Work on v0.7 has been going great the last few days - the new clothing system is working well and has most of it's new contented added in, a few screens have been redesigned, and new poses and clothin...
2018-07-13 05:33:33 +0000 UTC
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I've made great progress with v0.7 over the last couple of days, with the majority of the work going towards a new clothing and uniform system.
In previous version of LR2 clothing was all handled as...
2018-07-09 09:18:12 +0000 UTC
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Game design is one of my passions, and back in the early days of Lab Rats 1 I would put up posts talking about the various design principles I was following. I thought I would take some time tonight a...
2018-07-06 08:50:16 +0000 UTC
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Work on v0.7 has begun! My focus on the last few days has been updating my rendering scripts to support all types of different accessories that I'll be adding to the game. That work is finished now an...
2018-07-03 04:32:33 +0000 UTC
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I'm beginning work on v0.7, which if you check the latest development roadmap here is focused on a couple thin...
2018-06-30 06:56:06 +0000 UTC
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Lab Rats 2 v0.6.1 is live! Get it here!
For PC: Lab Rats 2 v0.6.1-PC
For Ma...
2018-06-28 09:50:30 +0000 UTC
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I'll start this breakdown with a tl;dr: I've discovered and fixed the source of all of the slowdowns and halting in LR2. Expect greatly improved responsiveness and stability in v0.6.1. In the worst of...
2018-06-25 06:53:13 +0000 UTC
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v0.6.0 is out for bug testing right now (thank you to everyone who's left me a bug report so far!). I normally use the time between the public and patron release to prototype features that are either ...
2018-06-24 04:44:23 +0000 UTC
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v0.6.0 will be released to $5 patrons tomorrow night for testing. This update will include a tweaked serum creation system that I hope will resolve a flaw in the gameplay of LR2. That flaw was that th...
2018-06-20 07:26:43 +0000 UTC
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Work on v0.6 has been going very well the last couple of day and I'm almost finished with all of my goals for the update cycle. Those goals were: Rebalance content in the game for the new suggestion s...
2018-06-16 04:18:50 +0000 UTC
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For people who are unfamiliar with my workflow, all of the rendering for Lab Rats 2 is done inside of a 3D posing/rendering program called DAZ Studio. The dynamic clothing system in LR2 requires a lar...
2018-06-12 05:38:02 +0000 UTC
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I've spent the last couple of days refining the UI in Lab Rats 2, mainly focused on how information about different girls is presented to the player.
Character names in menus now use that char...
2018-06-08 07:54:49 +0000 UTC
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Here are some screenshots looking at the new personalised colour and font for different characters. If a character is created without a particular colour or font assigned to them they will be given a ...
2018-06-04 04:54:40 +0000 UTC
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With my road map for the next few versions posted a few days ago it's time to get to work and make all of that a reality! First up is something I spent time prototyping last week, customized colours a...
2018-06-01 07:42:21 +0000 UTC
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Now that v0.5.1 is live it's time to lay out plans for future development. Here's what I'm planning to work on over the next few updates:
v0.6 - The major goal will be to rebalance all of the c...
2018-05-30 07:15:14 +0000 UTC
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Lab Rats 2 v0.5.1 is out and available to everyone! Get it here!
PC (Windows and Linux): La...
2018-05-28 08:45:48 +0000 UTC
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The public release of v0.5 is only a couple of days away, which means I have to wrap up my prototyping work and get started on v0.6. Over the last week I've been working on a few different things and ...
2018-05-26 04:42:54 +0000 UTC
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It's my time in the development cycle: that special week between the patron bug testing release and the public release. As usual I will be using this time to fix any bugs found and to experiment with ...
2018-05-23 04:14:49 +0000 UTC
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A pair of major bugs were discovered in the new production line code of v0.5.0 over the last 24 hours that prevented the creation of more than one serum design at a time. I've fixed the bugs and updat...
2018-05-22 07:47:47 +0000 UTC
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Lab Rats 2 v0.5.0 is live and available to $5 patrons! Get it here:
PC (Windows or Linux): ...
2018-05-21 05:07:44 +0000 UTC
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I'm coming to the end of the list of things I wanted to achieve with the v0.5 update, which means it's time to buckle down and tackle some of the few remaining tasks and get everything finished up. If...
2018-05-18 05:10:09 +0000 UTC
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Over the last couple of days my computer has been hard at work rendering out a bunch of new clothing items to add to the game! A few combinations of new and old items are shown in the picture above. I...
2018-05-14 08:28:20 +0000 UTC
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One of the most annoying limitations in Lab Rats 2, as of v0.4, was the inability to produce more than one serum design at a time. You would often want to produce one serum for profit and another for ...
2018-05-13 09:39:33 +0000 UTC
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I've finished implementing the new suggestibility system and testing it out to make sure it plays nicely with the rest of the game. I'll be setting up a test game soon to see how balance was affected ...
2018-05-09 07:41:26 +0000 UTC
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I'm very happy to say I'm completely over my cold now and able to return to work on the next version of Lab Rats 2. The core focus of v0.5 is going to be a complete re-haul of the suggestion mechanic ...
2018-05-07 04:00:33 +0000 UTC
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v0.4.1 is available to everyone! Get it here:
PC (Windows and Linux): Lab Rats 2 v0.4.1-win...
2018-05-03 09:51:11 +0000 UTC
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In my last post I mentioned that I had several social events that were going to be taking up my time this week. In addition to that, one of them left me with a brutal cold. I think (hope) I'm at about...
2018-05-02 04:51:55 +0000 UTC
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It's the week between the public and patron releases of Lab Rats 2. That means, along with fixing up all of the bugs found, I'll be spending some time prototyping some cool stuff to see what might mak...
2018-04-29 06:40:48 +0000 UTC
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The final bit of rendering has finished, which means the patron release for Lab Rats 2 v0.4 is ready!
Get the PC version (Linux and Windows) here: 2018-04-26 10:04:09 +0000 UTC
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