New Year Spin
Happy New Year guys and gals.
2023-01-01 00:57:51 +0000 UTC View Post
Still WIP, but I'm liking where this is going.
2022-12-30 02:01:45 +0000 UTC View PostJanky pre-roomclear sequence. The map here is placeholder as this takes place on a lower floor, but given the layout of these buildings I can just copy this hallway and room to a separate map and m...
2022-12-29 19:54:46 +0000 UTC View PostHoliday shenanigans are over and I'm back on the project. Hope everyone had a good Christmas/thing you celebrate around this time.
Currently 2 sections need to be animated to have the entire...
And here's the claw scanner all ready to use. The rig isn't that awfully good but for the purpose of this project this is all I needed. I'll probably clean it up a bit more before I'll make this pu...
2022-12-23 09:24:36 +0000 UTC View PostThere is some jank in there still, but mostly everything's finalized. I'm really glad I got that claw scanner made for this. The hopper makes a lot more sense now and going after a synth distress s...
2022-12-22 13:33:22 +0000 UTC View Post
Cables turned out way better than I expected. Have to fix some small things with textures and have to re-rig the cables but otherwise good to go.
2022-12-20 14:50:21 +0000 UTC View Post
Since this project isn't taking long enough as it is I'll attempt to bring up the Claw Scanner to a HLA-ish level. The shell here is already edited and I'm pretty happy with it but that was t...
2022-12-19 08:36:05 +0000 UTC View PostThis is pretty close to final quality. Lighting is still not 100% but I took a break from watching maps compile for a bit. Sounds are ofc just placeholders.
2022-12-18 12:01:00 +0000 UTC View PostNot much to show off visually this past week. I've animated 3 additional clips but mostly I've been battling with Hammer to achieve a good final lighting for the apartment interior, and each of tho...
2022-12-16 15:17:20 +0000 UTC View PostSo Heavy Project or PATIENT ZERO (working title) is in a pretty good place right now. The intro sequence interior and exterior clips apart from some custom particles are completely finished; and th...
2022-12-11 23:40:09 +0000 UTC View PostThat's a 1 minute action scene and a piece of my soul. 2nd half is still kinda jank all over, but imo this is the best I've done so far. Really happy with how the big guy's body language turned out...
2022-12-09 18:18:42 +0000 UTC View PostNot that much progress in the animation itself but I have 1 new rebel made (who still needs a gutshot variant), fleshed out a couple more rooms on the map and played around a lot with particles. He...
2022-12-06 22:45:12 +0000 UTC View PostThis is not giving itself easy but I'm chipping away slowly. Still have to make 2 rebel models and need to finish the rest of the map. But once this is more or less done I only have 3 short scenes ...
2022-12-03 14:14:00 +0000 UTC View PostI'm jumping all over the timeline to block out every part of the map according to the movements. It's getting there. Almost everything's in place to start connecting the scenes. I think final runti...
2022-12-01 07:01:00 +0000 UTC View Post
The action scene corridor is taking shape as I go with the animation. The lighting here is very dirty preview quality, but should give a good idea for the abandoned mood.
2022-11-30 00:53:35 +0000 UTC View PostA whole lot of failed ideas later I think I finally got a good grip on how to lay out this action scene. Ofc this is extremely early and I'm just blocking out core character and camera movements. 2022-11-27 20:18:06 +0000 UTC View Post
This video might get demonetized ¯\_(ツ)_/¯
2022-11-26 00:59:55 +0000 UTC View PostLast shot is finally done for the intro/"""first act"""
Now there are only very minor stuff left to adjust. Beautify the scenes, finalize the camera etc. Next in line is blocking out the int...
Thanks for all the votes! I see that most of you don't mind seeing the evolution and those of you who do, already skip the behind the scenes stuff until the video's live.
I think I'll go ahe...
Something that just occurred to me. Does it bother you that I'm essentially spoiling each video piece by piece? Should I reserve behind-the-scenes content for stuff like custom assets or maybe a cl...
2022-11-22 21:55:31 +0000 UTC View Post
I'm over the moon how good that shot to hell Ordinal plate carrier turned out.
2022-11-21 01:46:34 +0000 UTC View PostFound this beautiful shotgun model on sketchfab and Half-Life-ified it a bit by griming up the textures and "sawing" off the barrel so it's more compact.
The strap model needs adjusting as i...