NokiMo
TheParryGod

TheParryGod

patreon


TheParryGod posts

New Year Spin

Happy New Year guys and gals.

View Post

Less hairpulling than expected

Still WIP, but I'm liking where this is going.

View Post

Got the Scent

Janky pre-roomclear sequence. The map here is placeholder as this takes place on a lower floor, but given the layout of these buildings I can just copy this hallway and room to a separate map and m...

View Post

Manhacks are incredibly fun to animate

View Post

Progress Update III

Holiday shenanigans are over and I'm back on the project. Hope everyone had a good Christmas/thing you celebrate around this time.

Currently 2 sections need to be animated to have the entire...

View Post

Claw Scanner Early Access

And here's the claw scanner all ready to use. The rig isn't that awfully good but for the purpose of this project this is all I needed. I'll probably clean it up a bit more before I'll make this pu...

View Post

[SPOILER] Trap Room Sequence Finished (mostly)

There is some jank in there still, but mostly everything's finalized. I'm really glad I got that claw scanner made for this. The hopper makes a lot more sense now and going after a synth distress s...

View Post

This was soo worth the 2 day sidetrack

View Post

Scanner Swap.

Cables turned out way better than I expected. Have to fix some small things with textures and have to re-rig the cables but otherwise good to go.

View Post

Scanner Swap?

Since this project isn't taking long enough as it is I'll attempt to bring up the Claw Scanner to a HLA-ish level. The shell here is already edited and I'm pretty happy with  it but that was t...

View Post

Room Clear 1st half De-Jank

This is pretty close to final quality. Lighting is still not 100% but I took a break from watching maps compile for a bit. Sounds are ofc just placeholders.

View Post

Progress Update 2.0

Not much to show off visually this past week. I've animated 3 additional clips but mostly I've been battling with Hammer to achieve a good final lighting for the apartment interior, and each of tho...

View Post

Deja vu

ignore the scared gun strap

View Post

Progress Update

So Heavy Project or PATIENT ZERO (working title) is in a pretty good place right now. The intro sequence interior and exterior clips apart from some custom particles are completely finished; and th...

View Post

[SPOILER] Action Scene Complete

That's a 1 minute action scene and a piece of my soul. 2nd half is still kinda jank all over, but imo this is the best I've done so far. Really happy with how the big guy's body language turned out...

View Post

Nothing a little nap can't fix

View Post

Action Scene Baby Steps

Not that much progress in the animation itself but I have 1 new rebel made (who still needs a gutshot variant), fleshed out a couple more rooms on the map and played around a lot with particles. He...

View Post

[SPOILER] I Think I'll need a 'graphic content' disclaimer at the beginning

View Post

[SPOILER] Action Scene Progress

This is not giving itself easy but I'm chipping away slowly. Still have to make 2 rebel models and need to finish the rest of the map. But once this is more or less done I only have 3 short scenes ...

View Post

[VERY SPOILER] boom

beep-beep

View Post

[SPOILER] Heavy Project - Pre-Action Action

I'm jumping all over the timeline to block out every part of the map according to the movements. It's getting there. Almost everything's in place to start connecting the scenes. I think final runti...

View Post

Heavy Project - Apartment Interior

The action scene corridor is taking shape as I go with the animation. The lighting here is very dirty preview quality, but should give a good idea for the abandoned mood.

View Post

[SPOILER] Heavy Project - Apartment Fight Draft

A whole lot of failed ideas later I think I finally got a good grip on how to lay out this action scene. Ofc this is extremely early and I'm just blocking out core character and camera movements. View Post

[SPOILER] Rebel had a tummy ache

This video might get demonetized ¯\_(ツ)_/¯

View Post

[SPOILER] Heavy Project Intro Wrap

Last shot is finally done for the intro/"""first act"""

Now there are only very minor stuff left to adjust. Beautify the scenes, finalize the camera etc. Next in line is blocking out the int...

View Post

Handling Spoilers

Thanks for all the votes! I see that most of you don't mind seeing the evolution and those of you who do, already skip the behind the scenes stuff until the video's live.

I think I'll go ahe...

View Post

Spoilers?

Something that just occurred to me. Does it bother you that I'm essentially spoiling each video piece by piece? Should I reserve behind-the-scenes content for stuff like custom assets or maybe a cl...

View Post

( ͡° ͜ʖ ͡°)

View Post

Heavy Project - Rebel #1 Done

I'm over the moon how good that shot to hell Ordinal plate carrier turned out.

View Post

Heavy Project - Prepping the Rebels

Found this beautiful shotgun model on sketchfab and Half-Life-ified it a bit by griming up the textures and "sawing" off the barrel so it's more compact.

The strap model needs adjusting as i...

View Post