 15:12:57 +0000 UTC View PostHello there!
I cleaned my code a bit more this week, and decided to integrate to this ROM the "point & click" aspect we intend to develop for our game.
Idea is to offer various inte...
2019-11-01 20:25:20 +0000 UTC View PostWhat have I done lately?
I removed +250 lines of code, making it more easy to read, and hopefully quicker to run.
I added @iamgunpog 's last character for this class. This one is not ea...
2019-10-21 19:53:18 +0000 UTC View PostHello there!
You will find an updated version of the beta ROM enclosed.
I fixed some bugs here and there and added some content (sound and easter eggs).
I still need to add more t...
2019-10-19 11:47:11 +0000 UTC View PostHello there!
We switched from SGDK 1.34 to its latest version this week-end.
This version provides various imp...
2019-10-08 17:39:49 +0000 UTC View PostHello there, and thanks a lot for your support!
Here is a revised version including the interaction with the rabbit as well as a small bugfix.
Someone (ShiningBZH) established an all ti...
2019-10-03 16:53:11 +0000 UTC View PostHello there!
Here is a beta demo rom for you. You may try it on your console or using an emulator.
This demo does not contain sound as well as all interactions which will be in the offi...
2019-10-02 20:26:19 +0000 UTC View Post
Hello there!
Here is a sneek peak of an additional mini game we will include in the demo and random places later.
Introducing: THE BLEEP BIRD! Or the CLICK BIRD? Or something else?
<... 2019-08-28 19:11:54 +0000 UTC View Post
Hello there!
We did some more work behind the curtains to improve FPS as well as game's look and feel. This will hopefully be visible in the 720p (change settings if needed) video attached to...
2019-08-15 13:54:35 +0000 UTC View PostLong time not posting an update... Sorry about that!
This time we will show you our updated GUI: https://...
2019-07-27 20:52:14 +0000 UTC View Post
This (poorly recorded) video shows our game running on an Analogue Mega SG.
This is an FPGA console which reproduces the behaviour of a regular SEGA Genesis / Megadrive.
Everything runs...
2019-05-17 20:50:30 +0000 UTC View Post
In this video, you will see:
- a talking European Red Robin
- our updated animated textbox
- some dust randomly flying
We intend to use this scenery as an introduction...
2019-05-14 19:18:41 +0000 UTC View Post
In this video, you will see our updated animation engine and event manager.
Animation engine allows us to easily define animation frames' sequence and duration for each and every character an...
2019-05-06 16:26:44 +0000 UTC View PostSome things you do not know about our game yet:
- it's an RPG* (this does not stand for role playing game) running on Sega 2019-05-05 18:29:48 +0000 UTC View Post