Had a friend try it out. No audio from the mic's but they did get to see the features hard-life has to offer. Be sure to watch the video carefully to see the changes on every mapload . That means e...
2019-03-09 03:38:22 +0000 UTC
View Post
Currently- Waiting on word back from valve on our ticket. What I'd like to do is go as promised and release something in December but valves got some holiday time so... waiting on our ticket respon...
2018-12-24 04:05:09 +0000 UTC
View Post
All maps up to C2A1 are fully Co-Op , More work needs to be done to meet my December deadline. A few items may be cut from the early access/alpha release to be perfected before releasing a final to th...
2018-11-24 17:09:55 +0000 UTC
View Post
C1a0 parts.
2018-10-19 21:27:20 +0000 UTC
View Post
Unlisted video for Closed Beta peeps!
2018-09-04 23:27:47 +0000 UTC
View Post
Everything here is subject to change. Yet we still like to show off we're still working on this.
ps - If you are already a STEAM_ID beneficiary and have not received your...
2018-07-16 15:43:02 +0000 UTC
View Post
Currently working "hard" (Ha, get it?) on other levels as well. I've decided to take on the hazard course as a kind of small level to show everyone the standard we can provide for the other larger lev...
2018-06-25 13:12:58 +0000 UTC
View Post
Thank you for your constant support, I hope this message finds you well.
Currently we are revamping our Patreon page to have discord support. For those of you who do not currently have discord or ar...
2018-06-21 15:32:27 +0000 UTC
View Post
2018-06-11 01:56:19 +0000 UTC
View Post
2018-06-01 19:15:09 +0000 UTC
View Post
Yes we are still alive and running. We did the jump and we're currently building our steam version of Hard-Life. This is going to be a lot of fun. Stay tuned! Thank you supporters for helping out you'...
2018-04-21 21:49:25 +0000 UTC
View Post
This is part of a separate set of maps for singleplayer.
Enjoy. (PS - This map is extremely dark and requires flashlight suit power)
Updated 7-6-18 - Map is no longer dark and has extra featur...
2018-03-22 00:43:28 +0000 UTC
View Post


2018-02-24 16:12:23 +0000 UTC
View Post
2018-02-07 04:44:11 +0000 UTC
View Post
Hi.
2018-01-03 02:53:49 +0000 UTC
View Post
Left hand side is regular tripmines. Right hand side is random tripmines.
2017-12-09 18:44:26 +0000 UTC
View Post
Testing random spawns for healthchargers
2017-11-08 01:37:27 +0000 UTC
View Post
33% Chance of spawning grunts every map load. Every single part of Half-life will never be the same.
2017-08-27 18:22:45 +0000 UTC
View Post
Just a reminder this mod is not meant for multiplayer. Me & Fury were testing and adding changes to the levels of Half-Life via Ripent.
2017-08-16 23:17:22 +0000 UTC
View Post
Will be posting soon the differences between the original Half-Life and Hard-Life side to side comparisons. As well, I've been streaming some Hard-Life play on my twitch channel "2017-08-14 15:21:29 +0000 UTC
View Post
2017-07-23 00:28:18 +0000 UTC
View Post
Some dynamic lights put in with the decal effects where they fire were implemented into Hard-life.
2017-07-21 16:00:02 +0000 UTC
View Post
2017-07-21 07:43:32 +0000 UTC
View Post
Slightly better HEV suit replacement. If you can even spot the changes.
(Left) - Original Valve
(Right) - Hard-Life
2017-07-20 16:00:01 +0000 UTC
View Post
Extra head, for scientist randomization
2017-07-19 16:00:01 +0000 UTC
View Post
Extra Head - Nerd Luther Hybrid
2017-07-18 16:00:01 +0000 UTC
View Post
New Sentry alarm/search sounds
2017-07-17 05:59:01 +0000 UTC
View Post
We're currently trying to have the tripmines line up with the same angle that the player puts them in. Unfortunately as a terrible programmer that I am. This is what i came up with.
2017-07-15 23:54:49 +0000 UTC
View Post
Short video showing how the dynamic muzzleflash lights now work. (They light up a circular area randomizing on the radius) unfortunately fraps only catches certain ones but they do show up every time ...
2017-07-15 16:00:02 +0000 UTC
View Post